@fet0r it causing single player missions to fail by removing key blips...like in the first mission "repossession", the motorcycle blip just disappears. and like the person above me said, cars just spawn in willy nilly sometime right in front of me, in the middle of the road. i think your old way ways much better but if you can fix your current method that would be cool to.
[ERROR] Caught fatal unhandled exception:
System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at AdvancedPersistence.Streamer.HandleNextVehicle() in C:\Users\marin\source\repos\AdvancedPersistence\AdvancedPersistence\AdvancedPersistence.cs:line 172
at AdvancedPersistence.AdvancedPersistence.OnTick(Object sender, EventArgs e) in C:\Users\marin\source\repos\AdvancedPersistence\AdvancedPersistence\AdvancedPersistence.cs:line 7321
at SHVDN.Script.MainLoop()
[ERROR] The exception was thrown while executing the script AdvancedPersistence.AdvancedPersistence.
[WARNING] Aborted script AdvancedPersistence.AdvancedPersistence.
@fet0r spawn a random vehicle from the list every x minutes is causing cars to spawn out of thin air and or replace the car im currently driving...what to i set to disable the HELPSPAWNFREQUENCY ?
ahh copy that...i was thinking the comma mattered and no matter what i tried, nothing was working...just a suggestion maybe you could write up a small guide on what the entries in your ini do...for idiots like me haha...but that's up to you, i thank you for your time...good mod... /salute
@Burkiolmi hope all is well...any updates
@fet0r it causing single player missions to fail by removing key blips...like in the first mission "repossession", the motorcycle blip just disappears. and like the person above me said, cars just spawn in willy nilly sometime right in front of me, in the middle of the road. i think your old way ways much better but if you can fix your current method that would be cool to.
needs an update
[ERROR] Caught fatal unhandled exception:
System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at AdvancedPersistence.Streamer.HandleNextVehicle() in C:\Users\marin\source\repos\AdvancedPersistence\AdvancedPersistence\AdvancedPersistence.cs:line 172
at AdvancedPersistence.AdvancedPersistence.OnTick(Object sender, EventArgs e) in C:\Users\marin\source\repos\AdvancedPersistence\AdvancedPersistence\AdvancedPersistence.cs:line 7321
at SHVDN.Script.MainLoop()
[ERROR] The exception was thrown while executing the script AdvancedPersistence.AdvancedPersistence.
[WARNING] Aborted script AdvancedPersistence.AdvancedPersistence.
the first mission Repossession... when you get in your saved car... it causes the mission blip to disappear. the mission becomes unplayable.
@fet0r spawn a random vehicle from the list every x minutes is causing cars to spawn out of thin air and or replace the car im currently driving...what to i set to disable the HELPSPAWNFREQUENCY ?
@null_pointer suggestion for a new feature...Penalty for a stolen car or car theft of any kind.
can we get the ability to adjust payouts?
@JayMontana36 sure no worries...i just thought it might be something to work off of. thanks for this mod /salute
ahh copy that...i was thinking the comma mattered and no matter what i tried, nothing was working...just a suggestion maybe you could write up a small guide on what the entries in your ini do...for idiots like me haha...but that's up to you, i thank you for your time...good mod... /salute