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    @HKH191
    Does "stolen" disappear when I close/restart game?
    If so, I would love to have .ini/toggle option(someone might not) or version where it is persistent thru game restart.
    Thank you.

    2 dager siden
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    loginos » RP

    @harshil Since I found lot of fun to play "urban survive" trashy junky mp_female characters I would love if you could include crappy jobs like stripper, street hooker, cleaner, picking thru trash etc.

    28. april 2022
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    @lucasvinbr
    I Have some ideas to expand this mod.

    Add new option: "Aggressive Vs Police Only" to <gangMemberAggressiveness></gangMemberAggressiveness>

    Add settings from ModOptions.xml to GangData.xml so you can have even more options with each gang:
    <gangMemberAggressiveness></gangMemberAggressiveness>
    - so some gangs can be defensive, others aggressive...

    <ignoreTurfOwnershipWhenAmbientSpawning></ignoreTurfOwnershipWhenAmbientSpawning>
    - So we can have some psychos or zombie "gangs" just ambient spawn and attack anybody anywhere

    Add settings from ModOptions.xml to Turfzonedata.xml:
    <baseRewardPerZoneOwned></baseRewardPerZoneOwned>
    <maxRewardPerZoneOwned></maxRewardPerZoneOwned>
    - For example city center zone should be able to give more profit than some ruins in middle of desert.

    <minWantedFactorWhenInGangTurf></minWantedFactorWhenInGangTurf>
    <maxWantedLevelInMaxedGangTurf></maxWantedLevelInMaxedGangTurf>
    - Cops won't care much about some fight in gang owned zone far away from population. But in city center you can expect large police force and swat to come in at any shooting.

    <preventAIExpansion></preventAIExpansion>
    - Some gangs will want to expand, some not. For example government type "gangs" who will ambient spawn and defend some zone but won't go for expansion.

    <spawnedMembersBeforeAmbientGenStops></spawnedMembersBeforeAmbientGenStops>
    - city areas should be able to hold more people than some remote lonely house.

    <msBaseIntervalBetweenAmbientSpawns></msBaseIntervalBetweenAmbientSpawns>
    - Some zones can have slow re/spawn of members, others very fast.

    21. mars 2022
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    @lucasvinbr
    "the spawn you got, was it during a war?"
    There was no gang war happening at location and anywhere nearby.

    "If you call a backup vehicle..."
    Gives me "too many members or no registered car" message, but if I teleport to vanilla zones it works normally.
    Calling Parachuting gang members on Cayo works ok.

    I got another ambient spawn today on Cayo but on ground. And when I came to minimap dot I didn't saw him. Then after minute or so dot disappeared and soon after dot appeared at same place.
    Then I started a war without pre-set spawn points. Random friendly spawn point showed up but there was no one there (reinforcement numbers were dropping down for both sides). Then I stopped the war, added few spawn points, started another war and gang spawned on ground fine.
    I assume spawning happens below terrain and then they die, because if they spawn in air wouldn't ped fell on ground and I would see it when standing next to dot?

    "The zone's boundaries aren't considered for the spawns."
    Is it possible to add toggle option for boundaries to affect ambient spawn limit? I would like to make few very tiny zones where gang spawns on very small area, for example some teenager gang around the mall.

    Thanx for the car link.

    16. mars 2022
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    @lucasvinbr
    Cayo perico SP.
    I have installed Cayo Perico island for single player, enabled online maps and created few gang zones there, but...
    In half an hour I had only 1 ped spawn and it was in water (I saw him floating dead). Vanilla zones work ok.

    Zone radius [when creating custom zone]
    Do they effect area where gang members will ambient spawn or what?
    I have 1 zone with small radius where gang members spawn far beyond what is shown on map.

    <wanderingDriverDrivingStyle>427</wanderingDriverDrivingStyle>
    <driverWithDestinationDrivingStyle>262702</driverWithDestinationDrivingStyle>
    What precisely those 2 lines and numbers do?

    15. mars 2022
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    @Freedmanhd
    Works great, thanks.
    Can you add "option" for beds that you can sleep on them, like in safehouses?

    9. februar 2022
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    @AmazyCrazy try character swap. Works for most stuff https://www.gta5-mods.com/scripts/character-swap

    8. februar 2022
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    @Dealien
    Tnx
    [also forgot to give you 5stars before]

    25. januar 2022
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    @Dealien
    Can you please add disable/enable option for [status hidden when phone is active]?
    I use mod that hides HUD and Minimap when phone is not active so I can't see my hunger&sleep status now.
    [For immersive gameplay, GPS, map, infos, etc. are in the phone so I must have phone in hand to know them]
    Thank you.

    25. januar 2022
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    @maliksmoove

    This is how CarDealership.ini looks like, is it suppose to be like that?
    [VEHICLESETTINGS]
    SLOT1FULL = False
    SLOT1PRICE = 0
    SLOT2FULL = False
    SLOT1PRICE1 = 0 <<< PRICE1?
    SLOT3FULL = False
    SLOT3PRICE = 0
    SLOT4FULL = False
    SLOT4PRICE = 0
    SLOT5FULL = False
    SLOT5PRICE = 0
    SLOT6FULL = False
    SLOT6PRICE = 0
    SLOT7FULL = False
    SLOT7PRICE = 0
    SLOT2PRICE = 0 <<< shouldn't this be instead of "SLOT1PRICE1" ^^ ?

    24. januar 2022