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    @MoravianLion I appreciate the civil discourse, but respectfully, I disagree with your ideology. There will always be good and bad modders, but I think even bad modders still add content and don’t devalue the work of good modders simply because the works of good modders are still recognizably better. I think the more people creating content the better, especially if the content is open and free for other people to use.
    I don’t rate mods, but if I did, I’d agree with you. My mods aren’t good quality, but I have taken other people’s mods and improved it for personal use. I encourage other people to do the same. With my mods, you don’t even have to give me credit if you improve it and upload a new version yourself. All that aside, I did ask a few people whether or not I should upload low quality mods, and the people I talked to said I should still do it. I can’t please everyone so ultimately I just do whatever I think is best.

    14 hours ago
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    @MoravianLion I make these cars for myself, and I upload them here as a bonus. I couldn’t care less about downloads or rating. Nothing is gonna change. If you want a better version, do it yourself. The alternative is that I don’t upload it at all.

    15 hours ago
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    @freeze my goal is to get as many cars made as possible sacrificing quality for quantity just so others and I can have the option to have the car in the game. That’s also why I leave my models unlocked. This way, people can take the models they like and improve it themselves. Once I run out of cars to add, I’ll improve the existing ones, but who knows how long that’s gonna take.

    16 hours ago
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    @ImNotMental normally despawning cars isn’t useful, but due to the limitation of the gta 5 engine, wouldn’t being able to despawn and spawn different sets of cars add to the functionality of this mod? That way people don’t have to worry about whether or not they use cars without lods.

    16 hours ago
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    @L0st S0u1 U1tRa I don't have the skills and knowledge to do so, but if you or someone else does, you're free to use this model as a starting point. The model is unlocked so you can import it into zmodeler no problem.

    1 dag siden
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    @ImNotMental I know about lods, but I’m talking about a work around in spite of having mods without lods by saving and loading the vehicles folder. This way people can despawn cars in one part of the map, and spawn a new set of cars in a different part of the map.

    1 dag siden
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    ok, I tested it out. while in game I put all the cars in the "vehicles" folder into a different folder and entered "reload persistence" in the cheat menu. Then, I pasted in a different set of cars into the "vehicles" folder and entered "reload persistence" again, and the new set of cars spawned. Is it possible to write a script to automate this process using hotkeys for saving and loading in game? This might help people get around the missing textures problem.

    1 dag siden
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    @ImNotMentaL is there a way to save and load sets of cars to get around the 30 saved cars limit? For example, could I save a set of 30 cars at one part of the map, and move over to another part of the map and despawn the original 30 and load a different set of 30 cars?

    1 dag siden
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    @lassanmama69 if you have simple trainer you can do: vehicle options > vehicle color menu > change primary and secondary colors

    3 dager siden
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    @jcree6942 there's one that exists on the libertycity website already.

    6 dager siden