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@Bjarke
You can always 'unmap' the buttons in the ent-config file to turn off the controller.
@Ygalop
Scripthook needed updated which should be available now. ENT shouldn't need an update as there wasn't anything new added that I could find - it was literally a Battleye update.
@nghmgm
Maybe but with Alex and I doing full time jobs - unfortunately ENT has taken a back seat these days.
@lowproz
That'll be because Alex installed it as a mod. ENT supports custom vehicles so if you install other custom vehicle mods yourself, they should also appear in the menu. There won't be any preview images however.
@petriakosz
Unfortunately it's the memory address it crashed on. It's useless to us as it's only applicable for that moment in time (due to ASLR). Your best approach would be to reset ENT's settings by either modifying the DB file or renaming it as mentioned in the pinned comment above.
@shripad
I'd recommend following the 'reset ENT settings' mentioned in the pin comment.
@Cortez_lacosta
Unfortunately it's English for majority of the menus (as there's no translation support). Weapons and vehicles are localised though as they use R*'s language files.
@Cortez_lacosta
Have you also installed the scripthook? The scripthookV.dll and dinput8.dll needs to be beside the GTA5.exe. The .asi files are installed beside the 2 DLLs.
@AloneDexter02
I mean good for you but I'm just pointing out you can also change the key in the ENT config as you said, I quote:
"who thought it would be a good idea, to bind the native trainer key to the SHVDN one"
so that was my reply. You don't have to stick to the default key. It's F4 because that was the default for AB's native trainer, but that doesn't mean you have to use it like that.
@AloneDexter02
You can also change ENT's open key in the config.
@Cortez_lacosta
Install it like any other ASI mod - put the .asi file in your GTA install folder as well as the folder in the zip.
@AloneDexter02
Are you using any other mods? You can also check the log ENT makes in the Enhanced Native Trainer folder.
@ardipahlawan88
If the crash is still happening after you've reset the DB then it's either a mod conflict or something's broken in your game. There isn't anything left in ENT to cause a crash once you 'factory reset' it.
@GTASUX88
It should as ENT auto-generates the list for you. As long as the DLC is installed, it'll work.
@Franky_47
We can look into it at some point. If they're MK2 then that may be a bit difficult as that functionality is a bit rushed in ENT (that's my bad). Baseball bats should be a bit easier if they use a similar system to the knuckles.