72 601
873
72 601
873
Information:
This mod restores, by modifying the existing assets and recreating them from scratch, props placements and also changes various map assets based on the beta version of the game, using promotional screens and trailers, in game tv shows and commercials, game files/textures and the missions thumbnails as reference
Map Assets changes:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored neon sign at the entrance of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red top of the 24/7 canopy and Wolfs International Realty adverts on the Pacific Standard Bank in Vinewood Boulevard
- Restored the Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored emissive outside the 24/7 in Little Seoul
- Downtown Cab Co. HQ walls and frames colors
Map Placements locations:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad
- Mount Gordo
- Pacific Bluffs
- Paleto Bay
- Paleto Forest
- Rockford Hills
- Richman
- GWC and Golfing Society
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- Legacy: OpenIV.asi and fwBoxStreamerVariable Patch
- Enhanced: OpenRPF and fwBoxStreamer + DecalsPatch
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files: use the package installer of OpenIV/the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the archive
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files: use the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the archive
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- Larcius for the gta5-modding-utils script
- FIFASam for V Creator
- safari4831 for the OIV Package Installer
Changelog:
v3.3
- Removed the content of the high end apartment
- Changed the vertex colors of the black and white painting and removed the red one at the entrance of the Franklin's house
- Added an OIV package for the files of the MP Map
- Updated the "spbmr_patch" and "spBMR_Patch_Gen9" DLC packs
This mod restores, by modifying the existing assets and recreating them from scratch, props placements and also changes various map assets based on the beta version of the game, using promotional screens and trailers, in game tv shows and commercials, game files/textures and the missions thumbnails as reference
Map Assets changes:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored neon sign at the entrance of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red top of the 24/7 canopy and Wolfs International Realty adverts on the Pacific Standard Bank in Vinewood Boulevard
- Restored the Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored emissive outside the 24/7 in Little Seoul
- Downtown Cab Co. HQ walls and frames colors
Map Placements locations:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad
- Mount Gordo
- Pacific Bluffs
- Paleto Bay
- Paleto Forest
- Rockford Hills
- Richman
- GWC and Golfing Society
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- Legacy: OpenIV.asi and fwBoxStreamerVariable Patch
- Enhanced: OpenRPF and fwBoxStreamer + DecalsPatch
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files: use the package installer of OpenIV/the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the archive
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files: use the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the archive
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- Larcius for the gta5-modding-utils script
- FIFASam for V Creator
- safari4831 for the OIV Package Installer
Changelog:
v3.3
- Removed the content of the high end apartment
- Changed the vertex colors of the black and white painting and removed the red one at the entrance of the Franklin's house
- Added an OIV package for the files of the MP Map
- Updated the "spbmr_patch" and "spBMR_Patch_Gen9" DLC packs
Først Lastet opp: 14. august 2017
Sist Oppdatert: 7. februar 2026
Last Downloaded: 2 hours ago
921 Kommentarer
More mods by Alex106:
- Grafikk
- Featured
4.97
39 007
441
13.02.26
By Alex106
Information:
This mod restores, by modifying the existing assets and recreating them from scratch, props placements and also changes various map assets based on the beta version of the game, using promotional screens and trailers, in game tv shows and commercials, game files/textures and the missions thumbnails as reference
Map Assets changes:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored neon sign at the entrance of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red top of the 24/7 canopy and Wolfs International Realty adverts on the Pacific Standard Bank in Vinewood Boulevard
- Restored the Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored emissive outside the 24/7 in Little Seoul
- Downtown Cab Co. HQ walls and frames colors
Map Placements locations:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad
- Mount Gordo
- Pacific Bluffs
- Paleto Bay
- Paleto Forest
- Rockford Hills
- Richman
- GWC and Golfing Society
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- Legacy: OpenIV.asi and fwBoxStreamerVariable Patch
- Enhanced: OpenRPF and fwBoxStreamer + DecalsPatch
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files: use the package installer of OpenIV/the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the archive
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files: use the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the archive
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- Larcius for the gta5-modding-utils script
- FIFASam for V Creator
- safari4831 for the OIV Package Installer
Changelog:
v3.3
- Removed the content of the high end apartment
- Changed the vertex colors of the black and white painting and removed the red one at the entrance of the Franklin's house
- Added an OIV package for the files of the MP Map
- Updated the "spbmr_patch" and "spBMR_Patch_Gen9" DLC packs
