Gang Vehicle Spawner 2.0
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This mod adds gang activity to your game by spawning gang vehicles and members throughout Los Santos.
Features:
- Spawns gang vehicles with gang members
- Includes multiple gangs (Families, Ballas, Vagos, Aztecas, Salva, Lost MC, Armenians and Weicheng)
- Gang vehicles cruise around all the map
- Gang members can engage in combat with other gangs or the player (Families respect Player)
- Armenians and Aztecas respect each other
- There is a 10% of probality that combat start every second in short range
- After combat, surviving gang members return to their vehicles
- Abandoned vehicles are removed after a set time
- All vehicles, peds and abandoned vehicles despawn when player go too far away
- Gang vehicles have custom colors and modifications
- Gang members are equipped with random weapons and melee weapons
- Adds blips on the map for gang vehicles with custom colors
- Gang members have simple conversations in vehicles
- Gang members look at player and insult him when he is close to the cars
- Gang cars have custom radios on
- All gang members in vehicles can give you from 1 to 500 money
- Optimized to maintain game performance
This mod aims to add more gang presence and activity to the game world, creating opportunities for random encounters and conflicts with gang members.
REQUIREMENTS
Script Hook V
Script Hook V .Net
HOW TO INSTALL:
Very important if you installed previous versions: Delete Gangs.dll form your script folder and install the new GangVehiclesSpawner.dll
1 - Put the file in your scripts folder inside your GTA V main folder.
2 - Using OPEN IV install the rest of the files if you want a better gameplay for this mod
RECOMENDED MODS:
Gameconfig: https://es.gta5-mods.com/misc/gta-5-gameconfig-300-cars
Edit your gameconfig modded file following this for better gang combats:
Search for "CCombatDirector" and change the value to "50" (should be around line 57)
Just below there is "CCombatInfo", change the value to "170"
Just below there is "CCombatSituation", change the value to "60"
A little further down at "CombatMeleeManager_Groups" change the value to "30"
Changelog 2.0
- Fixed erratic driving from peds in vehicles when they are in combat
Changelog 1.9
- Improve combat experience
- Improve IA going back vehicle after combat
- Minor fixes in code
Report for problems or issues if you find something going wrong
Features:
- Spawns gang vehicles with gang members
- Includes multiple gangs (Families, Ballas, Vagos, Aztecas, Salva, Lost MC, Armenians and Weicheng)
- Gang vehicles cruise around all the map
- Gang members can engage in combat with other gangs or the player (Families respect Player)
- Armenians and Aztecas respect each other
- There is a 10% of probality that combat start every second in short range
- After combat, surviving gang members return to their vehicles
- Abandoned vehicles are removed after a set time
- All vehicles, peds and abandoned vehicles despawn when player go too far away
- Gang vehicles have custom colors and modifications
- Gang members are equipped with random weapons and melee weapons
- Adds blips on the map for gang vehicles with custom colors
- Gang members have simple conversations in vehicles
- Gang members look at player and insult him when he is close to the cars
- Gang cars have custom radios on
- All gang members in vehicles can give you from 1 to 500 money
- Optimized to maintain game performance
This mod aims to add more gang presence and activity to the game world, creating opportunities for random encounters and conflicts with gang members.
REQUIREMENTS
Script Hook V
Script Hook V .Net
HOW TO INSTALL:
Very important if you installed previous versions: Delete Gangs.dll form your script folder and install the new GangVehiclesSpawner.dll
1 - Put the file in your scripts folder inside your GTA V main folder.
2 - Using OPEN IV install the rest of the files if you want a better gameplay for this mod
RECOMENDED MODS:
Gameconfig: https://es.gta5-mods.com/misc/gta-5-gameconfig-300-cars
Edit your gameconfig modded file following this for better gang combats:
Search for "CCombatDirector" and change the value to "50" (should be around line 57)
Just below there is "CCombatInfo", change the value to "170"
Just below there is "CCombatSituation", change the value to "60"
A little further down at "CombatMeleeManager_Groups" change the value to "30"
Changelog 2.0
- Fixed erratic driving from peds in vehicles when they are in combat
Changelog 1.9
- Improve combat experience
- Improve IA going back vehicle after combat
- Minor fixes in code
Report for problems or issues if you find something going wrong
Først Lastet opp: 3 dager siden
Sist Oppdatert: 1 dag siden
Last Downloaded: 7 minutter siden
45 Kommentarer
More mods by GTA Beto:
This mod adds gang activity to your game by spawning gang vehicles and members throughout Los Santos.
