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@FlareXll ok, so i'll figure out on my own how to edit multiple peds
@FlareXll "for editing your addon ped" so i can only edit one ped? Also i know what i'm doing when editing editing a ped, i was asking about editing more than one ped.
@FlareXll so how does the pedsvar.xml work? Does more info get written to that file as we add peds or does the info within that file affect all peds added? I ask because i would like to assign different fighting styles from @WolfFire23309 sleeping dogs mod to each ped.
@JustDancePC mod works perfectly. Is there any chance we could get just the jobs and delivery missions without the weapon stuff?
If this livery is a representation of my mother-in law then it should be in the player category.
I forgot, nude ones need to be set to false in cloth data for nudes and set to true for clothing.
@iammistahwolf if you know how to use ymt editor (found on this site) then you can get the uppr's working right. In the female .ymt that comes with this mod you will see that the propmask number is 81 and the cloth data is true. I change the propmask to 17 (don't know if this matters) and i change cloth data to false (this DOES matter). The blue nips are gone. With the lowr's in the ymt are a different situation though. The propmask number is set to 17 which should change the texID value (found on the left side of the editor after you click view textures) to .whi but it doesn't, it will still say .uni. i then just click the arrow down in the propmask box then click it up to bring it to 17 again so that the texID then changes to .whi. I hope this helps, I suck at explaining things lol.
@Acknod if that's what is happening, that's messed up!
I had to do it this way for this authors female grandmaster outfit also.
@vmpkilla yes it worked. On a side note though, i still have it in the mp security dlc pack that the author posted in the instructions because i haven't gotten around to putting the vanilla files back so i don't know if that has an effect or not