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  • F228b9 jolly  2 painted 2

    @sas994 Thanks a lot! You saved the day! I am using the Simple Trainer but I couldn't find that value. Only primary, secondary and wheels color. But after you mentioned it, I've checked the carvariations.dat. It's the 5th number. Thanks again mate!

    3 dager siden
  • F228b9 jolly  2 painted 2

    @sas994 Great one!! Would it be possible to remake the Coquette D10 so that the interior could be painted with the secondary color? It is a great car but R* choice to have the same color in body and interior is a disadvantage. Thanks & keep it up!

    3 dager siden
  • F228b9 jolly  2 painted 2

    @gtavjamal Thanks mate! I'll check it out again.

    4 dager siden
  • F228b9 jolly  2 painted 2

    @gtavjamal Yes. There is a K.Settings.ini in the "Knight Rider: K.I.T.T [.NET] 3.5 mod". I have also tried it (after i have seen your post) but it didn't work either. Maybe it conflicts with another mod or LemonUI or something else since I used to have the scanner sound. Initially I was refering to the "new scanner system" script mod which is included in "Knight Rider Kitt 7.0" mod. I thought that it had sound too. Are you using both script mods?

    4 dager siden
  • F228b9 jolly  2 painted 2

    @gtavjamal Thanks and sorry for the late response but I didn't get any notification of your reply. Found it by chance since I am checking again the scanner sound problem. There is only the KITTLights.ini. where is no scanner sound option. The KSettings.ini exist in this mod https://www.gta5-mods.com/scripts/knight-rider-k-i-t-t-net which I also have tried and had no sound either.

    4 dager siden
  • F228b9 jolly  2 painted 2

    @adopcalipt Thanks mate! @s020407 I don't have RDE's scripts but I do have some other scripts which mess with dispatch. I have also noticed a mission and game crash when I had some multiplayer maps loaded. It is like this mission requires more memory resources than other (if this makes sence). I think It is not a bug of the script, it is a problem of our -overloaded- gta worlds. Thats why other people don't have the same crashes. If you check some of my previous comments, you will see that I have addressed adopcalipt for this and his replies. Btw I do like a lot the new robbers and their variations! (-:

    4 dager siden
  • F228b9 jolly  2 painted 2

    @adopcalipt Hi mate! About the blips not appearing problem that I have I’d like to ask you if you have changed the blip icon in versions 3.6 and 3.7.
    Also, some new missions suggestion is to add some similar and improved from the mod “The Red House”. You are probably familiar with it. It was a very good mod from 2015 but it had a main bug that caused the game to crash after a while when you were at the mission area. Later versions from other modders had the same or other problems. So some missions like the “Mob cleaning”, “Deal breaker”, “VIP protection” or even a dogfight mission from a later version when you have to shoot down enemy jet planes with your plane, would match very good the style of your mod. Thanks & Keep it up!

    5 dager siden
  • F228b9 jolly  2 painted 2

    @s020407 Yes. All the time after a while that the cops start the chase. So far I have the impression that it is caused by my added police units or by a conflict with some other mods. Generally when I get a 4 stars level, the chases go on smoothly but in that one I always get a crash. (Also the police helicopter doesn't appear in the chase). Try to remove you other dll script mods and test the mission in order to check if it is a conflict.

    5 dager siden
  • F228b9 jolly  2 painted 2

    @andre500 Very nice idea! The problem that I have noticed is that when pressing the B (in xbox 360 controller) the character drops any weapon that he holds. This should happen only when you have the weapons wheel on instead of every time that you hit the B button when armed. Hope that you can fix that. Keep it up!

    6 dager siden
  • F228b9 jolly  2 painted 2

    @adopcalipt Yep. Definitely for me it is the new version of the New Street Phone Missions.dll which removes the bip from the minimap. When I've used all three dll files form v.3.5 the blip appears. Same when I've used NSPM_Contacts.dll and NSPM_Yacht.dll from v.3.6 and New Street Phone Missions.dll from v.3.5. But when I use the New Street Phone Missions.dll from v.3.6 the blips are not visible (only the green cones appear at the phones as I have mentioned above). Thanks.

    24. juli 2022