True Realistic Driving V (Realistic Mass, Handling) V5.5

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True Realistic Driving V

Please don't forget to leave your bug reports and suggestions in the comments!

What is this?
GTA V doesn't take vehicle mass into account for its car physics - this mod tries to mitigate that by adding inertia forces based on acceleration. It doesn't just change the handling.meta values. It applies actual forces on your vehicle when it changes direction - accelerates. Both linear and rotational inertia are present.

Now features a menu to adjust values in-game!
Default keys for menu navigation: UP = L; DOWN = K; ENTER(SHOW MENU) = O

Highly Recommended:
To get the most realistic handling use Realistic Driving V v2.5 by Killatomate or another realistic handling.meta mod

Recommended mods:
-Stop!Powercutting by any333
-Realistic Driving V v2.5 by Killatomate
-Drive Modes & Custom Vehicle Cameras [Handling Editor] by stillhere
-Manual Transmission & Steering Wheel Support by ikt

Current Bugs and Issues
-Editing handling.meta values with external scripts in-game won't change RealisticMass physics. You'll have to reload manually in the menu.
-Game may crash with some Enhanced Native Trainer versions
-Only cars are tested and supported, plane, boat, 2-wheel,6-wheel transport will not work or may behave unexpectedly
-Teleporting is bugged, as it's impossible to determine when the vehicle is teleported and disable the inertia forces.

Modified from: Real Time Handling Editor by ikt

Previous changelog in the archive

-Complete rewrite of RealisticMass with a wholly different approach
-Calculation of forces is now handeled by the game engine: much more precise, forces of greater magnitude are fully supported
-Should be compatible with most, if not all, vehicle scripts now
-RealGripLoss and BetterPowerCurve removed to make True Realistic Driving V more compatible, will try to release them as standalone scripts.

-Fixed bug where debugballs would sometimes not disappear completely or show damage effects

-Fixed some bugs
-Fixed slow garage entrences/exits that may have caused soft-locks
-added rolloverhelp - Increases vehicle body-roll.

-Minor menu improvements
-Major under-the-hood physics improvements
-added RealisticGravity - Self-explanatory. You might want to increase fSuspensionForce for this.

-Fixed suspension lowering for "RealisticGravity"
-Slight visual body-roll increase for "RealisticGravity"
-Minor "RealisticGravity" improvements - recommended to use now

-Debug leftovers removed

-RealisticGravity reworked: Mass effects driving characteristics now (experimental)(Realistic option in menu)

-Minor frollcenrteheightcompensation fixes
-RealisticGravity tweaks
-RealisticGravity intensity adjustable
-Per-axis distribution of inertias tweaked, vehicle behaviour less erratic (SwapInertiaXY no longer needed)
Show Full Description

Først Lastet opp: 19. november 2019
Sist Oppdatert: 14. juli 2020
Last Downloaded: 3 hours ago

All Versions

 V5.5 (current)

48 975 nedlastninger , 174 kB
14. juli 2020


330 nedlastninger , 174 kB
13. juli 2020


1 491 nedlastninger , 173 kB
23. juni 2020


2 629 nedlastninger , 173 kB
18. mai 2020


871 nedlastninger , 173 kB
15. mai 2020


1 896 nedlastninger , 173 kB
25. april 2020


398 nedlastninger , 173 kB
24. april 2020


763 nedlastninger , 177 kB
21. april 2020


232 nedlastninger , 177 kB
20. april 2020


1 158 nedlastninger , 178 kB
13. april 2020

 V4.1 GUI

286 nedlastninger , 178 kB
12. april 2020


432 nedlastninger , 176 kB
11. april 2020


257 nedlastninger , 1,4 MB
11. april 2020


1 343 nedlastninger , 1,4 MB
2. april 2020


1 272 nedlastninger , 1,4 MB
27. mars 2020


792 nedlastninger , 1,2 MB
22. mars 2020

 v2.1 Light

757 nedlastninger , 151 kB
19. mars 2020

 v1.2 Light

3 818 nedlastninger , 150 kB
14. desember 2019

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