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@Pedpal
Just wanted to give you an update on previous feedback for 5.2 - vehicle spawning bugs are completely resolved - running perfectly smooth and is my favorite game mode to play - hours of fun - so thank you for that man
One new known bug: the backup peds are spawning all fucked up ever since the March 4th update - something with the outfits is jumbled up; body parts are invisible, clothes are weird, whole peds are aliens (noose tru)
Improvement suggestions:
1. Ability to select which weapon is accessible from the trunk - I have popped the carbinemk2 into the armory and prefer to use that, but am forced to carry it constantly as I can only access the mk 1 carbine from the trunk - would love to be able to program this for whatever weapon I want like in a real cruiser (shotgun, rifle, sniper)
2. Ability to input values for the locker room slots (it takes a long time to scroll back if you scroll far forward through any one category on your ped)
3. This is the big one - the mod seems to keep adding thousands of rounds of ammo to my inventory - I am not sure if this is a hardcoded feature of the mod but I would REALLY love to be able to limit the amount of rounds I am carrying to realistic amounts - I set the ammo counts correctly in the armory but during gameplay I somehow end up with >9000
Anyway - thank you again bro - this is the best this game has ever been
Is this just the shirt or the low profile plate carrier as well?
can you make a custom vehicle xml for this mod? I would LOVE to use this on @skylinegtrfreak 's add-on c130 spooky gunship
@a012345 press them both at the same time =)
@pedpal it is the unmarked buffalo by @dzy - weirdly that same author's unmarked scout loads fine
@pedpal - just as an FYI and update to my other post - the audio issue was a conflict with another star response mod - my audio is working now, nothing to do with your code =)
@pedpal first let me say that this mod is incredible - you are incredible for making this - I have been desperate for a fully featured police mod that doesn't require a full overhaul like LSPDFR - I have been playing Dangerous Individuals by @Eddlm and this seems like a great next step for what I like to do.
I have the following for you to help development:
I am running an up-to-date SHVDN nightly and current game build on steam.
Bugs to report:
1. The most notable bug to report in the beta.2 update is that the .dll causes a complete loss of audio to the game - all audio including loading screen videos - removing the .dll from scripts immediately fixes this issue, so it is something in your new code as the original file did not cause this
2. I am also getting a consistent crash when calling for backup - specifically patrol cars - I can usually get air units and riot units to spawn successfully but trying to request regular patrol cars of almost any agency usually kills the whole game immediately.
This also occurs when trying to call in multiple backup units of different types.
3. Also getting a crash when trying to load add-on vehicles in the garage - These are vehicles I regularly use in gameplay so I know they work typically - I have added the vehicles successfully in the .xml file and the names appear as titles in the garage, the game simply crashes when I press select on the vehicle.
Suggestions:
1. Callouts for the current crimes - this would allow us to respond to the crimes in real time which would be pretty cool.
2. Arrest function
3. Crime types selectable via menu/.xml file - I personally would love a situation where I could deselect zombies/ufo/bigfoot callouts and just focus on the more realistic crimes around los santos - but would still love the ability to select these missions if I want as they are fun! =))
This has so much potential and I appreciate you so much for putting in work for a mod of this depth.
Let me know if my logs can help with these errors and I will get them to you.