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looks like an average milf lol but good
UPDATE: I've added new stuff to it related to the new R* launcher, turns out this new move by rockstar runs like 4 - 5 sub processes in the background while you play... all of those are now set to low priority except for one which I can't make it to self set its priority to low unless I manually do it with the task manager.... that said, it is for steam only for now because I can't find a way to launch the retail version. For Steam versions it is easier since steam will automatically launch the new R* client both gta5 at the same time.
ADDED ALL THE NEW SUB-PROCESSES RELATED TO THE NEW R* CLIENT - SADLY IT IS FOR STEAM ONLY. HOWEVER IF YOU ARE A RETAIL USER YOU CAN MANUALLY LAUNCH GTA V THEN RUN THE OPTIMIZER ONCE GTA5.EXE IS RUNNING.
@ViperAle yeah and yeah
@sOrOuSh it is for windows10
Amazing I did not know you made a lod version for the road textures that is why I wondered because I noticed the road texture did not switch to the ones that R* made at so short distances! just downloaded the updates I really appreciate all the efforts
@Master_Findus 2 things are happening here... 1) and im 100% sure you have anisotropic filtering disabled, it does not consume a lot of power you can set it to x16 all the time and to do it you must have shader quality set to high aswell or above, however if you dont want to increase shader quality you can force x16 anisotropic in your graphics card driver/control panel for gta5.exe specific... and 2) is probably a LOD issue (low drawing distance) try increasing the values, Im not sure if cryhd did a lod version of the roads
@cryhd I've installed everything correctly, the mod works fantastic... But I wanted to know if there is a bit of quality loss compared to the 1st version of L.A. Roads, I have the textures set to just high and I notice the older roads more sharp compared to these which seem a bit blurry (or perhaps it is just me)
@Electronik-FArts We did an experiment here, Rose has put the top and bottom texture together and painted them in a single color and still the same result... it was all one color and in-game you could still see the difference... The only way to make this successful would be to make an add-on ped of the MP Female 100% standalone of how R* made it, lets say like every other model in-game out there... and rename it of course and start from there... thing is... it would be a pain in the ***... OR just take a full body and do a "head transplant" lol... anyways the bottoms is the way R* made it
@Zerdical 2 things may be happening... either you are using another but same style mod or you are not installing it correctly check (dlclist.xml)
@Electronik-FArts My guess is because the structure is in 2 parts and is really difficult to do a proper match. You have the torso which is the skin itself, then clothes goes on it, the bottoms are different, there are no "legs" with their clothes on them, they are already merged.. Lets say you have a skirt and a jean, those are not like the tops, the skirt model has its own legs and the jean would have its own little visible part of the feet almost.. get it? R* Never made the full body actually... is why is so hard to make a proper bottom for the MP Female specific (and male too)