@Jax765 Yes, I modified the diffuse texture in the +hi.ytd and reimported it back in patchday8ng but there was no difference while it loaded fine from the spfixes pack.
I plan on redoing those fixes myself, because those models have all the vertices combined together (instead of being split like the vanilla one)
@Starfox1993 North Yankton is already included. As for Cayo Perico, I don't have plans for it
@Jax765 That's intended (it's how R* made it). At a certain height, the game displays the "roads_overlay" texture from "minimap_main_map.gfx"
@Michael21107 1) I was wrong about the flag (removing it doens't affect the LSC customization option, my bad). Anyway, I'll see if I can do the same thing
2) No, the files are in the folder but they need to be imported in specific RPFs. For example, the files in the "sm_16" folder need to go in "sm_16.rpf" otherwise the game doens't load them
@Jax765 I could have sworn that the game loaded the +hi.ytd from patchday8ng but I was wrong.
I'll add it alongside the fix for Trevor in the next update, thanks
@Michael21107 1) Doing what that mod you linked does would remove the ability for the player to add neons to the car, so I can't
2) No, because they're inside folders and not RPFs so it wouldn't work
@Jax765 I don't think I can do much about that. I also checked and the transition is the same on old gen https://www.youtube.com/watch?v=1qFDv2ySWTM&t=537s
@Jax765 Yes, I modified the diffuse texture in the +hi.ytd and reimported it back in patchday8ng but there was no difference while it loaded fine from the spfixes pack.
I plan on redoing those fixes myself, because those models have all the vertices combined together (instead of being split like the vanilla one)
@Starfox1993 North Yankton is already included. As for Cayo Perico, I don't have plans for it
@Jax765 That's intended (it's how R* made it). At a certain height, the game displays the "roads_overlay" texture from "minimap_main_map.gfx"
@Michael21107
1) I was wrong about the flag (removing it doens't affect the LSC customization option, my bad). Anyway, I'll see if I can do the same thing
2) No, the files are in the folder but they need to be imported in specific RPFs. For example, the files in the "sm_16" folder need to go in "sm_16.rpf" otherwise the game doens't load them
@Jax765 I could have sworn that the game loaded the +hi.ytd from patchday8ng but I was wrong.
I'll add it alongside the fix for Trevor in the next update, thanks
@mitto_backup 0, I don't do paid mods
Anyway, like I said, I don't plan on adding those interiors
@Michael21107
1) Thanks, I corected it
2) Yes, just those two
3) I fixed that with the version 14.4
@mitto_backup Technically, yes, but if by possible you mean me adding those interiors to the mod, then no
@Michael21107
1) Doing what that mod you linked does would remove the ability for the player to add neons to the car, so I can't
2) No, because they're inside folders and not RPFs so it wouldn't work
@Michael21107 Either here or with a message on the 5Mods forum
@OdinPagan No, I can't
@HMJN Yes, I can fix that