Dispatch Reworked v1.1
4 387
100
-
16. november 2022
Changelogs:
DR v1.1
- Added six-star wanted level
- Improved sniper combat effectiveness and spawn behavior
- Added support for ped and vehicle multipliers in gameconfig
- Units have more balanced damage with adjustable difficulty setting via .INI file
- Juggernaut units can now have custom models in .INI file
- Added customizable key (default "I") to remove wanted level without issue
- Improved despawn system for on-foot units during chases
- Significantly fine-tuned unit AI for better combat, searching, and vehicle chases
- Fixed bug where some units were unarmed and resorted to fistfighting
- Reduced seeing range of some units for more balanced searches
- Fixed issue where heli pilots returned too early with available gunners
- Improved debug messages in .INI file
Features:
- A completely fresh dispatch system, written literally from scratch, that is designed to be challenging but also a lot of fun.
- 6 Stars in total
- Below 3 Stars: Only a few changes to these wanted levels. This allows for partial compatibility with other dispatch mods.
- 3 Stars and Beyond: Every wanted level has 2 phrases. At the beginning, special K9 are sent to support local police. Then, local SWAT and snipers are dispatched to handle the increasing threat. Once the situation gets more critical, federal agencies, merryweather, and NOOSE are deployed. Ultimately, the National Guard is called in and at SIX STARS they are additional heavy armor, attack helicopters, and even fighter JET units.
- Fine-tuned loadouts based on wanted level and unit.
- In the night, units will use flashlights on their guns and are more likely to use a suppressor.
- Law enforcement is more likely to utilize shotguns and other CQB weapons when a suspect is in an interior.
- Based on the weapon class, units will have differing armor, health, and behavior.
- Realistic armor and health. If you have armor-piercing rounds, you can easily kill many of the units, even the juggernaut units.
- Improved chase, combat, search, driving, and interior AI compared to the base game with the capability to be improved further. (FOR EXAMPLE, units can push on-foot into the tunnels unlike any dispatch mod out there!) But, you can further enhance AI through the use of other mods like PEV.
- All units have a greater ABILITY to arrest the player at all wanted levels if the player is being non-hostile.
- Special AI for K9s, snipers, helicopters, juggernauts, and jets which make them a lot smarter and harder to deal with.
- The last known position or LKP is used for searching and spawning to emulate real life.
- Custom spawn & despawn logic for optimal searches and chases.
- Ocean, mountain, and air response has been fine-tuned drastically so the player cannot escape without resistance.
- The spawning system, police AI, and many other optimizations have also been made depending on if the player is in an armored vehicle or is using explosive weaponry.
- Gang or group wanted severity is incorporated. Basically, crimes committed by members of your group influence your wanted level. This is a script-only feature that cannot be added through the game files.
- Killing firefighters, EMS, and security guards influences wanted levels similar to that of police officers.
- Depending on the scenario, vehicles have upgrades such as armor, brakes, engine, and transmission.
- Robust Jurisdiction system has been added to emulate Los Santos’s different agencies.
- Uses only a simple .ini file that allows you to customize the many features of the mod, including custom ped and vehicle models, weapons, difficulty, and so much more.
There are countless other adjustments and changes which help to make the mod more enjoyable and realistic.
Compatibility:
[Compatibility]:
- (STEPS IN .INI FILE) Compatible with any AI improvements and custom ped / vehicle models coming from other mods such as: RDE, PEV, DOV, WOV, VE:DGA, DispatchWorks, BetterChases+, etc. (Might not be completely compatible in terms of dispatch system or units)
- Any mod that changes ped money is incompatible with this mod.
- Any mod that overly controls the police may not work but consult the list above for examples of what works and of course, do your own testing.
- Missions may not work as well, but the mod should work regardless.
- 5x ped / vehicles spawns that come with other gameconfigs can be added by changing these lines to these values in the gameconfig:
AmbientPedsMultiplier_Base value="350"
AmbientPedsMultiplier value="500"
//OTHER VALUES (leave them unchanged)
VehicleAmbientDensityMultiplier_Base value="350"
VehicleAmbientDensityMultiplier value="500"
Feel free to lower or raise these values to fit your liking!
