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Street Phone Missions 2.0

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Street Phone Missions

Meet old friends and new acquaintances on this advententure, all you've got to do is pick up the phone.

Features

  • Puzzles to solve.
  • Fetch quests.
  • Did i mention fetch quests.
  • Fighting.
  • Some more fighting.
  • I did mention fetch quest.
  • Flying.
  • Chases.
  • Unique rewards.
  • Jokes... Lots of jokes


installation
Place the contents of the zip file in your 'Grand Theft Auto V' folder.

Required Files

All the free DLC's installed...
Microsoft .NET Framework 4.8
Visual C++ Redistributable for Visual Studio 2019
Script Hook V
Community Script Hook V .NET 2.10.9
In 2.0 ther is an 'Arena Wars DLC' vehicle on the second mission, It will disappear if you haven't got a DLC despawn background script these mods contain that script, Simple-Trainer , or Enhanced-Native-Trainer


Known Bugs and Compatibility Issues

I Found that the last mission was not compatable with LeFix Simple Fuel 1.1.5, however this is one of many fuel mods so if one uses '(Game.Player.Character.SeatIndex == VehicleSeat.Driver)', or equivlent function. Then it will be compatible.

Also in the final mission had a few fails while using Lively World - Traffic Stuff Update 0.6c as the driver kept getting lost, however it could of been part of some thing i added then fixed at the time and only effects the last mission.

If you destroy a ringing phone box you will be redirected to the closest avalable street phone.

Entering pause menu directy after triggering a mission corona can cause the script to fail, just wait a few seconds and will work fine.

Driver gets lost on last mission, this one i think i fixed but if it does happen just jump out and the mission will reset.

Mission 3 reward just stands there like a plum. entering and exiting a vehicle should fix this

The mission blip and route is there by design if you want just background blips then set 'bMissionsCompeted' to true, or just complete the five missions...

Change Log
Version 1.0
  • First release

Version 1.1
  • Added a self generating XML to save progress and bonuses

Version 1.2
  • Fixed all missions error on self generating XML to save progress and bonuses
  • Added a personal vehicle spawner that will spawn your bonus vehicles
  • Improvements to the enemy spawns on final mission
  • Removed the singing... Well if you can call it singing. From the end track.
  • Lowered the volume in the phone ring sound effect.
  • Changed all final mission last section tryhards to mk2 oppressors.

Version 1.3
  • This should be the last update to this mod as I'm working on a new mod. However if you do find a bug or a compatibility issue then make a comment about it and if it is fixable I will fix it. Also if you've made any playthrough vids then you can add the links in the comments.
  • Replaced all phone locations with fixed phones, to make this mod compatible with the new mod that is currently under construction.
  • Added a gun to the pet monkey and fixed the fleeing problems... Still has worms though!
  • Changed the phone box handling so you can fly or teleport directly to the phone location, however landing directly on the phone target did create a random fail as of release it did work but may not work if running minimum requirements.
  • Changed the animals to attack in the pet mission. If you would like to chase the seagull across the map then the old system can be used by changing 'bAnimalRun' to true in SPMXsave.XML
  • When 'bMissionsCompeted' is true the green phone blips will not appear on your mini map when you are not near them
  • Destroying street phones will still send you to chiliad, however if you have 'bMissionsCompeted' and it's the first phone then it will not replace that phone till you are near another mission 'street phone'.

Version 2.0
  • Complete Re-write, reduced ontick functions, made more voids.
  • Addded language XML.
  • Addded an option to remove the gps route guide.


Version 2.0b
  • An alternative version with the arena wars vehicle removed. Only update if you can't spawn arena war vehicles.


Language

I have added a language file XML if placed in the scripts folder this will replace the in game text. I've added a spanish, copy and the original english i used google translate tell us if it doesn't translate to well.

Other

This mod was made using Visual Studio 2017, I was inspired to make this mod after downloading a .cs template It sets up most of the features required for a GTA 5 Mod, the rest of the functions where found on GTAFORUMS coding, also Native DB for native functions.
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Først Lastet opp: 23. april 2019
Sist Oppdatert: 29. august 2019
Last Downloaded: 14 minutter siden

All Versions

 2.0b

142 nedlastninger , 35,8 MB
29. august 2019

 2.0 (current)

3 799 nedlastninger , 35,8 MB
23. august 2019

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