@BigShaqNoKetchup@Solomon_2 I'm having the same, if not a similar issue. Collisions load, props load, but the building doesn't, and there's a large visible hole in the ground. Not sure if its something I broke, I know it worked previously.
@HeySlickThatsMe I have an idea, but I lack the skills to bring it to fruition. Inside the weapons.meta from this mod, you can change the <default> value in the <explosion> tag from MOLOTOV to EXP_TAG_RAYGUN. This changes the explosions from the thermite charges into Up-n-Atomizer pulses. Would it be possible to make a third sticky bomb variant, with this new explosion type? I think it could be a ton of fun, and clearly you've got the know-how to make it happen. I hope that's possible, I love this mod and I like the idea of more explosive types!
I've created a modified version of this car with fixed mirrors, lights, textures, licence plates, and more. Is it alright with you if I upload my modified version here?
@adopcalipt Thanks for updating the GitHub! I've altered the script to always kill the respawn controller, since I use WatchYourDeath. I've also altered the Prison Escape system so that you can either get in the chopper to escape or if you manage to get outside the prison perimeter that also counts as an escape. I have noticed a bug however, the script crashes when I try to Set Face Overlays for my MP character. The error is as follows:
[12:01:21] [ERROR] Caught fatal unhandled exception:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at NativeUI.UIMenuListItem.Draw()
at NativeUI.UIMenu.Draw()
at NativeUI.MenuPool.Draw()
at RandomStart.RSMain.TickyTock(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[12:01:21] [ERROR] The exception was thrown while executing the script RandomStart.RSMain.
[12:01:21] [WARNING] Aborted script RandomStart.RSMain.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
Can you replicate this? Or did I break something? Thanks again for the update!
Great work with the new update! Would you mind pushing the changes to the GitHub repo? I've made a slightly customized version of your mod here, and I'd love to get the new features and fixes in 2.9!
Positively dripping with potential. This mod is gonna expand a lot over the next few months!
@BigShaqNoKetchup @Solomon_2 I'm having the same, if not a similar issue. Collisions load, props load, but the building doesn't, and there's a large visible hole in the ground. Not sure if its something I broke, I know it worked previously.
If the kinetic bombs make it into your multi-pack of explosives, I would be absolutely elated. Great work, as always!
@HeySlickThatsMe I have an idea, but I lack the skills to bring it to fruition. Inside the weapons.meta from this mod, you can change the <default> value in the <explosion> tag from MOLOTOV to EXP_TAG_RAYGUN. This changes the explosions from the thermite charges into Up-n-Atomizer pulses. Would it be possible to make a third sticky bomb variant, with this new explosion type? I think it could be a ton of fun, and clearly you've got the know-how to make it happen. I hope that's possible, I love this mod and I like the idea of more explosive types!
I've created a modified version of this car with fixed mirrors, lights, textures, licence plates, and more. Is it alright with you if I upload my modified version here?
@adopcalipt Thanks for updating the GitHub! I've altered the script to always kill the respawn controller, since I use WatchYourDeath. I've also altered the Prison Escape system so that you can either get in the chopper to escape or if you manage to get outside the prison perimeter that also counts as an escape. I have noticed a bug however, the script crashes when I try to Set Face Overlays for my MP character. The error is as follows:
[12:01:21] [ERROR] Caught fatal unhandled exception:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at NativeUI.UIMenuListItem.Draw()
at NativeUI.UIMenu.Draw()
at NativeUI.MenuPool.Draw()
at RandomStart.RSMain.TickyTock(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[12:01:21] [ERROR] The exception was thrown while executing the script RandomStart.RSMain.
[12:01:21] [WARNING] Aborted script RandomStart.RSMain.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
Can you replicate this? Or did I break something? Thanks again for the update!
HeySlickThatsPrettyGood
Great work with the new update! Would you mind pushing the changes to the GitHub repo? I've made a slightly customized version of your mod here, and I'd love to get the new features and fixes in 2.9!
A new heist that doesn't require MP maps? Based.
Epic and Poggers, this mod made my wife finally love me again