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@RYAN I'd suggest the rain emitter ground xmls from NVR then, those don't really show
You want donations for porting Geralt's hair from The Witcher 2? What the hell.
Would it be much trouble to edit this so that instead of switching back to default movement style, before changing to crouched stance it takes note of what movement style the player currently has activated, so that then they'd stand up to their previous walk style? Otherwise it keeps resetting to default movement style. It seems like it would be rather straightforward to do but I don't know how to edit the dll
Friendly suggestion: Making it so that something more than just Y or E is necessary to collect dirty water. Reason is, if there's a vehicle in some shallow puddle, you can't enter it, unless you're lucky enough that pressing the key from outside of the water would make the character reach for that vehicle and not another one that's in the way for example. Maybe some combination of keys or holding one key down to collect water instead of entering vehicle.
@TheEagles1977
Yeah like you say, it'd be nice if the game had some timeout mechanic for friendly survivor spawns and maybe also allowed 1-3 simultaneous spawn locations that would only be marked but then the peds would spawn once the player entered range or something, to keep performance okay.
@Dermillhouse well, if you understand that that value can't go beyond 1 or below 0 do you really need a computer to test 0.53 in order to update the mod? Just asking
is there a version of beta4 where healing yourself doesn't require money? Because I play with MP models and they can't use cash, and since I have so much money in the game it's a pointless mechanic, it means nothing to me to lose 15 dollars or keep them when I have almost a billion. But this makes it so that I have to open up a trainer to heal myself instead since I can't buy bandages...
Hey, this is one of my favorite mods. However, the PCJ 600 doesn't work with this. It's my favorite bike. I found the problem for if anyone wants to use this mod and that bike. The <fDriveBiasFront value="053" /> is too high.
Looking at other vehicles it's always some value between 0 and 1, so this is 100x higher than it should be. I'm not sure how having a ridiculously high front wheel bias makes the bike plain not go forward whatsoever but adding a decimal to make it 0.53 fixes the issue and the bike handles like heaven.
I'm also leaving this comment here for if the file's creator would like to fix it and reupload. It's easy to modify but yeah.