Please feel free to join the discord server if you have any problems regarding compatibility with a mod!
Mod Requirements:
ScriptHookV: https://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet: https://github.com/crosire/scripthookvdotnet/releases
Gameconfig: https://github.com/pnwparksfan/gameconfig/releases
HeapAdjuster: https://www.gta5-mods.com/tools/heapadjuster
PackFileAdjuster: https://www.gta5-mods.com/tools/packfile-limit-adjuster
Installation:
1. Go to your GTA V main directory.
2. If you have not already created a scripts folder, create one.
3. While having your scripts folder open, drag the DispatchReworked.dll and DispatchReworked.ini files (in Required Files\scripts) into the scripts folder in your GTA V main directory.
4. Then, proceed to replace your current gameconfig with the latest version gameconfig. Gameconfigs are located using OpenIV directory: update/update.rpf/data
5. Install HeapAdjuster and PackFileAdjuster to boost performance as this mod can be CPU, GPU, and memory intensive. (Can be found online)
6. Customize the .ini to your liking and then launch the game.
7. ENJOY and HAVE FUN as you have now installed one of the best dispatch mods
DISCLAIMER: You MUST use the gameconfig. Without it, the game will crash and be unstable.
Since this is a relatively new mod there may be some bugs, glitches, or crashes.
If any issues arise of that sort, please report them in the discord server.
Credits:
- Dilapidated for helping me with complicated scripting issues & the gameconfig.
- MrJayden585 for helping me a lot with AI, figuring out what certain natives do, and suggesting values for some of the settings in my mod
- Janitor_Guard for giving me the idea of Police Snipers which would lead to my idea of the mod.
- Vincent for pointing me in the right direction for many features and coding questions
- The Fantastic Loki#0671 for encouraging me to look for a way to incorporate 5x ped / vehicle populations in my mod.
- My Diligent Beta Testers for helping me test and fix many bugs and glitches with my mod whenever I needed it.
- And so many countless other members of the GTA V community that helped me get the mod to where it is today.
@5-MODS DISCORD FTW!
Official Discord for Dispatch Reworked: https://discord.gg/N9m4Adp32q
Først Lastet opp: 5. november 2022
Sist Oppdatert: 8. april 2023
Last Downloaded: 1 hour ago
205 Kommentarer
More mods by briancatmaster:
Changelogs:
DR v1.1
- Added six-star wanted level
- Improved sniper combat effectiveness and spawn behavior
- Added support for ped and vehicle multipliers in gameconfig
- Units have more balanced damage with adjustable difficulty setting via .INI file
- Juggernaut units can now have custom models in .INI file
- Added customizable key (default "I") to remove wanted level without issue
- Improved despawn system for on-foot units during chases
- Significantly fine-tuned unit AI for better combat, searching, and vehicle chases
- Fixed bug where some units were unarmed and resorted to fistfighting
- Reduced seeing range of some units for more balanced searches
- Fixed issue where heli pilots returned too early with available gunners
- Improved debug messages in .INI file
Features:
- A completely fresh dispatch system, written literally from scratch, that is designed to be challenging but also a lot of fun.
- 6 Stars in total
- Below 3 Stars: Only a few changes to these wanted levels. This allows for partial compatibility with other dispatch mods.
- 3 Stars and Beyond: Every wanted level has 2 phrases. At the beginning, special K9 are sent to support local police. Then, local SWAT and snipers are dispatched to handle the increasing threat. Once the situation gets more critical, federal agencies, merryweather, and NOOSE are deployed. Ultimately, the National Guard is called in and at SIX STARS they are additional heavy armor, attack helicopters, and even fighter JET units.
- Fine-tuned loadouts based on wanted level and unit.
- In the night, units will use flashlights on their guns and are more likely to use a suppressor.
- Law enforcement is more likely to utilize shotguns and other CQB weapons when a suspect is in an interior.
- Based on the weapon class, units will have differing armor, health, and behavior.
- Realistic armor and health. If you have armor-piercing rounds, you can easily kill many of the units, even the juggernaut units.
