94 379
1 011
94 379
1 011
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v14.4
Fixed the "prop_fnc_omesh_01a" prop not casting shadows
Fixed an error with a normal map of the Hill Valley church in Great Chaparral
Fixed a car generator clipping with a pole near the Stoner Cement Works
Fixed a flickering road decal behind the Bahama Mamas. Thanks to a_asdf556 for finding the error
Fixed multiple incorrect collision materials at the LS River
Updated "mpmapfixes" and "spmapfixes"
Added a new fixed collision, "hei_ch3_04_28.ybn" (located in "Manual Installation\MP Map Collisions Fixes\dlc_patch\mpheist\ch3_04"), which goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_hills\cityhills_03\ch3_04.rpf"
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v14.4
Fixed the "prop_fnc_omesh_01a" prop not casting shadows
Fixed an error with a normal map of the Hill Valley church in Great Chaparral
Fixed a car generator clipping with a pole near the Stoner Cement Works
Fixed a flickering road decal behind the Bahama Mamas. Thanks to a_asdf556 for finding the error
Fixed multiple incorrect collision materials at the LS River
Updated "mpmapfixes" and "spmapfixes"
Added a new fixed collision, "hei_ch3_04_28.ybn" (located in "Manual Installation\MP Map Collisions Fixes\dlc_patch\mpheist\ch3_04"), which goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_hills\cityhills_03\ch3_04.rpf"
Først Lastet opp: 24. juni 2019
Sist Oppdatert: 2 hours ago
Last Downloaded: 1 minute ago
1 189 Kommentarer
More mods by Alex106:
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v14.4
Fixed the "prop_fnc_omesh_01a" prop not casting shadows
Fixed an error with a normal map of the Hill Valley church in Great Chaparral
Fixed a car generator clipping with a pole near the Stoner Cement Works
Fixed a flickering road decal behind the Bahama Mamas. Thanks to a_asdf556 for finding the error
Fixed multiple incorrect collision materials at the LS River
Updated "mpmapfixes" and "spmapfixes"
Added a new fixed collision, "hei_ch3_04_28.ybn" (located in "Manual Installation\MP Map Collisions Fixes\dlc_patch\mpheist\ch3_04"), which goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_hills\cityhills_03\ch3_04.rpf"
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v14.4
Fixed the "prop_fnc_omesh_01a" prop not casting shadows
Fixed an error with a normal map of the Hill Valley church in Great Chaparral
Fixed a car generator clipping with a pole near the Stoner Cement Works
Fixed a flickering road decal behind the Bahama Mamas. Thanks to a_asdf556 for finding the error
Fixed multiple incorrect collision materials at the LS River
Updated "mpmapfixes" and "spmapfixes"
Added a new fixed collision, "hei_ch3_04_28.ybn" (located in "Manual Installation\MP Map Collisions Fixes\dlc_patch\mpheist\ch3_04"), which goes in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_hills\cityhills_03\ch3_04.rpf"
Først Lastet opp: 24. juni 2019
Sist Oppdatert: 2 hours ago
Last Downloaded: 1 minute ago
@Alex106 maybe u can make it oiv or lml?
@Alex106 I have many map mods, such as V Remastered and north and south forests of san andreas by the same author, also NVE and modified LA Roads to not conflict with the NVE. I am also of course using your Map Fixes mod and version 14.2 worked perfectly fine with all map mods mentioned above...
is there a specific pathway just to fix franklins house?
@Michael21107 I don't want to make an OIV package, because for some files there's two paths (one in the dlc pack and one in the dlc_patch folder in the update.rp) and it makes things more complicated for me
As for LML, the game crashes if I use it, so I can't test anything for now
@Michael317 Disable any of the NVE dlc packs that replace any map related files, maybe LA roads too and test again
@eywlt Use the content.xml from the "mpSecurity Fix"
@Alex106 i understand that its hard to make, just suggesting it cuz its pretty hard to install it too
Hey I have a problem with Maze Bank at the Del Piero, textures are buggy there, but when I remove Map Fixes mod it is how it should be. Can you tell me where in your mod is located the file that changes that?
@Michael317 I think it's something from NVE causing it
@Alex106 Could be I had issues with it before, in fact I had to remove one file from NVE folder, but now I think it is your mod that is cousin the problem because when I remove entire NVE folder issue is still there, but when I remove sp and mpmapfixes folders Maze Bank West exterior is looking good.
do i have to install the manuall folder also ? because that is quite a headache to to that instead of just dropping the map fix folders inside the dlcpack and edit the dlclist...
@Michael317 Make sure you also have the "mpmapfixes2" dlc pack installed and test again (without NVE)
@BC9205 If you don't play with the MP map enabled then you can skip the installation of the files in the "MP Map Collisions Fixes" folder. The rest is recommended (obviously) but not necessary
@Alex106 I cant install that, when I do all my grasses get buggy textures. I only need to know the name of the file that is causing the changes to the Maze Bank West Office.
and if i play with mp map enabled which folders are important (necessary) to be installed ??
why are the textures dissapearing when i switch from mp to sp mode ?? i can only play with mp map enabled but when i switch to single player map the problem occurs just like i mentioned in the first sentence.
@Michael317 For the Maze Bank West, go to "mpmapfixes\dlc.rpf\x64\levels\gta5\_cityw\santamon_01\santamon_metadata.rpf" and see if deleting "hei_sm_15.ymap" and "hei_sm_lod.ymap" works.
@BC9205
1) The two dlc packs and the collisions
2) Which other mods you have installed?
Anyway, see if this script can fix the issue https://www.gta5-mods.com/tools/ymap-load-list-extent-limit-fix-fwboxstreamervariable-patch
@Alex106 Thanks for the mod , everything is loaded nicely when I enable the load mp maps but, some places in the map if I go The roads are not loaded, I mean I can see through the roads in some places. It is scattered all over the map , only in like 5 to 6 places the roads are not loaded. Plzz can U help me. I have the latest version 2944 of gta and NVE and reshade installed. Also I have installed your manual installation part correctly .
@Bingo447 This mod and NVE conflict with each other, there isn't much I can do
@Alex106 ok thanks for ur help. I understand. Is there a way to remove the NVE for the roads only, I mean I can try see whether this works?.
Del Perro
https://www.youtube.com/watch?v=5LnrBkEtc-E
@Bingo447 I don't know as I don't use NVE
@Alex106 ok no problm . thanks