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  • 5d2b17 dina horizon.leveled.square256

    Im Czech too, I remember this as Skoda, but if you already modified it, you can do even more changes and make it Laura friendly

    9 dager siden
  • 5d2b17 dina horizon.leveled.square256

    @Vx5 Voltage ohh thanks, ic ... gct changed the lights that way, i found it on gtainside, looks pretty clean on pics

    24. januar 2019
  • 5d2b17 dina horizon.leveled.square256

    Haha, nice, let's do it for rabbit since we don't have possum like rdr2

    23. januar 2019
  • 5d2b17 dina horizon.leveled.square256

    @Dani02 it's not exactly informative...gta4 - gct, but yes thanks for reply

    23. januar 2019
  • 5d2b17 dina horizon.leveled.square256

    But where the model came from? Was it modeled by Dani02, or converted? If modeled, then it's really good job doing lore Explorer, I would just wish tail lights to be closer shape to real.

    21. januar 2019
  • 5d2b17 dina horizon.leveled.square256

    Now this is great...another thing i feel is still missing in gta5 is real depandable ai bus transportation including Greyhound, which is understandable since i can jack any car i want from devs perspective, But im crying a anyway...I don't mean this to be request, i just wish i can sometimes act like behaved citizen and get bus ride if i loose my car

    8. desember 2018
  • 5d2b17 dina horizon.leveled.square256

    And guess what... It also cleans the ram🤣

    13. november 2018
  • 5d2b17 dina horizon.leveled.square256

    ^ biggest problem was, the middle train would sometimes glitch by not spawning exterior shell, very strange, because u would have 2 middle trains, both exactly same, it just copies same model and just one of them would not have extrior, other does. Maybe it was related my overmoded game, or gameconfig...i will try find time for some tests, in my new updated game

    20. oktober 2018
  • 5d2b17 dina horizon.leveled.square256

    @The_Gibson21 Yes its outdated, i don't have time to check for changes to make it work, sorry, I will try to find some time for it

    20. oktober 2018
  • 5d2b17 dina horizon.leveled.square256

    @CamxxCore Bypassing SC for modded game that would be the best, but that can not be done by scripts, for those game has to already run, correct me if i'm wrong. That would require executable tempering which would be also game version specific, guessing from gta4 history and that's not what we do here.... After i added one of scripts from somebody (don't know which one yet), game exit, using quit button in game makes gta5.exe crash giving me the standard crash small window. I click ok, crash window goes away, but because it crashed SC window stays on with retry button on it. That means you don't have to restart game from beginning again, pressing retry game starts loading directly, which speeds up things "for everybody who needs restart game after mods changes thousand times a day". But idk what in that script mod is causing gta5.exe to crash. I mean i wish there would be easier way to keep SC on after game quit without any crashes. I guess if you End Task gta5, it detects unnatural stop doing same, maybe that would be the trick for others to do, maybe playing while modding in window mode and simply exiting window will do same as well, that i would have to test, but i think it would just go into window with "are you sure you want to quit?" or something. So that's why i was thinking making script just to cause exe crash automatically would help so modders don't have to end task game to crash it to keep SC active.

    Hey, maybe it's just me seeing this helpful, so let it be if you don't see people needing this ... thanks for answer anyways

    7. oktober 2018