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@useruser111 Thanks for the reply, actually. Um, it happens in almost every vehicle I drive/fly. Like I said, I do have other vehicle add-ons and it IS possible that it could be something else, but I thought I'd try asking you on here because of the techinical way it happens and maybe someone else could have come across the same thing and figured it out. I have not used the game for about 10 days now but I will start from scratch, again (ugh, mods) and report back if I find something.
I have this installed and now when any vehicle goes upside down, it does not respond to input until it comes back upright. Like when you are a passenger and have a weapon aimed out of the window then the vehicle goes to a certain angle as if flipping over and you can not aim until vehicle comes back upgright, except it is a smaller angle while upside down that it happens. If I am in a car and I flip (roll), maybe between 120-240 degrees the car does not respond to any input (it goes dead, literally). Unless I use a trainer to give infinite health I cannot control the car anymore after it comes back upright. Same as in airplanes. If I am in a jet, when I do a barrel-roll it will continue to spin and not accept anymore input (it goes dead, too). Would this be from this mod or could it possibly be something else? Thing is, I DO have a lot of vehicle add-ons and replacements, but this did not start happening until I installed this mod, specifically. Might there be a number somewhere that affects everything I drive? At first I thought it might be the advanced handling flag removal, but it only does it when I go upside down just like when it doesn't let you shoot out of your vehicle when you are upside down. Maybe some suggestions?
@Maniel-PC how the tables have turned. LOL
@Samistu I have no problem with any of that, was just wondering if there was something in this mod that the other doesn't so I can try this one instead. I really like Szabo's with the manual save/re-loading of parked cars when I feel the need to. Plus, I can configure how many cars can stay on the map. It's pretty useful, should I add. If this one is more basic, then I'm sure some people would prefer it. Definitely no hate from me, wasn't my intention with my first comment.
Is there anything that this mod has that szabo's persistence mod doesn't have?
@Mr_Cheezy That I know of, all you need is this file with your dinput8.dll and scripthookv.dll, https://www.gta5-mods.com/scripts/mplowrider2-in-sp. It SHOULD let you spawn whatever dlc items you want, but there are ALWAYS some weird problems when modding. I mean "weird" as in, reinstalling the mod files works.
@WildWill That issue is inside the Vehicles>"Infinite vehicle native boost" or something like that. Tick that to off.
@Nik The Greek Is it possible to rename these to use with Michael or Franklin? Or will there be clipping issues because the models are one size only? I want to use these for Michael and Franklin since I immolated Trevor. Fuck that guy.
@RYAN I see this is almost a month old, but just in case you still need the info. The color indices are determined in Carcols.ymt. It is in update.rpf\x64\data\. Use OpenIV to look at the file if you don't need to edit it. You will need to scroll all the way down to line 80 or close the section titled <VehiclePlates>. In the following section titled <Colors>, each has 7 entries, I believe. First is color value is the hex code for the color. I think they are Argb? You can find the list of colors here, http://gta.wikia.com/wiki/Carcols.ymt/gtavcol. The last entry has the color code which refers to carcols.ymt along with the name of the color. There are 160 color entries.
@MasterD Is the ini file supposed to be mispelled? "hangers" instead of "hangars"?
@Mr_Cheezy No problem. Hopefully that worked for you, and maybe others who stumble here and read that.