This mod restores, by modifying the existing assets and recreating them from scratch, props placements and also changes various map assets based on the beta version of the game, using promotional screens and trailers, in game tv shows and commercials, game files/textures and the missions thumbnails as reference
Map Assets changes:
- Colored FIB and IAA buildings lights
- Franklin's mansion interior
- Vangelico jewelry store interior
- Restored neon sign at the entrance of the Liquor Ace
- Green Mirror Park lake
- 2405 house roof texture and color and restored "2405" sidewalk decal
- Red top of the 24/7 canopy and Wolfs International Realty adverts on the Pacific Standard Bank in Vinewood Boulevard
- Restored the Pisswasser and eCola posters on the Vespucci Market building
- Removed the hedge outside the Banner Hotel in Pillbox Hill
- Restored emissive outside the 24/7 in Little Seoul
- Downtown Cab Co. HQ walls and frames colors
Map Placements locations:
- Alta
- Burton
- Grand Senora Desert
- Grapeseed
- Great Chaparral
- Hawick
- Kortz Center
- La Puerta
- Little Seoul
- Maze Bank Arena
- Mirror Park
- Morningwood
- Mount Chiliad
- Mount Gordo
- Pacific Bluffs
- Paleto Bay
- Paleto Forest
- Rockford Hills
- Richman
- GWC and Golfing Society
- Pillbox Hill
- Sandy Shores
- Del Perro
- Cypress Flats
- East, Downtown and West Vinewood
- Vinewood Hills
- Cassidy Creek
- Raton Canyon
- Chiliad Mountain State Wilderness
- South LS (Strawberry, Chamberlain Hills, Rancho)
- El Burro Heights
- La Mesa
- Palomino Highlands
- Vespucci, Vespucci Beach, Vespucci Canals
- San Chianski Mountains Range
- Palmer-Taylor Power Station
Requirements:
- Legacy: OpenIV.asi and fwBoxStreamerVariable Patch
- Enhanced: OpenRPF and fwBoxStreamer + DecalsPatch
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files: use the package installer of OpenIV/the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the archive
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files: use the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the archive
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- Larcius for the gta5-modding-utils script
- FIFASam for V Creator
- safari4831 for the OIV Package Installer
Changelog:
v3.3
- Removed the content of the high end apartment
- Changed the vertex colors of the black and white painting and removed the red one at the entrance of the Franklin's house
- Added an OIV package for the files of the MP Map
- Updated the "spbmr_patch" and "spBMR_Patch_Gen9" DLC packs
Først Lastet opp: 14. august 2017
Sist Oppdatert: 7. februar 2026
Last Downloaded: 2 hours ago














@crazyguy385 Yes, install only the spBMR_01/spBMR_01_Gen9 DLC pack
@Alex106 Alright, thanks
I appreciate your work man, these are great modifications.
this is compatible with LWE ?
are all your mods compatible with each other?
Great mod. However, haven't got it to work in my game yet. Hoping someone can upload a tutorial on how to download, and the process of how to implement this ingame thanks.
Started my game spawned in, and was in total woah. Great mod.
how do i only get the added vegetation?
@supergamer777 here https://www.gta5-mods.com/misc/vegetation-reflection
@supergamer777 Install only the "spbmr" (on Legacy) or "spBMR_Gen9" (on Enhanced) DLC pack
Your module files only have content and assembly.xml and icon.png, and then there is nothing left, but your installation tutorial says to move the "spbmr" and "spbmr_patch" folders. There are no two files in the installation package at all. What should I do??? Your mod original Westpucci Beach also has the same problem. Please solve it quickly.
@FeReise Those DLC packs are in the "Legacy" folder. Same goes for the Vespucci Beach sculpture mod
@亚历克斯106 I don't understand. You said that the DLC package is in the Legacy folder, but there is no Legacy file in the module file. You may mean the game file, but what should I do? Can you tell me the installation tutorial from downloading the module to running the game? The same goes for beach sculptures. You said there would be additional installation instructions in the module file, but it didn't. Maybe you should update the installation tutorial on the module homepage, and the beach sculpture is the same.
@Alex106 I don't understand. You said that the DLC package is in the Legacy folder, but there is no Legacy file in the module file. You may mean the game file, but what should I do? Can you tell me the installation tutorial from downloading the module to running the game? The same goes for beach sculptures. You said there would be additional installation instructions in the module file, but it didn't. Maybe you should update the installation tutorial on the module homepage, and the beach sculpture is the same.
@FeReise
1) Extract the Legacy folder from the archive
2) Open the Legacy folder
3) Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks" (if this path doesn't exist, create it)
4) Add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the dlclist.xml
5) Repeat this process for the sculpture (the only difference are the DLC folder name being spsculpture and the string "<Item>dlcpacks:/spSculpture/</Item>")
@Alex106 Where did the Legacy file come from in the game folder? And where is the spbmr file? Brother, what are you talking about? Could you make a video or explain what to do after opening the beta map folder? I really want to play.
@Alex106 There's only one item in your folder, and when you click into it, it's the file. Where should they be placed?
@FeReise https://youtu.be/PGXFnuT3SeQ
@Alex106 Why don't you download your module from your module website by yourself? The file in your video and what I downloaded are two different things.
@FeReise I did already after reading your first comment to make sure I hadn't made an error
Anyway that's the same archive with the exact same files. The only difference are those couple of letters and numbers added to the name, which is done by the website after the upload process (while the one in the video is before the upload)