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  • C05609 gtav pfp

    @nj5050 that fixed my issues with the improper spawns - thanks bro
    don't know how or why I put the spaces in there?¿?¿

    For the official record I miss the air traffic, that was cool to see jets just flying around, but this mod has never been better and fighting the authorities around LS has never felt more dynamic - you rule

    1 dag siden
  • C05609 gtav pfp

    @nj5050 here is full .ini settings (minus description paragraphs):

    [JetsWanted]

    models=f16c,f35b1

    number_of_Jets_at_3stars=2
    number_of_Jets_at_4stars=4
    number_of_Jets_at_5stars=6

    aircraftOnly=true
    dogFightEnabled=true
    blip=true
    jetFighterBlipName="ANG Fighter Jet"
    showNotification=true
    respawnTime=190
    spawnDistance=4450
    belowRadar=false
    radarHeight=500
    maxJetSpeed=300

    UI_JetsWanted_DisplayMessage="~g~SA Airforce has scrambled its fighter Jets in & around Los Santos, to intercept ~r~wanted suspect"

    pilotPedName=s_m_y_pilot_01
    coPilotPedName=s_m_y_pilot_01

    ; SA AirForce Unmanned Aerial Vehicle (UAV Drone) Division Wanted Section
    ;
    ;
    [UAVDroneWanted]

    models=mq9,mq25

    number_of_Drones_at_3stars=1
    number_of_Drones_at_4stars=1
    number_of_Drones_at_5stars=2

    aircraftOnly=false
    dogFightEnabled=true
    blip=true
    uavDroneBlipColor=RedLight
    uavDroneBlipName="SA Airforce UAV"
    showNotification=true
    respawnTime=250
    spawnDistance=4450
    belowRadar=false
    radarHeight=7500
    maxDroneSpeed=215

    UI_UAVDroneWanted_DisplayMessage="SA Airforce has deployed ~o~UAV Air Assets ~w~around Los Santos, for ISR against ~r~wanted suspect"

    pilotAiPedName=s_m_m_pilot_02

    ; SA AirForce Strategic Reconnaissance Spy Division Wanted Section
    ;
    ;
    [StrategicSpyPlaneReconnaissance]

    models=ac130j1,titan2

    number_of_SpyPlanes_at_2stars=0
    number_of_SpyPlanes_at_3stars=0
    number_of_SpyPlanes_at_4stars=1
    number_of_SpyPlanes_at_5stars=2

    blip=true
    spyPlaneBlipColor=BlueLight
    reconSpyPlaneBlipName="Military C3 Reconnaissance Plane"
    showNotification=true
    onFootOnly=true
    onFootRunningOnly=false
    onFootCombatOnly=false
    inTheAirOnly=false
    respawnTime=160
    belowRadar=false
    radarHeight=600
    spyPlaneProximityRadius=750

    spawnPlaneDistance=3190
    minPlaneHeight=750
    maxPlaneHeight=1500
    maximumPlaneDistance=3500
    pilotFlyingSpeed=40
    maximumPlaneFlyingSpeed=150

    UI_SpyPlaneReconnaissance_DisplayMessage="~w~SA Airforce ~y~Strategic Reconnaissance Aircraft ~w~Has Been Deployed Throughout the skies of Los Santos - We Now Have Command and Control"

    pilotSpyPedName=s_m_m_pilot_02

    ; SA AirForce Paratroopers Airborne Division Wanted Section
    ;
    ;
    [ParaTroopersWanted]

    plane_models=titan,titan

    number_Planes_at_3stars=0
    number_Planes_at_4stars=0
    number_Planes_at_5stars=0

    blip=true
    paraPlaneBlipColor=Green2
    paraTroopsPlaneBlipName="SA Airforce Paratroops Plane"
    showNotification=true
    onFootOnly=true
    onFootRunningOnly=true
    belowRadar=true
    radarHeight=10

    respawnTime=210
    spawnPlaneDistance=150
    minPlaneHeight=265
    maxPlaneHeight=330
    maximumPlaneDistance=1000
    pilotFlyingSpeed=20
    maximumPlaneFlyingSpeed=85
    paraSoldiersLandingRadius=29