Features:
- Spawns gang vehicles with gang members
- Includes multiple gangs (Families, Ballas, Vagos, Aztecas, Salva, Lost MC, Armenians and Weicheng)
- Gang vehicles cruise around all the map
- Gang members can engage in combat with other gangs or the player (Families respect Player)
- Armenians and Aztecas respect each other
- There is a 10% of probality that combat start every second in short range
- After combat, surviving gang members return to their vehicles
- Abandoned vehicles are removed after a set time
- All vehicles, peds and abandoned vehicles despawn when player go too far away
- Gang vehicles have custom colors and modifications
- Gang members are equipped with random weapons and melee weapons
- Adds blips on the map for gang vehicles with custom colors
- Gang members have simple conversations in vehicles
- Gang members look at player and insult him when he is close to the cars
- Gang cars have custom radios on
- All gang members in vehicles can give you from 1 to 500 money
- Optimized to maintain game performance
This mod aims to add more gang presence and activity to the game world, creating opportunities for random encounters and conflicts with gang members.
REQUIREMENTS
Script Hook V
Script Hook V .Net
HOW TO INSTALL:
Very important if you installed previous versions: Delete Gangs.dll form your script folder and install the new GangVehiclesSpawner.dll
1 - Put the file in your scripts folder inside your GTA V main folder.
2 - Using OPEN IV install the rest of the files if you want a better gameplay for this mod
RECOMENDED MODS:
Gameconfig: https://es.gta5-mods.com/misc/gta-5-gameconfig-300-cars
Edit your gameconfig modded file following this for better gang combats:
Search for "CCombatDirector" and change the value to "50" (should be around line 57)
Just below there is "CCombatInfo", change the value to "170"
Just below there is "CCombatSituation", change the value to "60"
A little further down at "CombatMeleeManager_Groups" change the value to "30"
Changelog 2.0
- Fixed erratic driving from peds in vehicles when they are in combat
Changelog 1.9
- Improve combat experience
- Improve IA going back vehicle after combat
- Minor fixes in code
Report for problems or issues if you find something going wrong
Features:
- Spawns gang vehicles with gang members
- Includes multiple gangs (Families, Ballas, Vagos, Aztecas, Salva, Lost MC, Armenians and Weicheng)
- Gang vehicles cruise around all the map
- Gang members can engage in combat with other gangs or the player (Families respect Player)
- Armenians and Aztecas respect each other
- There is a 10% of probality that combat start every second in short range
- After combat, surviving gang members return to their vehicles
- Abandoned vehicles are removed after a set time
- All vehicles, peds and abandoned vehicles despawn when player go too far away
- Gang vehicles have custom colors and modifications
- Gang members are equipped with random weapons and melee weapons
- Adds blips on the map for gang vehicles with custom colors
- Gang members have simple conversations in vehicles
- Gang members look at player and insult him when he is close to the cars
- Gang cars have custom radios on
- All gang members in vehicles can give you from 1 to 500 money
- Optimized to maintain game performance
This mod aims to add more gang presence and activity to the game world, creating opportunities for random encounters and conflicts with gang members.
REQUIREMENTS
Script Hook V
Script Hook V .Net
HOW TO INSTALL:
Very important if you installed previous versions: Delete Gangs.dll form your script folder and install the new GangVehiclesSpawner.dll
1 - Put the file in your scripts folder inside your GTA V main folder.
2 - Using OPEN IV install the rest of the files if you want a better gameplay for this mod
RECOMENDED MODS:
Gameconfig: https://es.gta5-mods.com/misc/gta-5-gameconfig-300-cars
Edit your gameconfig modded file following this for better gang combats:
Search for "CCombatDirector" and change the value to "50" (should be around line 57)
Just below there is "CCombatInfo", change the value to "170"
Just below there is "CCombatSituation", change the value to "60"
A little further down at "CombatMeleeManager_Groups" change the value to "30"
Changelog 2.0
- Fixed erratic driving from peds in vehicles when they are in combat
Changelog 1.9
- Improve combat experience
- Improve IA going back vehicle after combat
- Minor fixes in code
Report for problems or issues if you find something going wrong
Først Lastet opp: 3 dager siden
Sist Oppdatert: 1 dag siden
Last Downloaded: 7 minutter siden
@Mvxguel I understand that someone of you prefer other colors, for now im trying to complete the script with all the things it need for a great gameplay. I will try give you the .ini as soon as i can.
