24 701
304
24 701
304
Information:
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- OpenIV.asi
- Script Hook V .NET or Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Requirements (Enhanced):
- Codewalker. Note: use the Discord link in the description in order to download the latest version
- OIV Package Installer
- OpenRPF
- Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates_pattch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the package installer of OpenIV/the standalone OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the standalone OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- HeySlickThatsMe for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
- safari4831 for the OIV Package Installer
Changelog:
v2.9
- Changed the name of the "spmapupdates2" and "spMapUpdatets2_Gen9" DLC packs to "spmapupdates_patch" and "spMapUpdates_Patch_Gen9"
- Added an OIV package for the files of the MP Map for the Enhanced version. Note: use the OIV Package Installer to install the content
- Added the missing compiled script and configuration file in the "Legacy & Enhanced" folder
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- OpenIV.asi
- Script Hook V .NET or Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Requirements (Enhanced):
- Codewalker. Note: use the Discord link in the description in order to download the latest version
- OIV Package Installer
- OpenRPF
- Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates_pattch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the package installer of OpenIV/the standalone OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the standalone OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- HeySlickThatsMe for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
- safari4831 for the OIV Package Installer
Changelog:
v2.9
- Changed the name of the "spmapupdates2" and "spMapUpdatets2_Gen9" DLC packs to "spmapupdates_patch" and "spMapUpdates_Patch_Gen9"
- Added an OIV package for the files of the MP Map for the Enhanced version. Note: use the OIV Package Installer to install the content
- Added the missing compiled script and configuration file in the "Legacy & Enhanced" folder
Først Lastet opp: 4. oktober 2023
Sist Oppdatert: 3 dager siden
Last Downloaded: 1 minute ago
188 Kommentarer
Information:
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- OpenIV.asi
- Script Hook V .NET or Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Requirements (Enhanced):
- Codewalker. Note: use the Discord link in the description in order to download the latest version
- OIV Package Installer
- OpenRPF
- Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates_pattch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the package installer of OpenIV/the standalone OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the standalone OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- HeySlickThatsMe for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
- safari4831 for the OIV Package Installer
Changelog:
v2.9
- Changed the name of the "spmapupdates2" and "spMapUpdatets2_Gen9" DLC packs to "spmapupdates_patch" and "spMapUpdates_Patch_Gen9"
- Added an OIV package for the files of the MP Map for the Enhanced version. Note: use the OIV Package Installer to install the content
- Added the missing compiled script and configuration file in the "Legacy & Enhanced" folder
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- OpenIV.asi
- Script Hook V .NET or Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Requirements (Enhanced):
- Codewalker. Note: use the Discord link in the description in order to download the latest version
- OIV Package Installer
- OpenRPF
- Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates_pattch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the package installer of OpenIV/the standalone OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates_Patch_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: use the standalone OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- HeySlickThatsMe for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
- safari4831 for the OIV Package Installer
Changelog:
v2.9
- Changed the name of the "spmapupdates2" and "spMapUpdatets2_Gen9" DLC packs to "spmapupdates_patch" and "spMapUpdates_Patch_Gen9"
- Added an OIV package for the files of the MP Map for the Enhanced version. Note: use the OIV Package Installer to install the content
- Added the missing compiled script and configuration file in the "Legacy & Enhanced" folder
Først Lastet opp: 4. oktober 2023
Sist Oppdatert: 3 dager siden
Last Downloaded: 1 minute ago
















@Imad Miganeh It's caused by another mod. I installed V Remastered to check it myself but I don't have the problem you mentioned
@Alex106 I just looked into it, I think it is incompatible with this mod:
https://www.gta5-mods.com/misc/project-enhancement-v-dt_swat-interior-fix
And maybe this mod: https://www.gta5-mods.com/maps/forests-of-san-andreas-revised
@Imad Miganeh I tried with those two as well and no issue either
@Alex106 I think it might be a patch related issue, right?
@Imad Miganeh I doubt. I don't remember any file changed by the mod got updated by R*
@Alex106 Hey man. Having this issue where entering the High Life Garage still shows my minimap and allows radio control, but more importantly, the coronas to leave on foot or in a vehicle vanish.
https://i.imgur.com/3NeunEP.jpeg
https://i.imgur.com/OsHszar.jpeg
You have any idea as to what I can do for this?
@N. Man Which game and SHV .NET version you're using?
@Alex106 I'm running the latest Nightly SHVDN build. GTA is on 1.0.3442.0
@N. Man I tested on the latest game build with the latest SHVDN nightly and it works as it should
Do you have any other script that might be interfering with?
@Alex106 I do have a lot installed, I'll take another look through. Appreciate the consideration
does this mod work with Map Fixes and Fixes & Improvements?
even with the Portola Drive bulbs set to true in the mapupdate.ini they're not appearing in game.
@nn115 Are you using the latest version of the script and ini?
dose the mp map files oiv work on enchanced?
@jackowacko61109 No
I take it there's no way to just download the files that can be just dragged and dropped into the folder like old days?
@Alex106 regarding NPC navigation, I have a script uploaded (and haven't maintained) that helps with editing ingame navmeshes. Dont know if CW has any native tooling for this yet.
Its what I used to make the Lively Bahama Mamas mod (which I also havent maintained)
@LeetSombrero Yeah, I remembered your script while working on the Bahama Mamas, but I can't use it as I don't have 3DS Max
@Alex106 Really good mod but I can't access the life invader building I just phase through and the door also won't open
@El m3alem You need a separate script (InteriorsV, for example) to enable the interior