Mechanic On Call 1.1
1 105
25
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1 dag siden
This was inspired by the other mechanic mods out there, but I wanted to make one with my own twist. And as practice for a much more ambitious missions-oriented mod I'm working on ...
Like Tron, I fight for the users. So I vie to make this highly customizable, in-game-"hackable", and (in the README) fully documented.
I also try to be responsive to all questions, comments, or problems sent my way.
1.1 Updates:
. Firefighter: if your vehicle is on fire when the mechanic arrives, they will extingish it, then get to work. (This adds an extra fee to the bill, as well).
. Last Bill Review: the main menu allows you to review the bill last issued by the mechanic, including information about the time, place, and vehicle involved in the visit.
. Rendezvous: once calling the mechanic, it is now possible to meet them en route (assuming you drive more toward them than away from them), at which point the mechanic will stop near your approach, then get to work as usual.
. Overhauled! Intending to improve the player's "quality of life", many, many improvements (large and small) were made across the mod. See the README for full details!
. New Settings & Hacks: a number of new INI settings and in-game hacks were added to increase player agency over the mod's new features and more.
. Live Diagnostic Info: optionally (through the hacks menu), live diagnostic info can be displayed on the right of the screen.
Base Features as of 1.0:
. Any Character: works with all characters (not just story mode mains).
. Phone Contact: a mechanic contact will be added to the in-game phone.
. Menu: calling the contact opens the mod's menu. It can also be configured to open by hotkey.
. Menu Options: call for repair service, pay back any debt to the mechanic, or (optionally) adjust many options to hack the mod.
. Repair Service: once called, the mechanic basically arrives, fixes your vehicle, bills you, then departs. A blip on the map indicates their position throughout the visit.
. Vehicles: the mechanic can repair automobiles, motorcycles, quadbikes, helicopters, aircraft -- just not boats.
. Regard: treat the mechanic well, their regard for you goes up - treat them badly, it goes down.
. Regard's Impact: wait times between allowed repair visits, willingness to visit when called, service fees, voice lines, animations, and much more.
. Credit: based on regard, the mechanic will extend a line of credit to repeat customers. This allows them to "pay later" if they like.
. Weather Conditions: the mechanic charges more for visits during inclement weather. Also, when their regard for you is low, they can simply refuse to visit during bad weather.
. Business Hours: the mechanic charges more for visits outside of their business hours (09:00 - 22:00, by default). Also, the mechanic may refuse to visit off-hours when their regard for you is low.
. Save File: a .SAV file remembers things about every character that's ever called the mechanic (each their own regard, debt & credit, wait times, and so on) - this file is in INI format for easy hacking.
. Customizable: almost everything about the mod is customizable through its .INI file. You can change the mechanic's name, model, color scheme, vehicle, billing factors, and much more!
. Logging (Optional): it can be configured to write a detailed log file, such as for troubleshooting or the sake of curiosity.
README:
. The download includes a README that goes into much more detail on everything.
. I highly recommend you give it a look if you're curious about customizing any settings or learning more about how the mod works (or doesn't).
Requirements
. ScriptHookV (...)
. ScripthookVDotNet3 nightly (...)
. LemonUI
. iFruitAddon2
Installation
. Install all requirements.
. Copy the .DLL and .INI in the "install" folder of this mod into your /scripts directory.
Upgrade Notes:
. Generally, you can skip copying the install's INI, since the mod has defaults for any new settings.
. Otherwise, see the README for more possibilities.
(...) = Tested mostly on Legacy but it also works on Enhanced with its corresponding SHV and SHVDN3 builds.
Først Lastet opp: 1. januar 2026
Sist Oppdatert: 1 dag siden
Last Downloaded: 19 minutter siden
44 Kommentarer
This was inspired by the other mechanic mods out there, but I wanted to make one with my own twist. And as practice for a much more ambitious missions-oriented mod I'm working on ...
Like Tron, I fight for the users. So I vie to make this highly customizable, in-game-"hackable", and (in the README) fully documented.
I also try to be responsive to all questions, comments, or problems sent my way.
1.1 Updates:
. Firefighter: if your vehicle is on fire when the mechanic arrives, they will extingish it, then get to work. (This adds an extra fee to the bill, as well).
. Last Bill Review: the main menu allows you to review the bill last issued by the mechanic, including information about the time, place, and vehicle involved in the visit.
