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@Reyser That only happens when you disable and then enable the script again?
@razera It was brought back in the latest update.
@GameKho The script isn't necessary for ENB when you don't use PostPassShader. Feel free to remove it.
@futurestoryteller DoF was brought back in the latest update. Make sure you enable DoF in graphics options.
@Reyser It should be fixed now.
@Jax765 No, it isn't. Edit visualsettings.dat file - misc.SniperRifleDof.Enabled should work.
@thriller In the latest version? Yes.
@ALVUTEN Install original files that are included.
@Colors Try to install Visual C++ Redistributable 2013 x64. It helped me.
@Reyser All scripts were recompiled. Especially, shadows script has been optimized.
@billsprestonesquire Thanks! I've found a bug in a code and fixed it. Please wait for next update.
@Jax765 You can disable DOF in graphics options, we don't want to disable it entirely. The previous version had a little problem with DOF, that's why it was removed while aiming sniper rifles.
@zzcool Download it again, there's a catalog structure like in manual option.
@MajorBruno25 ReShade loaded enb shader, it's not our fault.
@zzcool We can do a catalog structure in .oiv file like in the manual installation from previous versions. Ok?
@fk1794xd Use ReShade 3.0.4 from VisualV 1.0.300. We haven't tested the newest release yet.
@ELeKTRO All scripts (.asi) need script hook.
@Firejumper7 It's ENB Series bug. ENB Series doesn't work with "frame scale" option properly.
@faulz In certain weathers you should get more fps.
@Kapereq Poprawiłem do tego Radiance tyle ile mogłem. W następnej wersji światła powinny się bardziej świecić ; >
@Kapereq Czy kompatybilność z Radiance z wersji 1.0.280, działa? Chodzi mi tylko o zainstalowanie kompatybilności z 1.0.280, mając wszystko inne z 1.0.290.