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@AdamHall load and clear should be different - I’ve tested the latest public version and doesn’t happen at my end - try load 120 clear 125 and see what happens - if that works then go higher but make sure clear is slightly higher — I’m away for a bit now but will check it out in a couple weeks when I’m back
@AdamHall have you tried increasing the load zone? Works best if you give things a chance to load in properly before you get to your main scenario point — try increasing by 50-100. Let me know if that solves it if not I’ll take a look
RedDead Vehicle Storage required for trunk open/close
@AdamHall thankyou but sadly not possible as there’s no function for that in mapeditor - I’ll look a bit more into it but looks unlikely
@WolfFire23309 $168 a month? That’s crazy man! Here’s hoping you’ve already got her.
If you had 3ds max would you be able to make a couple of the gta iv multiplayer characters? My brother and I used to play as the ones with buzz cuts and tattooed faces… maybe I could sponsor you a months worth for a bundle of characters maybe?.. just a thought
@WolfFire23309 Elizabeta Torres por favore
@WolfFire23309 awesome as always! would you mind if i used eddie in the cover shot for a serial killer mod i've made?
hotfix for 1.0.9 released - redownload if already installed - 'playermodels=all' now works properly and i've implemented priority to specifically named playermodel zones so no duplicate maps should load...
@thalilmythos thanks i appreciate it - think i've got a handle on it but will give you a shout at some point for sure
@Averageli5 for now make sure the cops are neutral+armed and runaway peds are neutral+unarmed - i'll work on it but it's very much to do with how the game recognises xml spawned peds (ped type complicates their ai reaction too as that's very much heavily built in by R*) - tricky as fuck because the npc intelligence is so stupid yet so brilliant in it's own way - i'll try and sort