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@BurgessGaming Is there a list or website anywhere that we can see which interior is which number it is?
@Your mods are always so clean and simple. Love them. But for the love of God can we can an ini option to turn off the music that plays during the mission.
@BurgessGaming Damn your mods are clean as hell. High quality stuff. This mod can completely replace Home Invasion mod and another house burglary mod, cant remember the name. I know you want to keep true to GTA SA mechanic but your mods need to have a little more customizing for the user and they'll be 100%
@MickieFinn It's all good if you can't. I was getting annoyed with all my mods together and when I was close to a car I started fixing or cleaning instead of what I wanted to do. But I just changed the distance to be closer to the car and that seems to be a lot better. Make the distance to low and it won't work.
@megaz0id Hey are the dealerships loaded the whole time across the map or do they disappear a certain distance away?
@WolfFire23309 Yea there's alot of options in that mod, I just know I had that mod already running when I installed this one to test it out and everything works like it should. Maybe some options dont work together but who knows which ones lol
@WolfFire23309 Hey what breaks when using Gameplay Fixes and this? I use both and I see your mod doing what its supposed to do.
@KassiteR I'll do more testing. I swear its coming from this mod tho lol
And I just got a error? Today running the mod by itself, never had any problems with this mod. It said this mod flatlined, check the log.
[05-09-2024@07:04:41] Toggling debug mode...
[05-09-2024@07:04:41] System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
at System.Collections.Generic.Dictionary`2.ContainsKey(TKey key)
at TrafficAccidentsProcessor.Process()
at Consciousness.(Object , EventArgs )
at Consciousness.(Object , EventArgs )
[05-09-2024@07:04:41]
[BackupManager] Checking for backup... | initial: 8 | liveEnemyPeds.c: 7 | backupChance: 31
[05-09-2024@07:04:41] Toggling debug mode...
[05-09-2024@07:04:41] System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
at System.Collections.Generic.Dictionary`2.ContainsKey(TKey key)
at TrafficAccidentsProcessor.Process()
at Consciousness.(Object , EventArgs )
at Consciousness.(Object , EventArgs )
[05-09-2024@07:04:43] |254979-BallaOrig01GMY-Ballas| [BlipColor] NPC gang: Ballas | Color: Purple
[05-09-2024@07:04:51]
[BackupManager] Checking for backup... | initial: 7 | liveEnemyPeds.c: 6 | backupChance: 31
[05-09-2024@07:04:53] |254979-BallaOrig01GMY-Ballas| [Flee] Got a flee call |
Flee Reason: NPC does not have a firearm!
[05-09-2024@07:05:01]
[BackupManager] Checking for backup... | initial: 6 | liveEnemyPeds.c: 2 | backupChance: 31
[05-09-2024@07:05:03] |315395-BallaOrig01GMY-Ballas| [BlipColor] NPC gang: Ballas | Color: Purple
[05-09-2024@07:05:03] |325123-BallaSout01GMY-Ballas| [BlipColor] NPC gang: Ballas | Color: Purple
[05-09-2024@07:05:03] |225539-BallaEast01GMY-Ballas| [BlipColor] NPC gang: Ballas | Color: Purple
[05-09-2024@07:05:03] |325635-BallaOrig01GMY-Ballas| [BlipColor] NPC gang: Ballas | Color: Purple
[05-09-2024@07:05:11]
[BackupManager] Checking for backup... | initial: 6 | liveEnemyPeds.c: 4 | backupChance: 31
[05-09-2024@07:05:21]
[BackupManager] Checking for backup... | initial: 6 | liveEnemyPeds.c: 2 | backupChance: 31
So this also works with police too? I finally got around to testing all 100+ mods I have together to see what plays nice with what and noticed the cops will also search and turn around and give up if they cant find me. You might of just fixed the all knowing police problem I have with this game lol
@MickieFinn Hey sorry for keep asking for things, is it possible to add to this mod and the vehicle door opener mod like a secondary key to push? So on controller I can push X+DPad Right or something.