177 filer likt
314 kommentarer
6 videoer
0 opplastninger
22 følgere
I did seem to find a semi work around - at least for Park Rangers. Drive that vehicle far enough so when you start the job it spawn a new one. Did a whole mission with that new one no problems.
@NOHABLOTAKATAKA Have you tried it? seems to work overall.
@SuleMareVientu
I still use primarily for the no centering camera and idle cam disabler (other stuffs are cool)
Noticed when using DriverJobsV, things like park ranger and medic gets terminated when getting close to vehicle (it thinks the vehicle is damaged).
Hopefully you could release just the camera stuff in a partial mod til everything gets updated. Or if theres something in the ini that could be turned off/on thatd be cool too.
@megaz0id thanks yeah I did more testing and even with your mods pulled it started doing that - but mostly just down there in South LS port highways.
Also did more troubleshooting and found that GameplayFixesV seems to be causing some conflicts amongst other mods. Pulled it out and the vehicle damage terminate went away. Only really use it for its non centering camera (nothing else works!!!)
ah yeah conflict with gameplayfixes, works when gameplay fixes is removed.
Oh I do have to add, when I play driverjobsv and use the uniform option, it nulls reference - so if it ever does get an update, should have a handler for that.
Doesn't quite work for me though Im trying to see if its a conflict. It does play the animation (from rear) but vehicle doesn't move and I also can't escape from the action either.
@akatek this is referencing jobsV.
I'd have to say for an older mod this works very nicely.
Been looking at the realbank and the flecca and run into bugs (like the world disappears or money isn't visually handled as expected).
Only a couple downsides, 1. having a full UI would be nice but I know the effort that goes into it so no harm no foul. 2. Not a big fan of 3 files (that IniFile.dll couldn't be part of the main dll?)
Given permission I might use this as a sample to build off of when starting to work with UI things.
Im not sure if I misunderstand how this mod works or just having some weirdness.
I went and trainer the correct amount from what I should have. I went switching from franklin to trevor and trevor looked ok (all cash still on body no deposits) and then I go back to franklin and it asks me what to do with the money - it goes to the bank. Fine whatever, check out michael and bring up the phone app to see what can be done in general and I see the money franklin deposited.
Im not sure if this mod sort of holds temp amounts and swap them on the fly? If something in the ini needs to change (sorry I read through it and wasn't sure what they meant) but maybe I need to change from Auto to Native?
I'm deciding to roll with this for my banking needs (had been using ATM in SP).
Prepping, I had both this and ATM installed and was withdrawing monies from the atm. I seen the popup menu to direct deposit to Maze so sure I did that. Got rid of ATM and loaded back in but now All my protagonists have the same balance in bank and same on persons.
Im sure I can go in and clean that up manually but this does support 3 different accounts right?