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Reactors
Kaliningrad
58 filer likt
120 kommentarer
29 videoer
0 opplastninger
0 følgere
  • C9de8c reactors logo 6 micro

    @sjaak327 Oh, I was inattentive! Thank you very much! =)

    4 dager siden
  • C9de8c reactors logo 6 micro

    @sjaak327 Please expand the peds list! =)
    I have more than 500 additional peds installed, but in trainerv.ini there are only 200. I tried adding more than 200 lines to trainerv.ini but it didn't work.
    Other peds spawners don't suit me.

    4 dager siden
  • C9de8c reactors logo 6 micro

    @cybkris Nice mod! Could you make a R 350 4MATIC version?

    29. august 2024
  • C9de8c reactors logo 6 micro

    @ehssandev If you make adaptive cruise control, with lane keeping function and the ability to change the button in ini - that would be cool!

    21. august 2024
  • C9de8c reactors logo 6 micro

    @KassiteR Windows Defender detected a virus when downloading! Never before has this happened on this site.

    11. august 2024
  • C9de8c reactors logo 6 micro

    @SuleMareVientu Great mod! But now if you provoke drivers, they won't chase, but just jump out of the car on the move.

    1. august 2024
  • C9de8c reactors logo 6 micro

    @kaizzzz Here is a current example of physics. For many it will look like usual, but for those who notice small details, I think a huge difference will be noticeable! https://www.youtube.com/watch?v=BQwjrQXOSfs

    26. juli 2024
  • C9de8c reactors logo 6 micro

    @kaizzzz By the way, many flags in handling.meta and vehicles.meta have additional, hidden properties that affect the physics of the game. And not just those properties whose description can be found.

    26. juli 2024
  • C9de8c reactors logo 6 micro

    @kaizzzz The thing is that my game is seriously reworked in terms of physics and it seems to me that I have achieved maximum realism of car physics in GTA. I spent thousands of hours searching for the right combinations of flags in different game files, each time selecting new combinations of handling parameters, with different combinations of flags. Reworked materials.dat and now car physics works close to the level of a car simulator. Correct mass, inertia, physics of wheels, suspension and many other little things. I also added more than 800 new vehicles and made many real specs. Therefore, the physics in my game is more realistic and works a little differently with this mod. In the ManualTransmission mod, the HillBrakeWorkaround function really helps the vehicle accelerate when it rolls down, but there is no way to move a car that is completely stopped. I would like to disable this unrealistic game function that holds the car in place when stopped.

    26. juli 2024
  • C9de8c reactors logo 6 micro

    @kaizzzz I am amazed that you implemented my idea so quickly! Thank you very much! Previously, only @ikt did something like this! But unfortunately, this is not quite what I wanted. The car tries to move forward when it is on a flat surface and even goes uphill a little. I wanted the car to be stopped on a flat surface, but roll forward, or backward if it is on a slope. That is, the mass pulled it down, like in real life.

    26. juli 2024