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    so glad the tuning came out!! great work love it even more

    12. februar 2017
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    why a corvette emblem on a camaro.... i cry

    19. juli 2016
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    this is great!!! Amazing work bro

    9. juni 2016
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    @Guadmaz i deleted map editor and scripthookdotnet and reinstalled, it works thanks

    24. april 2016
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    @Guadmaz i have unless im not finding an up to date version..... ive tried to update it 4 times

    23. april 2016
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    @MYDPstar where i need map editor in my life

    21. april 2016
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    when i try to open the editor in game it doesn't work please help..... Theres my log for scripthookdotnet ^^^^^^

    20. april 2016
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    [00:43:29] [DEBUG] Created script domain 'ScriptDomain_19316336'.
    [00:43:29] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_19316336' ...
    [00:43:29] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
    [00:43:29] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
    [00:43:29] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
    [00:43:29] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [00:43:29] [DEBUG] Starting 4 script(s) ...
    [00:43:29] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_19316336' ...
    [00:43:30] [DEBUG] Started script 'BennysMotorworks.BennysMotorworks'.
    [00:43:30] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_19316336' ...
    [00:43:30] [DEBUG] Started script 'MapEditor.JavascriptHook'.
    [00:43:30] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_19316336' ...
    [00:43:31] [DEBUG] Started script 'MapEditor.MapEditor'.
    [00:43:31] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_19316336' ...
    [00:43:31] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [00:43:31] [ERROR] Caught fatal unhandled exception:
    System.MissingMethodException: Method not found: 'GTA.Native.InputArgument GTA.Native.InputArgument.op_Implicit(Byte)'.
    at MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()

    20. april 2016