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lucasvinbr
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    @EdwinAkrapovic hmmmm... have you tried using Shift+B to select, and then add a ped to your gang?

    9 hours ago
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    @Globaline hmmmm... there's an option that makes the enemy switch spawn points once in a while to prevent this "spawn camping" from happening hahaha.
    Have you made some tweaks to your ModOptions file? If you did something like reducing the wars' scale in general, you probably want to reduce the killsBetweenEnemySpawnReplacement value too, so that every X enemy kills makes them get a new spawn point

    9 hours ago
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    @DarRam hmmm currently this mod does not offer a way to create a zone that is not linked to a "real" zone from the game (you can, actually, but you'll never be able to take it by normal means - it should display its blip, AI gangs should be able to take it, but since you never enter a game zone with the provided name, you never get the option to start a war for it).

    I had this "turf circles" thing partially implemented in the mod once... maybe implementing it for real could make creating zones possible hehe. So it should be possible in the future, not with pretty square zones like GTA San Andreas, but it should work hahaha

    9 hours ago
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    @RandyStackZ hahah in order to remove a ped type from an enemy gang, select the target ped type with shift+B (it's ok to select a dead body) and select the "remove ped type from respective gang" option. If the gang ends up with zero ped types, it will get new ones from the pool (I think there's a "remove from pool" option too, if you never want a gang to use fat ladies haha)

    You can also remove the alien guns for all gangs by removing them from the buyableWeaponList in the ModOptions file (remove the whole <buyableWeapon> entry that contains the target weapon)

    9 hours ago
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    @dustytombradway hey, about the spawn limits and stuff, editing ModOptions.xml should help: https://github.com/lucasvinbr/GTA5GangMod/wiki/ModOptions.xml-entries has some info about some entries that are probably the ones you want to change.

    About losing wars too often when you die as a protagonist... could the gang you were fighting be considered "stronger" than yours? (better weapons, more zones controlled, more upgrades) The mod usually makes it more likely for the "stronger" gang to win this auto-resolution... but something could be wrong

    9 hours ago
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    @cakraSayakaV oh man, I haven't had much success with .asi files either hahahaha. I'm afraid I can't help you much with that... but there's an SDK to download in http://www.dev-c.com/gtav/scripthookv , which could have some good info, I think, since it also has an example mod.
    About visual studio, it's just a matter of learning what to click and the names of stuff hahahah. If you know what you want to do, you'll probably get the answer if you google it... but right-clicking stuff also seems to help sometimes hahaha

    10 hours ago
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    @extensity hmmm the armor actually works as the member's health hahahah. It's made that way to avoid getting to the wasted screen and stuck in the loading screen if you die... but it wasn't meant to be so tough, I think: their armor in mind control should be their previous health + armor combined. I've got to look into it to see if that's what's really happening

    28. august 2019
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    @evoljellyfish you can use CTRL+N to toggle display of all zone blips

    28. august 2019
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    @extensity hmmmm having an option for not ending the war sounds great!
    About the mind control, what kind of odd stuff happens when you use it?

    26. august 2019
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    @Chief wiggums if you use this mod's "mind control" feature, you can play as a member of your gang and the last protagonist's money will be used normally (but that should work only for this mod; you won't be able to buy things in 24-7, for example)

    22. august 2019