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lucasvinbr
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    @Cerf_ck hey, the GangAndTurfMod.log file could have some info on why those files are being reset

    8 dager siden
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    @foolycoolee do the members show up if you start a war? If not, could you please check your scripthookvdotnet.log for errors?

    6. oktober 2021
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    @iyhatori about the GTA5 gang npcs, if you mean the original ones from the gang, this mod doesn't affect their spawn, so you'll have to edit game files or find some other mod that disables them. About preferredWeaponHashes, try purchasing a weapon using the ingame menu and then look at the GangData.xml file to see how it's structured (ownedWeaponHashes and preferredWeaponHashes are set up in the same way)

    6. oktober 2021
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    @nucl3arpanda the entry "maxCoexistingGangs" in the ModOptions.xml file affects the number of gangs that can be generated by the mod. About giving gangs specific zones, you can edit the TurfZoneData.xml file, writing the exact names of the gangs in the "ownerGangName" field of the zones. It's definitely a good idea to make a backup of the xml files, though hehe

    6. oktober 2021
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    @N7SKYLAR hey, so, I believe that's a problem with the addon ped's configuration (it must have LODs configured for larger distances, or else a flickering default model will be used, I think)

    29. september 2021
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    @redux001 I believe the easiest option is to copy an existing one, so wait for one to be generated, and then open GangData.xml, copy the whole <Gang> block of the target enemy gang and edit it (you've got to reload the mod for changes in that file to take effect. It's better to abort the mod before doing this, to prevent the file from being overwritten , destroying your work)

    18. september 2021
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    @Charging License you can tweak the maxTurfValue entry in ModOptions.xml to set the max turf level

    18. september 2021
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    @GH00ST_SL4YER hahahaha not really, but once in a while I upload testing versions in the discord group

    18. september 2021
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    @Kiwiki most of the time, that's a NativeUI issue, so make sure it's up to date hehe. If you're sure, We'll need more info about the error (you can find the info in your scripthookvdotnet.log)

    18. september 2021
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    @KingAlleybbk @Guc10 have you tried CTRL+N?

    18. september 2021