    UI_ParaPlaneWanted_DisplayMessage="~w~Army ~y~Airborne ParaTroopers ~w~Are Now Inbound To Los Santos, In Hunt For ~r~wanted suspect"

    driverPedName=s_m_y_marine_01
    passengerPedName=s_m_y_marine_02
    rightRearPedName=s_m_y_marine_03
    leftRearPedName=s_m_y_marine_03
    extraSeat1PedName=s_m_y_marine_03
    extraSeat2PedName=s_m_y_marine_03
    extraSeat3PedName=s_m_y_marine_03
    extraSeat4PedName=s_m_y_marine_03

    extraSeat2PedWeapon=CombatMG
    extraSeat3PedWeapon=SMG
    extraSeat4PedWeapon=CombatMG
    extraSeat5PedWeapon=MicroSMG
    extraSeat6PedWeapon=CarbineRifle
    extraSeat7PedWeapon=SpecialCarbine
    extraSeat8PedWeapon=SpecialCarbine

    extraSeat2PedParachuteTintColor=Black
    extraSeat3PedParachuteTintColor=Black
    extraSeat4PedParachuteTintColor=Blue
    extraSeat5PedParachuteTintColor=AirFocce
    extraSeat6PedParachuteTintColor=Shadow
    extraSeat7PedParachuteTintColor=SeasideStripes
    extraSeat8PedParachuteTintColor=Rainbow

    planeParaTrooper_ParachuteLandingType=Stumbling

    ; SA AirForce Helicopter Division Wanted Section
    ;
    ;
    [HelisWanted]

    helicopter_models=apache,ah1z

    number_of_Heli_at_3stars=0
    number_of_Heli_at_4stars=2
    number_of_Heli_at_5stars=3

    inHeliOnly=true
    inTheAirOnly=true
    blip=true
    heliBlipName="SA Military Helicopter"
    showNotification=true
    enable_AiPilot_HeliSearchLight=true
    respawnTime=220
    spawnDistance=2350

    UI_Heli_NotificationMessage="~w~SA Army has dispatched its Air Cavalry in & around Los Santos, in pursuit of ~r~wanted suspect"

    driverPedName=s_m_y_pilot_01
    passengerPedName=s_m_y_pilot_01
    rightRearPedName=s_m_y_marine_03
    leftRearPedName=s_m_y_marine_03
    extraSeat1PedName=s_m_y_marine_03
    extraSeat2PedName=s_m_y_marine_03
    extraSeat3PedName=s_m_y_marine_03
    extraSeat4PedName=s_m_y_marine_03

    passengerWeaponHash=HeavySniperMk2
    rightRearWeaponHash=SMG
    leftRearWeaponHash=CombatMG
    extraSeat1WeaponHash=MicroSMG
    extraSeat2WeaponHash=CarbineRifle
    extraSeat3WeaponHash=CarbineRifleMk2
    extraSeat4WeaponHash=SpecialCarbine

    ; SA AirForce Coast Guard Division Wanted Section
    ;
    ;
    [SACGWanted]

    models=jayhawk,sheriffmav

    number_of_CGHelicopters_at_3stars=1
    number_of_CGHelicopters_at_4stars=2
    number_of_CGHelicopters_at_5stars=3

    inBoatOnly=true
    inWaterOnly=true
    blip=true
    cgHeliBlipColor=Orange
    cGHeliBlipName="Coast Guard Heli"
    showNotification=true
    respawnTime=270
    spawnDistance=1350
    enable_AiPilot_HeliSearchLight=true

    UI_CoastGuard_NotificationMessage="~o~San Andreas Coast Guard ~w~has dispatched its Air Emergency Units to the waters of Los Santos, in pursuit of ~r~wanted suspect"

    driverPedName=s_m_m_pilot_02
    passengerPedName=s_m_m_pilot_02
    rightRearPedName=s_m_y_uscg_01
    leftRearPedName=s_m_y_uscg_01
    extraSeat1PedName=s_m_y_uscg_01
    extraSeat2PedName=s_m_y_uscg_01
    extraSeat3PedName=s_m_y_uscg_01
    extraSeat4PedName=s_m_y_uscg_01

    passengerWeaponHash=HeavySniperMk2
    rightRearWeaponHash=CarbineRifle
    leftRearWeaponHash=HeavySniperMk2
    extraSeat1WeaponHash=SMG
    extraSeat2WeaponHash=CombatMG
    extraSeat3WeaponHash=SpecialCarbine
    extraSeat4WeaponHash=MicroSMG