- Improved chase, combat, search, driving, and interior AI compared to the base game with the capability to be improved further. (FOR EXAMPLE, units can push on-foot into the tunnels unlike any dispatch mod out there!) But, you can further enhance AI through the use of other mods like PEV.
- All units have a greater ABILITY to arrest the player at all wanted levels if the player is being non-hostile.
- Special AI for K9s, snipers, helicopters, juggernauts, and jets which make them a lot smarter and harder to deal with.
- The last known position or LKP is used for searching and spawning to emulate real life.
- Custom spawn & despawn logic for optimal searches and chases.
- Ocean, mountain, and air response has been fine-tuned drastically so the player cannot escape without resistance.
- The spawning system, police AI, and many other optimizations have also been made depending on if the player is in an armored vehicle or is using explosive weaponry.
- Gang or group wanted severity is incorporated. Basically, crimes committed by members of your group influence your wanted level. This is a script-only feature that cannot be added through the game files.
- Killing firefighters, EMS, and security guards influences wanted levels similar to that of police officers.
- Depending on the scenario, vehicles have upgrades such as armor, brakes, engine, and transmission.
- Robust Jurisdiction system has been added to emulate Los Santos’s different agencies.
- Uses only a simple .ini file that allows you to customize the many features of the mod, including custom ped and vehicle models, weapons, difficulty, and so much more.
There are countless other adjustments and changes which help to make the mod more enjoyable and realistic.
Compatibility:
[Compatibility]:
- (STEPS IN .INI FILE) Compatible with any AI improvements and custom ped / vehicle models coming from other mods such as: RDE, PEV, DOV, WOV, VE:DGA, DispatchWorks, BetterChases+, etc. (Might not be completely compatible in terms of dispatch system or units)
- Any mod that changes ped money is incompatible with this mod.
- Any mod that overly controls the police may not work but consult the list above for examples of what works and of course, do your own testing.
- Missions may not work as well, but the mod should work regardless.
- 5x ped / vehicles spawns that come with other gameconfigs can be added by changing these lines to these values in the gameconfig:
AmbientPedsMultiplier_Base value="350"
AmbientPedsMultiplier value="500"
//OTHER VALUES (leave them unchanged)
VehicleAmbientDensityMultiplier_Base value="350"
VehicleAmbientDensityMultiplier value="500"
Feel free to lower or raise these values to fit your liking!
Please feel free to join the discord server if you have any problems regarding compatibility with a mod!
Mod Requirements:
ScriptHookV: https://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet: https://github.com/crosire/scripthookvdotnet/releases
Gameconfig: https://github.com/pnwparksfan/gameconfig/releases
HeapAdjuster: https://www.gta5-mods.com/tools/heapadjuster
PackFileAdjuster: https://www.gta5-mods.com/tools/packfile-limit-adjuster
Installation:
1. Go to your GTA V main directory.
2. If you have not already created a scripts folder, create one.
3. While having your scripts folder open, drag the DispatchReworked.dll and DispatchReworked.ini files (in Required Files\scripts) into the scripts folder in your GTA V main directory.
4. Then, proceed to replace your current gameconfig with the latest version gameconfig. Gameconfigs are located using OpenIV directory: update/update.rpf/data
5. Install HeapAdjuster and PackFileAdjuster to boost performance as this mod can be CPU, GPU, and memory intensive. (Can be found online)
6. Customize the .ini to your liking and then launch the game.
7. ENJOY and HAVE FUN as you have now installed one of the best dispatch mods
DISCLAIMER: You MUST use the gameconfig. Without it, the game will crash and be unstable.
Since this is a relatively new mod there may be some bugs, glitches, or crashes.
If any issues arise of that sort, please report them in the discord server.
Credits:
- Dilapidated for helping me with complicated scripting issues & the gameconfig.
- MrJayden585 for helping me a lot with AI, figuring out what certain natives do, and suggesting values for some of the settings in my mod
- Janitor_Guard for giving me the idea of Police Snipers which would lead to my idea of the mod.
- Vincent for pointing me in the right direction for many features and coding questions
- The Fantastic Loki#0671 for encouraging me to look for a way to incorporate 5x ped / vehicle populations in my mod.