. Rendezvous: once calling the mechanic, it is now possible to meet them en route (assuming you drive more toward them than away from them), at which point the mechanic will stop near your approach, then get to work as usual.
. Overhauled! Intending to improve the player's "quality of life", many, many improvements (large and small) were made across the mod. See the README for full details!
. New Settings & Hacks: a number of new INI settings and in-game hacks were added to increase player agency over the mod's new features and more.
. Live Diagnostic Info: optionally (through the hacks menu), live diagnostic info can be displayed on the right of the screen.
Base Features as of 1.0:
. Any Character: works with all characters (not just story mode mains).
. Phone Contact: a mechanic contact will be added to the in-game phone.
. Menu: calling the contact opens the mod's menu. It can also be configured to open by hotkey.
. Menu Options: call for repair service, pay back any debt to the mechanic, or (optionally) adjust many options to hack the mod.
. Repair Service: once called, the mechanic basically arrives, fixes your vehicle, bills you, then departs. A blip on the map indicates their position throughout the visit.
. Vehicles: the mechanic can repair automobiles, motorcycles, quadbikes, helicopters, aircraft -- just not boats.
. Regard: treat the mechanic well, their regard for you goes up - treat them badly, it goes down.
. Regard's Impact: wait times between allowed repair visits, willingness to visit when called, service fees, voice lines, animations, and much more.
. Credit: based on regard, the mechanic will extend a line of credit to repeat customers. This allows them to "pay later" if they like.
. Weather Conditions: the mechanic charges more for visits during inclement weather. Also, when their regard for you is low, they can simply refuse to visit during bad weather.
. Business Hours: the mechanic charges more for visits outside of their business hours (09:00 - 22:00, by default). Also, the mechanic may refuse to visit off-hours when their regard for you is low.
. Save File: a .SAV file remembers things about every character that's ever called the mechanic (each their own regard, debt & credit, wait times, and so on) - this file is in INI format for easy hacking.
. Customizable: almost everything about the mod is customizable through its .INI file. You can change the mechanic's name, model, color scheme, vehicle, billing factors, and much more!
. Logging (Optional): it can be configured to write a detailed log file, such as for troubleshooting or the sake of curiosity.
README:
. The download includes a README that goes into much more detail on everything.
. I highly recommend you give it a look if you're curious about customizing any settings or learning more about how the mod works (or doesn't).
Requirements
. ScriptHookV (...)
. ScripthookVDotNet3 nightly (...)
. LemonUI
. iFruitAddon2
Installation
. Install all requirements.
. Copy the .DLL and .INI in the "install" folder of this mod into your /scripts directory.
Upgrade Notes:
. Generally, you can skip copying the install's INI, since the mod has defaults for any new settings.
. Otherwise, see the README for more possibilities.
(...) = Tested mostly on Legacy but it also works on Enhanced with its corresponding SHV and SHVDN3 builds.
Først Lastet opp: 1. januar 2026
Sist Oppdatert: 1 dag siden
Last Downloaded: 19 minutter siden
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@jazzysoggy12 I can't say, sorry. I've never used that. Someone would have to try it and tell me how it goes.
Fwiw, in principle, this mod keeps to itself other than spaawning in the mechanic ped, their vehicle, and then giving them some behaviors when you call for service. Other than that, it based on SHVDN3, LemonUI, and iPhoneAddon2 -- so, if any of those don't play nice with LSPDFR , then I'm not sure what to say ... Again, apologies, LSPDFR is a foreign thing to me - I had to look it up, ha.
9 dager siden -
And fwiw, I do all my testing on the minimum assumption set -- a vanilla GTAV at the latest patch + the dependencies my mod takes (scripthooks, lemonui, iphoneaddon2) .
9 dager siden -
But, of course, I've also run and incidentallty tested my mod alongside other script mods running at the same time (persistence3, a few of dealien's, open all interiors, and a few others), and I've never seen an outright conflict, fwiw.
9 dager siden -
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I've uploaded 1.0 - pending approval ... description updated and a few new images add related to it. With any luck, this should address the two bugs reported so far.
9 dager siden -
@jazzysoggy12 ... and thanks. Let me know how it goes and if there's anything I might be able to help with!
9 dager siden -
Thanks for checking out my mod! I remain open to all feedback and bug reports as I work on the 1.1 update.
Ver. 1.1 target scope:
1. fix any more bugs that come up
2. the mechanic will extinguish your vehicle if it's on fire (if they can - if it explodes or burns out before they can get to it, it is game-over unless you use the hack setting"skip totalled check").