@Daddynnoob I know all the gangs that exist. I wanted to ask which gangs exactly you are referring to. The problem with the rest of the gangs is that they are not implemented in the game to act as real gangs, rather they are minor groups with an identity. Actually the only gang that makes sense to add to the script is Hillbilly because it is implemented in the game as a gang. The rest of the groups do not have definitions that can be used in the script. I could not define the hate relationships between them since all of them are identified as normal civilians. And the problem is that the peds.ymt file where each ped is defined is impossible to modify, every time you try to modify this file GTA V closes, and so far there is no solution for it.
@GTA Beto If I have completely changed vehiclemodelsets.meta and popgroups.ymt and these files contain only added vehicles (I have 850+ added), will gangs spawn on added cars from vehiclemodelsets.meta?
@GTA Beto hell yeah bro
@Reactors I will make a .ini file in future versions so you can put the cars that you want for the gangs. But im not sure if moded cars will work correctly, you have to confirm then. For now they spawn in a lot of vehicles but only from the game and dlcs
@GTA Beto The thing is that in the file vehiclemodelsets.meta I added different cars to the gangs and added tuning. Accordingly, the gangs have added cars with tuning in the game. If you make an option in the ini file so that you can enable support for vehiclemodelsets.meta, then I think it will be super!
@Reactors I'm curious... Are the cars you're using spawning in-game? Or are you using them with another mod? I'm not sure if what you're asking will be possible, but I'll look into it, I'm a bit of a novice at writing code. Also with the .ini file you should be able to put whatever vehicles you want, you'll have to check if non-game vehicles can be read by the script.
Recommendation: if you were to make some new variations of the in-game Armenian peds, the same way you did for the Ballas/Families/Vagos, that would be unreal! Just a suggestion!
Great stuff!
@GTA Beto Yes, the cars that I added spawn in the game with tuning and without tuning. Look at the structure of the vehiclemodelsets.meta file, sections LOWRIDERS_MODDED_BALLAS, LOWRIDERS_MODDED_FAMILY, LOWRIDERS_MODDED_VAGOS, by default there are vanilla cars with tuning, but you can add other cars, look at the tuning of the added car in the game using the trainer and add tuning to vehiclemodelsets.meta. Also in vehiclemodelsets.meta there are other sections BIKER_GANG, CARS_GANG, where you can also add a car and tuning, or without tuning (tuning is optional - in any section). That is, if you enable support for the vehiclemodelsets.meta file, or individual sections, then you will not need to add tuning settings to the .ini file
@GTA Beto There is a bug where I steal a gang car and then the game takes control of the car. I can’t get out of the car, if I do, it makes me get back in and auto drive again. And there’s no way to stop it.
@GTA Beto I see. Maybe you can use the hillbilly for Blaine County
When you make the ini file. can you make it so you can adjust the chances of certain gangs spawning? every gang just shows up when there's a shootout and it's a bit annoying, If i can lessen the chance of certain gangs spawning in that would be nice. Besides that, great mod.
@Starfox1993 That was supposed to be working already but I must have messed up the logic somewhere, I'll look into it, thanks for letting me know!
@Daddynnoob Yes, I will add Hillbilly in future versions, I like that band and it will add more content to the mod. I will look into the possibility of adding more members or another band if possible.
@basedpxp Yes, I am aware of this problem. It has been fixed in the new version. I have not reduced the number of gangs that can appear, but I have managed to prevent all of them from coming into combat. Now you can fight a gang and only if another gang passes too close to the combat will it join the combat.
@basedpxp When I refer to the new version, I mean the version I'm working on and will try to upload today if I have time. It will bring improvements and fixes.
@Reactors Yes, I understand what you're saying. But your vehicles are spawning in scenarios predefined by the map, right? In my mod Better gang activity I did exactly that. What you want to propose I don't think is possible, as far as I know you can't call the game files in the script, rather you can simulate something similar. The file you mention actually defines vehicle models for scenarios already established on the map and that happen as the player approaches them. I'm making the vehicles appear in traffic with this mod. Therefore you have to define which cars should appear and what colors the vehicles should have. In the .ini you can define which cars you want and their colors, the extras are random.
@GTA Beto In any case, the ability to link an added car to a gang is already great! I would not want vanilla cars to appear in a game in which 850+ vehicles have been added, in which popgroups.ymt has been edited and many new groups have been added to popgroups, which have been added to popcycle.dat for more traffic variety and with an edited vehiclemodelsets.meta.
@GTA Beto You’re welcome