Map Updates 1.6
9 961
151
9 961
151
Information:
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v1.6:
- Compiled the script to work with SHVDN3. Thanks to FIFASam for V Creator
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v1.6:
- Compiled the script to work with SHVDN3. Thanks to FIFASam for V Creator
Først Lastet opp: 4. oktober 2023
Sist Oppdatert: 9. juli 2024
Last Downloaded: 5 minutter siden
104 Kommentarer
More mods by Alex106:
Information:
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v1.6:
- Compiled the script to work with SHVDN3. Thanks to FIFASam for V Creator
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v1.6:
- Compiled the script to work with SHVDN3. Thanks to FIFASam for V Creator
Først Lastet opp: 4. oktober 2023
Sist Oppdatert: 9. juli 2024
Last Downloaded: 5 minutter siden
@Alex106 what do you think about putting the ''scripts folder files'' into a premade ''scripts'' named folder for faster and more intuitive installation (ideally for other mods too)?
@Mauluskus glad you asked cuz i was wondering the exact same thing! ...imma try it out and see tho...love this mod tho as it fixes some things i hate about vanilla
@Michael21107 I don't see the point, it's just a single drag and drop
understood
@Alex106 How can I install MP Map Files manually, without automatic installer? The MP Map Files folder contains only oiv installer file... BTW I'm very like what you did😊
@ALEXSYS
1) Extract the files from the package with either WinRAR or 7-Zip
2) Open the "assembly.xml" file and follow the file path defined there to find the location of where to import the files
@Alex106 Okay, thanks👏
@Alex106 Hey there, I have question that I wanted to ask a long time ago. Is this mod compatible with Natural Vision Remastered or Evolved?
@Imad Miganeh I don't know, I don't have neither
@Alex106 Have you at least tried to test it with Natural Vision Remastered?
@Imad Miganeh No
didnt see the La Mesa Police station, only the door i can open but cant going in bc the texture by default is there
@SpookyAdept You probably have another mod installed that overrides the collisions around that area
ScriptHookVDotNet GIT build says (sorry log outputs FRench's) :
[12:03:54] [ERROR] Failed to compile MapUpdates.cs using API version 3.6.0 with 20 error(s):
at line 106: 'GTA.Game.GenerateHash(string)' est obsolète : 'Use StringHash.AtStringHash(string, uint), StringHash.AtStringHashUtf8(string, uint), AtHashValue.FromString(string, uint), or StringHash.AtStringHashUtf8(string, uint) instead.'
at line 156: 'GTA.Game' ne contient pas de définition pour 'FadeScreenOut'
at line 160: 'GTA.Vehicle' ne contient pas une définition pour 'FreezePosition' et aucune méthode d'extension 'FreezePosition' acceptant un premier argument de type 'GTA.Vehicle' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante ?)
at line 164: 'GTA.Vehicle' ne contient pas une définition pour 'FreezePosition' et aucune méthode d'extension 'FreezePosition' acceptant un premier argument de type 'GTA.Vehicle' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante ?)
at line 168: 'GTA.Ped' ne contient pas une définition pour 'FreezePosition' et aucune méthode d'extension 'FreezePosition' acceptant un premier argument de type 'GTA.Ped' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante ?)
at line 171: 'GTA.Ped' ne contient pas une définition pour 'FreezePosition' et aucune méthode d'extension 'FreezePosition' acceptant un premier argument de type 'GTA.Ped' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante ?)
at line 176: 'GTA.Game' ne contient pas de définition pour 'FadeScreenIn'
at line 181: 'GTA.Game' ne contient pas de définition pour 'FadeScreenOut'
at line 183: 'GTA.Ped' ne contient pas une définition pour 'FreezePosition' et aucune méthode d'extension 'FreezePosition' acceptant un premier argument de type 'GTA.Ped' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante ?)
at line 188: 'GTA.Ped' ne contient pas une définition pour 'FreezePosition' et aucune méthode d'extension 'FreezePosition' acceptant un premier argument de type 'GTA.Ped' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante ?)
at line 190: 'GTA.Game' ne contient pas de définition pour 'FadeScreenIn'
at line 308: Aucune surcharge pour la méthode 'IsControlJustPressed' ne prend d'arguments 2
at line 323: Aucune surcharge pour la méthode 'IsControlJustPressed' ne prend d'arguments 2
at line 350: Aucune surcharge pour la méthode 'IsControlJustPressed' ne prend d'arguments 2
at line 363: Aucune surcharge pour la méthode 'IsControlJustPressed' ne prend d'arguments 2
at line 379: 'GTA.Game.GenerateHash(string)' est obsolète : 'Use StringHash.AtStringHash(string, uint), StringHash.AtStringHashUtf8(string, uint), AtHashValue.FromString(string, uint), or StringHash.AtStringHashUtf8(string, uint) instead.'
at line 379: 'GTA.Game.GenerateHash(string)' est obsolète : 'Use StringHash.AtStringHash(string, uint), StringHash.AtStringHashUtf8(string, uint), AtHashValue.FromString(string, uint), or StringHash.AtStringHashUtf8(string, uint) instead.'
at line 402: Aucune surcharge pour la méthode 'IsControlJustPressed' ne prend d'arguments 2
at line 420: Aucune surcharge pour la méthode 'IsControlJustPressed' ne prend d'arguments 2
at line 501: 'GTA.Blip' ne contient pas une définition pour 'Remove' et aucune méthode d'extension 'Remove' acceptant un premier argument de type 'GTA.Blip' n'a été trouvée (une directive using ou une référence d'assembly est-elle manquante ?)