3. smooth out a few rough edges in mechanic's benaviors.
8 dager siden -
@crimecrime - thanks for checking out my mod, and for uploading a use video!
Just so ya know, if the regard is high or highest when the mechanic visits, the car should also be alo be washed after they're done repairing it . It's a perk of the high regard, ha.
8 dager siden -
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Progress on 1.1:
. Firefighting: the mechanic will use a fire extinguisher on a vehicle that is on fire prior to repairing it. (The vehicle being on fire is no longer a preclusion to them visiting). However, if it explodes before they can put it out, that interrupts (cancels) the visit. (Unless you have the "skip totalled check" hack turned on, in which case the mechanic will try to "restore" your totalled vehicle on-site).
. Behaviors: fixed many cases where the mechanic may stall (or get stuck, or lost) if obstructions or other problems get in their way, etc. Many of these also add quality-of-life to the visit. For instance: if the player moves (in or out of their car) during the visit, the mechanic will track with them -- to an extent; go too far from the call site, and you risk abandoning the visit and losing regard with the mechanic.
. NIps, tucks, and minor bugfixes.
8 dager siden -
Is there any possibility to change Roxie's car? If so, it would be Dope (5 Stars from me Anyway)
7 dager siden -
@AlterNova Yeah! The car and lots more about the mechanic can be modified by adjusting the mod's INI settings (see one of the attached screen captures, for instance). The README included with the mod's download goes into much greater detail on all the customization options.
(And, yes, I have it as a goal to one day make all this adjustable through menus in-game; but Ithe INI is your friend for now)
But--hey, thanks for checking out my mod, and for the vote! LMK of any suggestions, bugs, or other questions.
7 dager siden -
Thanks for checking out my mod! As always, LMK of any feedback or bug reports. I may be able to address burning issues in the upcoming 1.1 release. (Aiming at a January 9 release atm).
Ver. 1.1 progress:
1. the mechanic will extinguish your vehicle if it's on fire (if they can - if it explodes or burns out before they can get to it, it is game-over unless you use the hack setting "skip totalled check", in which case they put out the flaming wreck, and then "restore" your vehicle to working order ... as close to how it was as they can). And, yes, there is a new additional fee for extinguishing a flaming vehicle.
2. numerous qualiity-of-life improvements to the mechanic's basic behaviors and tolerances for problem-cases before, during, and after a visit. Updates to the menu stats. And further nips and tucks throughout the mod.
3. new INI settings and hacks corresponding to the new stuff.
7 dager siden -
it's funny how she hit the car on the way and then left the car in the middle of the road (in the video)
great mod!4 dager siden -
@South East Customs Ha, yeah. And, wow, thanks for the great vote!
(I see you re a modder from your profile? Well then....) This is my very first GTA mod, so I'm still learning the ropes of the driving flags, basically. See, I didn't want the player to sit there waiting forever (when avoidable), so the flags I'm using are aggressive (as I understand them) on purpose. But ,yeah, it has those side-effects of the mechanic just plowing into/through people sometimes. That's why I gave her that car by default, since its wedge shape helps her cut through traffic like that easier, heh.
I am looking to tweak it, or at least make the driving flags configurable in the mod's INI or in-game menu ... but one thing at a time, ha.
4 dager siden -
On that note, in 1.1 (that I'm testing for release this weekend), I just made it so the mod allows the player to meet the mechanic halfway on the road (regardless of how far they may have spawned in from the player). And so long as the player maintains a pattern of getting closer rather than farther over a few second's polling, the mod won't consider you having "abandoned" the visit.
This should allow me to make the mechanics's driving flags less aggressive, since players who want faster service can drive htemselves to meet the mechanic on their way, rather than just sit there waiting for the mechanic to arrive to their call-location.
... testing, testing, testing ...
4 dager siden -
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Thanks for checking out my mod. I'm open to all questions, suggestions, and bug reports.
Meanwhile, 1.2 is already in progress for next week (Jan 16th-17th):
. Engine placement: the mechanic will go to the correct side of the vehicle in cases where its engine isn't in the usual spot (ex: to the back of rear-engined vehicles, etc)
. Text messages: the mechanic will send (customizable) text messages about certain things (on the way, stuck in traffic, you owe me bigtime, etc)
. Exit scenario: more gracefully handle the case where the player follows the mechanic leaving a visit.