@x3mgamer Have you just retextured LSPD female peds or have you actually worked on the models themselves and fixed hand misalignment, perhaps added new heads too?
@InfamousSabre Yo, how come this script continues to function despite dll being absent in game dict— vanilla FPV controls remain intact (desirable) but still have the ability to enable ‘action mode’ at will?
@GJ19964 Dude, if you had your highfall/superhighfall (vanilla would do) and tazer reactions like Bass Dragon, this would take the cake for me. Gunplay is solid—very well done.
@x3mgamer Have you just retextured LSPD female peds or have you actually worked on the models themselves and fixed hand misalignment, perhaps added new heads too?
@InfamousSabre I know how it sounds but when I remove ini, action mode toggle is gone.
@InfamousSabre Yo, how come this script continues to function despite dll being absent in game dict— vanilla FPV controls remain intact (desirable) but still have the ability to enable ‘action mode’ at will?
A truly expanded and enhanced experience… the game just pops. Glad to see you back, man.
Essential script but sadly conflicts (‘NoPhysicsSleep’ function) with ‘StopThePed’… hopefully you’ll look into this.
@GJ19964 Dude, if you had your highfall/superhighfall (vanilla would do) and tazer reactions like Bass Dragon, this would take the cake for me. Gunplay is solid—very well done.
@Kaai210 Of course, I appreciate that— just the standing around sullies gunplay; I bounce off quick.
With all due respect… falling is pants. I suggest you take a leaf out of Bass Dragon’s book.
Fixed draw distance for car shadows cast by lampposts? I’d love to see randomized walkstyles for NPCs, perhaps a ped injector…
Do consider adding an option to lock input method to avoid camera conflicts between respective modes. Many thanks.