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Vehicle Keeper 4.2.0

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Vehicle Keeper

This mod allows you to preserve your favorite cars! It is compatible with Single Player Apartment mod.

This modification is derived from the official Save Vehicles mod with a lot of refactoring and vast improvements. Vehicle preserves with all of the upgrades, fuel status and other different details. Saved vehicles identified by the vehicle model and vehicle number plate. So if you save the same vehicle model with exact same number plate - you will override the old one.

Mod data location
As of 3.7.1 the mod stores its data (log, VehicleKeeper.ini and saved vehicles) in %APPDATA%\GTA V Mods\KernelPryanic\VehicleKeeper instead of the game folder. This fixes the log and settings not updating on GTA V Enhanced, where the game locks every file inside the game directory for the whole session. If you are upgrading and want to keep your saved vehicles and settings, manually copy your old preserved-vehicles.json and VehicleKeeper.ini from your old scripts (or game root) folder into the new location above.

In order to update onto a new major version X.0.0 please remove scripts/VehicleKeeper directory due to possible incompatibility.

Dependencies

Default keys
  • Shift+T - Open menu
  • Unset - Save vehicle
  • Unset - Unsave vehicle

Settings
Key mappings and capacity can be changed in VehicleKeeper.ini file.

Installation
Just extract content of VehicleKeeper.zip to root of your GTA 5 directory.
Or use my Vortex extension for GTA 5.

Known issues
  • Chrome paint type is not preserved yet.
  • Visual body deformation (dents) is not preserved, only the body health value.

Credits
Original mod: Save Vehicles (Permission given to modify)

Changelog

4.2.0
  • Menu now opens with Shift+T by default, and the Save/Unsave hotkeys are unbound out of the box so the mod no longer claims plain T/X/Z
  • Any key can now be set to a combo (e.g. Shift,T) or to None to disable it in the INI

4.1.0
  • Each saved vehicle is now stored in its own file, so saving many vehicles no longer rewrites the whole list every time
  • Removed the saved-vehicle limit - save as many as you like
  • Fix the menu not updating live when you save or unsave a vehicle (the list now refreshes without reopening)
  • Fix unsaving the car you are sitting in being undone moments later
  • More robust map blips (no longer break when a tracked vehicle despawns)
  • Existing saved vehicles are migrated automatically - no action needed

4.0.0
  • Saved vehicles are now stored as XML (preserved-vehicles.xml) instead of JSON
  • Dropped the external Newtonsoft.Json dependency - the mod now ships as a single DLL

  • Breaking: old preserved-vehicles.json files are not read; you will need to re-save your vehicles after updating

3.7.1
  • Fix log, settings and saved vehicles not updating on GTA V Enhanced - mod data now lives in %APPDATA%\GTA V Mods\KernelPryanic\VehicleKeeper, outside the game folder the game locks (see "Mod data location" above)

3.7.0
  • Fix colors losing their matte/metallic/pearlescent finish on respawn
  • Fix bulletproof tires not being preserved
  • Fix roof modifications (e.g. Coquette Classic) not being saved
  • Now saves vehicle extras (togglable body parts) and xenon light color
  • Open and close the menu with the same key
  • More reliable spawning of DLC/rare vehicles
  • Fix log file landing in the game root and errors on the very first run
  • Update for the latest ScriptHookVDotNet API

3.6.0
  • Fix broken 3.5.1 version
  • Cleanup blips in case of the mod reload
  • Generate configuration on the first run instead of supplying the config file

3.5.1
  • Remove dependencies from the archive as people seems to struggle installing the mod when all the dependencies included in the archive and possibly conflict with the installed ones

3.5.0
  • Update SHVDN dependency to the latest version due to the NullReferenceException issue
  • Migrate from NativeUI to LemonUI
  • Add BlipDistance option to control how far from the player blips go out

3.4.0
  • Fix mod crashing on character switch issue
  • Fix for spamming erros on the first start when the preserved-vehicles.json doesn't exist yet
  • Preserve the blip color choice

3.3.0
  • Big performance optimization
  • Fix "Unsave all" to unsave everything
  • Fix for occasionally not saving trailers

3.2.0
  • Fix game crashing issue
  • Fix engine state upon spawn, now the mod correctly preserves state of the engine
  • Add blip color selection

3.1.0
  • Add ScriptHookVDotNet2 to the archive as it's still required for NativeUI
  • Fix vehicle preserved health upon destruction
  • Change logging format

3.0.0
  • Move to the ScriptHookVDotNet 3.x.x
  • Fix flickering menu
  • Add option "Spawn nearby" to spawn a car nearby
  • Add new Newtonsoft.Json.dll 13.0.1
  • Add ScriptHookV to the archive

2.1.0
  • Fix saving of turbo, xenon lights and tire smoke status
  • Add Newtonsoft.Json.dll 12.0.2 to zip

2.0.1
  • Update Newtonsoft.Json to 12.0.2
  • Bug fixes

2.0.0
  • Add ability to manipulate each vehicle separately
  • Add ability to set vehicle's spawn position
  • Bug fixes
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Først Lastet opp: 27. juni 2019
Sist Oppdatert: 1 dag siden
Last Downloaded: 23 minutter siden

All Versions

 4.2.0 (current)

72 nedlastninger , 17 kB
1 dag siden

 4.1.0

94 nedlastninger , 17 kB
3 dager siden

 4.0.0

43 nedlastninger , 17 kB
3 dager siden

 3.7.1

20 nedlastninger , 283 kB
3 dager siden

 3.7.0

75 nedlastninger , 283 kB
4 dager siden

 3.6.0

2 189 nedlastninger , 215 kB
31. juli 2024

 3.5.1

1 078 nedlastninger , 214 kB
3. juli 2024

 3.5.0

385 nedlastninger , 2,6 MB
2. juli 2024

 3.4.0

3 655 nedlastninger , 2,2 MB
25. juni 2022

 3.3.0

121 nedlastninger , 2,2 MB
23. juni 2022

 3.2.0

405 nedlastninger , 2,2 MB
22. juni 2022

 3.1.0

194 nedlastninger , 2,2 MB
20. juni 2022

 3.0.0

318 nedlastninger , 1,8 MB
20. juni 2022

 2.1.0

5 201 nedlastninger , 654 kB
3. juli 2019

 2.0.1

372 nedlastninger , 413 kB
1. juli 2019

 2.0.0

222 nedlastninger , 413 kB
30. juni 2019

 1.0.0

360 nedlastninger , 412 kB
29. juni 2019

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