    ; SA AirForce SpaceForce Division Wanted Section
    ;
    ;
    [SpaceForceWanted]

    jetpack_models=thruster,thruster

    number_of_Thrusters_at_3stars=0
    number_of_Thrusters_at_4stars=0
    number_of_Thrusters_at_5stars=0

    inHeliOnly=false
    inTheAirOnly=false
    belowRadar=false
    radarHeight=100
    blip=true
    spaceForceBlipColor=RedDark2
    spaceForceBlipName="SA Airforce Spaceforce Agent"
    showNotification=true
    respawnTime=195
    spawnDistance=180

    UI_SpaceForce_NotificationMessage="~w~SA Airforce ~o~SpaceForce ~w~has dispatched its Air Assets in & around San Andreas, to pursue ~r~wanted suspect"

    driverPedName=s_m_y_marine_01
    driverPilotWeaponHash=CarbineRifle

    Expand to read the full comment
    2 dager siden
  • C05609 gtav pfp

    @nj5050 Thank you for addressing #2

    as for #1 - I have the plane models I want replaced in the .ini - my problem is that somehow the volatol and hydra are still spawning, even though Ive replaced the hydra with the f16/f35 and rthe volatol with the mq9/mq25 in the .ini file.

    sorry for the poor explanation of the problem

    3 dager siden
  • C05609 gtav pfp

    @nj5050 am seeing a problem with this version doing 2 things:
    1. it is not calling the vehicles I have in the config files, it spawns the volatol and the hydra even though they don't exist in the file.

    2. The reconnaissance aircraft just falls out of the sky when it spawns - I see it spawn in world, it just doesnt fly forward - crashes straight down to the ground and explodes.

    love the new categories and thanks for adjusting the star levels!

    3 dager siden
  • C05609 gtav pfp

    @lDracarys_ love and appreciate the updates so far- working perfectly other than the hyper-specific issue described below:

    Only problem I am experiencing comes into play with other mods - when I try to use the airstrike function of DSCADX's warzone mod (as well as a few other small functions like orbital cannon or satellite observation mods) after initiating the strike from the overhead satellite camera view, upon returning to the normal game my character is suspended in mid-air where I prompted the strike, completely invisible, and I am unable to control the character anymore. I have to use a menu to kill myself and then upon respawn at the hospital I am sometimes spawned as a different ped - jimmy or someone.

    Not sure if this is specifically because of these mods function or if perhaps because I am playing on RPH.

    appreciate any help in figuring it out, mod is amazing either way, cheers.

    3 dager siden
  • C05609 gtav pfp

    This mod at version 3.0 has worked for me for a long time now - running on a heavily modified game load
    3.3 crashed with the same line 106 error as @sezario
    really love the idea for spy/recon division - would love to see that feature start at even 1/2 stars wanted (so we see the recon planes show up before having to deal with the armed jets)
    appreciate the continued updates @nj5050

    8. januar 2026
  • C05609 gtav pfp

    1.3 Working perfectly and happy to report that the targeting display works fine on a clean game install - the loss I experienced was caused by other mod conflicts.

    Thank you @ShinyWasabi for reaching out to help me troubleshoot

    5. januar 2026
  • C05609 gtav pfp

    Added you on Disc as well - also uploaded a video here for you to see what i mean - for some reason the targeting overlay doesn't appear

    4. januar 2026
  • C05609 gtav pfp

    I would also request if possible that in future updates you perhaps extend the range of the missiles much further if possible?
    I would like to be able to strike anywhere on the map from Cayo Perico and vice verca.

    1. januar 2026
  • C05609 gtav pfp

    Reporting complete success in legacy (including while using RPH)
    @ShinyWasabi you are absolutely incredible - many thanks to you I am thrilled

    One note I have is that there is no blue display while I pilot the missiles like there is in your demo video or in the real mission - it is just a hazy blank screen - not sure if that is a version bug or just a problem on my end.

    As a note for everyone: You can fire these successfully both from in a vehicle and from underwater....meaning you can now fire cruise missiles from a warship or a submerged submarine just like in real life.

    1. januar 2026