TRANSLATED FOR EASE:
[12:03:54] [ERROR] Failed to compile MapUpdates.cs using API version 3.6.0 with 20 error(s):
at line 106: 'GTA.Game.GenerateHash(string)' is obsolete : 'Use StringHash.AtStringHash(string, uint), StringHash.AtStringHashUtf8(string, uint), AtHashValue.FromString(string, uint), or StringHash.AtStringHashUtf8(string, uint) instead.'
at line 156: 'GTA.Game' does not contain a definition for 'FadeScreenOut'
at line 160: 'GTA.Vehicle' does not contain a definition for 'FreezePosition' and no extension method 'FreezePosition' accepting a first argument of type 'GTA.Vehicle' was not found (Is a using directive or assembly reference missing ?)
at line 164: 'GTA.Vehicle' does not contain a definition for 'FreezePosition' and no extension method 'FreezePosition' accepting a first argument of type 'GTA.Vehicle' was not found (Is a using directive or assembly reference missing ?)
at line 168: 'GTA.Ped' does not contain a definition for 'FreezePosition' and no extension method 'FreezePosition' accepting a first argument of type 'GTA.Ped' was not found (Is a using directive or assembly reference missing ?)
at line 171: 'GTA.Ped' does not contain a definition for 'FreezePosition' and no extension method 'FreezePosition' accepting a first argument of type 'GTA.Ped' was not found (Is a using directive or assembly reference missing ?)
at line 176: 'GTA.Game' does not contain a definition for 'FadeScreenIn'
at line 181: 'GTA.Game' does not contain a definition for 'FadeScreenOut'
at line 183: 'GTA.Ped' does not contain a definition for 'FreezePosition' and no extension method 'FreezePosition' accepting a first argument of type 'GTA.Ped' was not found (Is a using directive or assembly reference missing ?)
at line 188: 'GTA.Ped' does not contain a definition for 'FreezePosition' and no extension method 'FreezePosition' accepting a first argument of type 'GTA.Ped' was not found (Is a using directive or assembly reference missing ?)
at line 190: 'GTA.Game' does not contain a definition for 'FadeScreenIn'
at line 308: No overhead for the method 'IsControlJustPressed' takes no arguments 2
at line 323: No overhead for the method 'IsControlJustPressed' takes no arguments 2
at line 350: No overhead for the method 'IsControlJustPressed' takes no arguments 2
at line 363: No overhead for the method 'IsControlJustPressed' takes no arguments 2
at line 379: 'GTA.Game.GenerateHash(string)' is obsolete : 'Use StringHash.AtStringHash(string, uint), StringHash.AtStringHashUtf8(string, uint), AtHashValue.FromString(string, uint), or StringHash.AtStringHashUtf8(string, uint) instead.'
at line 379: 'GTA.Game.GenerateHash(string)' is obsolete : 'Use StringHash.AtStringHash(string, uint), StringHash.AtStringHashUtf8(string, uint), AtHashValue.FromString(string, uint), or StringHash.AtStringHashUtf8(string, uint) instead.'
at line 402: No overhead for the method 'IsControlJustPressed' takes no arguments 2
at line 420: No overhead for the method 'IsControlJustPressed' takes no arguments 2
at line 501: 'GTA.Blip' does not contain a definition for 'Remove' and no extension method 'Remove' accepting a first argument of type 'GTA.Blip' was not found (Is a using directive or assembly reference missing ?)
Wwell, same log after addedmissing prereq (interiorsV) that has an unanswered question about :
User20192910291
... is the scenario groups option just like this mod / https://www.gta5-mods.com/scripts/scenario-groups ?
https://fr.gta5-mods.com/scripts/interiorsv-scripthookv#comments_tab
@Klemc I'm working on an update to fix it
@Alex106 OKay, log's clean now...
... so you removed the .cs file and instead it's a .dll now, nothing else changed, right ?
@Klemc No, there's no changes
Hello Alex106, these mods are essential to make the game a much better experience! I have a question though. Is this mod along with the fixes & improvements both compatible with the beta restoration and old gen assets mods you made? I’m basically installing most of your mods at once & I don’t to deal with any compatibility issues at the end.