- My Diligent Beta Testers for helping me test and fix many bugs and glitches with my mod whenever I needed it.
- And so many countless other members of the GTA V community that helped me get the mod to where it is today.
@5-MODS DISCORD FTW!
Official Discord for Dispatch Reworked: https://discord.gg/N9m4Adp32q
Først Lastet opp: 5. november 2022
Sist Oppdatert: 8. april 2023
Last Downloaded: 1 hour ago
-
@AestroCody I understand your concern but why does that warrant 0.5 stars?
16. mai 2023 -
@briancatmaster How do I change it to make it less intense? Bc I don't really know how to code and I don't know what gta models are which. I just want to for it to stop sending in stronger units when the crusaders start spawning (or when you think its realistic)
16. mai 2023 -
@Contributative Well if you go to DispatchReworked.ini in the scripts folder and open it up, you can disable juggernaut units, armored vehicle units, etc. As well as reduce the amount of units that spawn. ALSO, join the server cause I can help you the most there.
16. mai 2023 -
@briancatmaster Well just so that the cops don't get alarmed if you kill someone with no one to call the cops, As i wanna se how many people i can kill without anyone else seeing me or hearing me.
16. mai 2023 -
@Executable That's more difficult to change with scripts but I will try next version.
16. mai 2023 -
-
-
-
-
@Contributative Potentially but it's a very old mod so it might not work.
18. mai 2023 -
Hi, just want to say huge fan of this mod and love the diversity of EMS units. The addition of Juggernaut NPCS is absolutely killer. It would be awesome if you could make an optional remodel of the Juggernaut using the one portrayed from this mod, as imo it blends better with the theme of Noose. Otherwise, 5/5 Amazing!
https://www.gta5-mods.com/scripts/realism-dispatch-enhanced-five-star-response-script-addon19. mai 2023 -
-
@VolticRange Thanks man. There is actually a .ini file and in there you can use the ped model. Just take that ped model from that mod and put it into your mods folder just like any other add-on mod. Then you can open its respective file and find the name to copy to the .ini. Join the discord server if you need more help though.
7 dager siden -
-
Thanks brother, I give you a 100/10 I loved this mod a lot, I wish it was the most popular on the gta5-mods.com page
7 dager siden -
Although I have a small problem, it is that I made the noose agents appear in riot instead of granger but when entering the game they appear but they do not have the siren on, does anyone have this error?
7 dager siden -
@Maybe738 Thanks mate, I wish the same as well lol. Not sure if anyone else is experiencing this error but if you really want it to be fixed, join discord for more support.
7 dager siden -
Suggestion: Juggernauts can survive three close-range pump-action shotgun rounds to the head and this overcomplicates the 6th star while breaking immersion. Please increase headshot damage to the unprotected part of the face. If you haven't yet, try separating the Helmet model from the actual Head model itself. If this tweak is possible, it'll make six stars a whole of a lot more fun. I still love this mod regardless <3
6 dager siden -
@VolticRange I understand your feedback and will try to add it in future versions. Although it might be difficult to detect the head model and the helmet model with the natives that GTA V gives us but I will try.
4 dager siden
Q: Why is my game crashing with this mod?
Join the server, much easier to help on there: https://discord.gg/N9m4Adp32q
A: This could be for a variety of reasons. I advise FIRST making sure that it is a problem with the mod itself. You can do this by testing out other scripts and mods. The MOST COMMON cause of CRASHES is not having the RIGHT GAMECONFIG or not installing it properly. Make sure you install it in the mods folder and that it is the latest one online. It is not advisable to use any other gameconfigs as the one recommended has the proper settings and values to handle Dispatch Reworked. Additionally, you can tell if it has been REPLACED if it is not encrypted anymore and it is 89 kb in size. Crashes will usually occur after the "San Andreas National Guard" message is called. Other crashes are related to not having Heap and Pack file adjuster and are harder to fix. Try verifying your game or reinstalling it entirely if it still crashes at this point and if you have ANY PROBLEMS don't be afraid to ask in the support channels.