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  • Default

    @lucasvinbr Yes,prob its a mod conflict, I will try to figure this out.

    30. juli 2019
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    @lucasvinbr I do have the lastest ones installed, does that cause the file to reset? I can delete the line of the weapon and test

    30. juli 2019
  • Default

    @lucasvinbr Sorry forgot to post, so I just ran it, the mod options ranamed and a new one was created with default options, heres the today's log

    9/07/2019 14:21:48 : loading file ModOptions failed! error: System.InvalidOperationException: Erro no documento XML (352, 1). ---> System.Xml.XmlException: Fim de arquivo inesperado. Os seguintes elementos não estão fechados: buyableWeapons, ModOptions. Linha 352, posição 1.
    em System.Xml.XmlTextReaderImpl.Throw(Exception e)
    em System.Xml.XmlTextReaderImpl.ThrowUnclosedElements()
    em System.Xml.XmlTextReaderImpl.ParseAttributes()
    em System.Xml.XmlTextReaderImpl.ParseElement()
    em System.Xml.XmlTextReaderImpl.ParseElementContent()
    em System.Xml.XmlReader.ReadEndElement()
    em Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderModOptions.Read5_BuyableWeapon(Boolean isNullable, Boolean checkType)
    em Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderModOptions.Read9_ModOptions(Boolean isNullable, Boolean checkType)
    em Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderModOptions.Read10_ModOptions()
    --- Fim do rastreamento de pilha de exceções internas ---
    em System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
    em System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
    em GTA.GangAndTurfMod.PersistenceHandler.LoadFromFile[T](String fileName)
    29/07/2019 14:21:48 : failed to save file: ModOptions! Error: System.InvalidOperationException: Erro ao gerar o documento XML. ---> System.InvalidOperationException: Erro de validação de instância: '1198256469' não é um valor válido para GTA.Native.WeaponHash.
    em Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterModOptions.Write3_WeaponHash(WeaponHash v)
    em Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterModOptions.Write5_BuyableWeapon(String n, String ns, BuyableWeapon o, Boolean isNullable, Boolean needType)
    em Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterModOptions.Write9_ModOptions(String n, String ns, ModOptions o, Boolean isNullable, Boolean needType)
    em Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterModOptions.Write10_ModOptions(Object o)
    --- Fim do rastreamento de pilha de exceções internas ---
    em System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
    em System.Xml.Serialization.XmlSerializer.Serialize(TextWriter textWriter, Object o, XmlSerializerNamespaces namespaces)
    em GTA.GangAndTurfMod.PersistenceHandler.SaveToFile[T](T dataToSave, String fileName, Boolean notifyMsg)

    Expand to read the full comment
    29. juli 2019
  • Default

    I tried changing the desired values before starting the game, still it gets back to the default one, but only for the max health/ armor and basekillvalues ones.

    29. juli 2019
  • Default

    Also in the new version the gangdata xml folder resets every time I play. maybe my configs are f up?

    28. juli 2019
  • Default

    Everytime I Change the setting <baseNumKillsBeforeWarVictory and <extraKillsPerTurfValue> to lower values, it never Works, instead the values get back to the default ones, is there a way to fix this?

    28. juli 2019