@Artupaky01 Fair enough, as for a more legitimate issue, the sniper rifle is registering as a carbine rifle in the weapon wheel. It only seems to affect Trevor's side missions with Cletus, so it's not a huge deal but it kinda soft locks them to a point where the only way to progress is to fail enough to skip them.
Man am I just on crack or didnt you have an old PKM and AK-74 mod? I remember using them both quite a bit like a year ago now, the PKM one was probably the best MG replacer on the site
Is there anyway to make the added vehicles spawn more? Even with vehicle variety doubled, it's just %85 the same exact cars with some different ones mixed one.
Just to be that guy, its more of a 104 thanks to the 7.62 mag. Still bitchin though, love me some zenitco parts
Any chance we'll see the Tac 338 from Sandstorm? I think it'd be the literal perfect sniper rifle mod for me lol
Ay its my girlfriend's carry gun
may as well test it out against some dudes on grove street, make sure it'll work for her
Banger after banger after banger
I mildly wish it was a replacer for the mk1, still pretty bitchin
@Artupaky01 Fair enough, as for a more legitimate issue, the sniper rifle is registering as a carbine rifle in the weapon wheel. It only seems to affect Trevor's side missions with Cletus, so it's not a huge deal but it kinda soft locks them to a point where the only way to progress is to fail enough to skip them.
Man am I just on crack or didnt you have an old PKM and AK-74 mod? I remember using them both quite a bit like a year ago now, the PKM one was probably the best MG replacer on the site
I kinda wish we had a version in the FDE colors, but this still scratches my 1911 itch perfectly.
Is there anyway to make the added vehicles spawn more? Even with vehicle variety doubled, it's just %85 the same exact cars with some different ones mixed one.
Wait, nevermind I'm stupid it was an ASI from another mod