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1.2.0 Release
By Jayden585

- Lyd
5.0
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2.1 Release
By Jayden585

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5.0
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1.0 Release
By Jayden585
Highly recommend this mod for interior combat, really improves the experience. Other peds no longer get stuck on corpses, which is a nice change as well to make them seem less "dumb"
It would be extremely helpful for anyone to report any interiors that may cause issues listed in the description below. It helps build for what this mods purpose is, and I may have missed some along the way. Thanks.
@InfamousSabre Done, uploaded demonstration videos directly to the mod page.
again the demo is in the description
@SenorPeligro read the description please.
@Black_Knife923 Yeah quite obvious that will be a problem. Maybe I will look into some compatibility resolves but I really dont feel like consistently updating a mod due to another mod updating and then stuff breaking.
btw the link is wrong lol, remove the period at the end.
@Matushka Alexgurrie has an entire deposit of dump structs of hashes to readable flags and etc. You can find the dropbox here, https://github.com/alexguirre/gtav-DumpStructs/tree/master/dumps/gtav. But I also did my own research using the hashcollider tool and uncovered some more.
@Matushka A task can only be forced via external forces such as a script or hook. Cant do it within native files. I know a guy who attempted to use this for cops to arrest peds actually via a hook through .asi (not entirely the same as a script, as it can run without scripthook) but said trying to implement it was very difficult.
@Matushka Cop pedtype loads those flags from the .exe and its hardcoded. Its tied to the pedtype itself, I cant do anything about it. and what you are saying is not as simple as just adding a flag. Maybe down the road ill think about it if I decide to get into scripting.