@Red2Black && @Easytron the menu opens on first load once 'PzSettings.ini' is in the PlayerZero folder it wont load unless you trigger the control/key-bind for the menu.
@IceThug32 when a bot is in your contacts list you can change there name. do this by accepting there friend request then add them to contacts in the menu.
@bollocksfortnite https://www.youtube.com/@danistheman2622 @siggu Yes
@CJislit these are personal taste and compatibility faults.
@screamingpeanut everything required by the mod is included or and links are provided pay attention to the version numbers required i.e this is a dotnet 2 not a dotnet 3 mod.
@JAM102970
Hope your well good to here from you, in order not to call a null ref object i make the phonebox object a mission object. this prevents internal delete. When the object is finished with it is set to no longer needed to prevent it taking up game memory and having duplicate objects in the same location. This causes the game to remove the object when not on screen. a new object is produced when you have re-enter the area and objects for that area are reloaded.
the gps marker system is game internal and any other mod can over ride or remove your gps markers.
@llamaxus
Hope your well good to here from you, i use 'https://www.gta5-mods.com/scripts/interiorsv-scripthookv' this mod is fully compatible with all my mods. the pegasus can disappear if your NSPMData.NSPM gets corrupted as this stores all the unlocks just have to unlock by doing the relevant missions again.
@siggu check you have all the required files and your gta folder isn't administrator only if you got https://openiv.com/ it will sort this and also necessary for addon cars weaps etc.
@Whatscheiser I would recommend using C# to write your mod if you are new to programing as you can find most the functions easily using chat GPT, I have uploaded the source code to this mod on github the link is at the bottom of the description to compile this i used Visual Studio from microsoft, https://visualstudio.microsoft.com/vs/compare/ there are plenty of vids on youtube explaining how to write in c#, I was going to make one for c# but found using c++ was faster and more efficient so have been slowly converting my mods to c++. I have also made this https://www.gta5-mods.com/tools/menyoo-spoon-convert with this tool you can use menyoo spoon mod to place objects/peds/vehicles in game then convert the xml data into object names and vector data to add to your mod.
@Force Games have fully tested without PlayerZero and no fault occured. if you can send us the ScriptHookVDotNet.txt like SnakeSlippers has done i may find where your fault is.
@JAM102970 It goes in the main folder and is shared between all my mods you can add new outfits from the yacht wardrobe menu and remove any just leave a few in the folder for the game to use.
@Red2Black && @Easytron the menu opens on first load once 'PzSettings.ini' is in the PlayerZero folder it wont load unless you trigger the control/key-bind for the menu.
@IceThug32 when a bot is in your contacts list you can change there name. do this by accepting there friend request then add them to contacts in the menu.
This is the only version of scripthookvdotnet that works for the latest build version v1.0.3258.0
https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases/tag/v3.6.0-nightly.106
So this version will allow the mod to work
https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases/tag/v3.6.0-nightly.106
but.. its a bit sketchy i experienced a few CTD.
This mod is currently not functioning due to this issue; https://github.com/scripthookvdotnet/scripthookvdotnet/issues/1454
a dot net update should fix this however not sure if and when this will happen.
@bollocksfortnite
https://www.youtube.com/@danistheman2622
@siggu
Yes
@CJislit
these are personal taste and compatibility faults.
@screamingpeanut
everything required by the mod is included or and links are provided pay attention to the version numbers required i.e this is a dotnet 2 not a dotnet 3 mod.
@JAM102970
Hope your well good to here from you, in order not to call a null ref object i make the phonebox object a mission object. this prevents internal delete. When the object is finished with it is set to no longer needed to prevent it taking up game memory and having duplicate objects in the same location. This causes the game to remove the object when not on screen. a new object is produced when you have re-enter the area and objects for that area are reloaded.
the gps marker system is game internal and any other mod can over ride or remove your gps markers.
@llamaxus
Hope your well good to here from you, i use 'https://www.gta5-mods.com/scripts/interiorsv-scripthookv' this mod is fully compatible with all my mods. the pegasus can disappear if your NSPMData.NSPM gets corrupted as this stores all the unlocks just have to unlock by doing the relevant missions again.
@siggu check you have all the required files and your gta folder isn't administrator only if you got https://openiv.com/ it will sort this and also necessary for addon cars weaps etc.
@Whatscheiser I would recommend using C# to write your mod if you are new to programing as you can find most the functions easily using chat GPT, I have uploaded the source code to this mod on github the link is at the bottom of the description to compile this i used Visual Studio from microsoft, https://visualstudio.microsoft.com/vs/compare/ there are plenty of vids on youtube explaining how to write in c#, I was going to make one for c# but found using c++ was faster and more efficient so have been slowly converting my mods to c++. I have also made this https://www.gta5-mods.com/tools/menyoo-spoon-convert with this tool you can use menyoo spoon mod to place objects/peds/vehicles in game then convert the xml data into object names and vector data to add to your mod.
@nep nep its just an option to add laser weapons to the weapon pool (i prefer to leave these weapons out but others may want them.)
@flash76 nope but you can edit them from the yacht in https://www.gta5-mods.com/scripts/new-street-phone-missions
@Force Games have fully tested without PlayerZero and no fault occured. if you can send us the ScriptHookVDotNet.txt like SnakeSlippers has done i may find where your fault is.
@JAM102970
It goes in the main folder and is shared between all my mods you can add new outfits from the yacht wardrobe menu and remove any just leave a few in the folder for the game to use.