Multi Waypoint Mod 1.0.2
2 425
62
2 425
62
Multi Waypoint Mod v1.0.2
--FIFASam--
Requested on the forums here.
REQUIREMENTS
ScriptHookV
.NET Script Hook
About
Set multiple waypoints on your map!
How To Use
Open map, set waypoint like usual, then exit the map/unpause the game.
Repeat this to set another waypoint!
Issues / Future Fixes
-No "line" on minimap
-Waypoints do not always disappear on map on arrival
(temporary fix: use K key (changeable) to remove the nearest waypoint)
Changes in 1.0.2:
You can now toggle the HUD Text
Controls
Toggle - P
Toggle HUD - H
Remove All Waypoints - J
Remove Nearest Waypoint - K
These keys are changeable in MultiWaypoint.ini
If you'd like to contribute, visit the repository on github.
Enjoy!
--FIFASam--
Requested on the forums here.
REQUIREMENTS
ScriptHookV
.NET Script Hook
About
Set multiple waypoints on your map!
How To Use
Open map, set waypoint like usual, then exit the map/unpause the game.
Repeat this to set another waypoint!
Issues / Future Fixes
-No "line" on minimap
-Waypoints do not always disappear on map on arrival
(temporary fix: use K key (changeable) to remove the nearest waypoint)
Changes in 1.0.2:
You can now toggle the HUD Text
Controls
Toggle - P
Toggle HUD - H
Remove All Waypoints - J
Remove Nearest Waypoint - K
These keys are changeable in MultiWaypoint.ini
If you'd like to contribute, visit the repository on github.
Enjoy!
Først Lastet opp: 18. august 2017
Sist Oppdatert: 20. august 2017
Last Downloaded: 4 dager siden
18 Kommentarer
Multi Waypoint Mod v1.0.2
--FIFASam--
Requested on the forums here.
REQUIREMENTS
ScriptHookV
.NET Script Hook
About
Set multiple waypoints on your map!
How To Use
Open map, set waypoint like usual, then exit the map/unpause the game.
Repeat this to set another waypoint!
Issues / Future Fixes
-No "line" on minimap
-Waypoints do not always disappear on map on arrival
(temporary fix: use K key (changeable) to remove the nearest waypoint)
Changes in 1.0.2:
You can now toggle the HUD Text
Controls
Toggle - P
Toggle HUD - H
Remove All Waypoints - J
Remove Nearest Waypoint - K
These keys are changeable in MultiWaypoint.ini
If you'd like to contribute, visit the repository on github.
Enjoy!
--FIFASam--
Requested on the forums here.
REQUIREMENTS
ScriptHookV
.NET Script Hook
About
Set multiple waypoints on your map!
How To Use
Open map, set waypoint like usual, then exit the map/unpause the game.
Repeat this to set another waypoint!
Issues / Future Fixes
-No "line" on minimap
-Waypoints do not always disappear on map on arrival
(temporary fix: use K key (changeable) to remove the nearest waypoint)
Changes in 1.0.2:
You can now toggle the HUD Text
Controls
Toggle - P
Toggle HUD - H
Remove All Waypoints - J
Remove Nearest Waypoint - K
These keys are changeable in MultiWaypoint.ini
If you'd like to contribute, visit the repository on github.
Enjoy!
Først Lastet opp: 18. august 2017
Sist Oppdatert: 20. august 2017
Last Downloaded: 4 dager siden
PLACEHOLDER
much interest.
@jedijosh920 very nice
nice 2 days ago, i was watching exactly for that !
Good Work
@jedijosh920 nice mod
This only needs custom waypoint color and names!
Hahahaha Yur Username @jedifaggot420
Damn nice, interesting!
Very nice, and very interesting.
Beautiful
Great mod
I have Vautodrive installed, will that script use this script to travel a multi waypoint route I set? 5 stars as it's a great idea.
@RDC74656 Not 100% sure, considering this is disguising a blip as a waypoint and doesnt legitimately add multiple waypoints.
Tell you what, I'll install your script and find out 🙂
@FIFASam Is it possible to connect the waypoints to have a route on minimap (on pause menu optional would be enough :-D )? would be awesome. looking for something like that since months
I'm trying to purposely make the waypoints stay. Any idea how I'd do that? They were staying but a day or so ago they disappear now.
Would it be possible to chain waypoints together?
Like you place the normal purple waypoint marker, and then blips after that, and when you reach the current way point and it is removed from the map, mod sets a new purple waypoint at the next blip position on the map in the order you placed them.
That way you could chain together a series of locations so you can visit them in order. The vanilla waypoint system would be unaffected, the GPS could work, and you can see where the current waypoint ends.
It would be helpful for creating more complex routes and allow you to visit multiple stores/jumps/whatever more easily and without visiting the same place multiple times.
I would imagine something like this would be relatively simple to create a script for? I just don't have the know-how or time to do it myself.