@BjornJernside you have to edit the modOptions.xml file for that: msTimeBetweenTurfRewards, baseRewardPerZoneOwned, maxRewardPerZoneOwned and rewardMultiplierPerZone are entries that affect the money you get from turfs.
More info here, in the "gang money" section: https://github.com/lucasvinbr/GTA5GangMod/wiki/ModOptions.xml-entries
@burrow900 hi, I don't think that relationships menu was from this mod. About the configs, I'm looking into exposing the configs ingame to make editing the options easier; hopefully that should help fine tuning things hehe
@EnenraX hmmm you mean the mod overwrites your changes whenever you do it, right? You have to stop the mod, make the change, save it and then reload the mod. With scripthookvdotnet, you can abort scripts by entering "AbortAll()" without the quotes in the F4 console. You can then reload by entering "Reload()"
@02larios make sure the requirements are set up correctly; this is usually a NativeUI issue. If you're sure things are set up correctly, please check your scripthookvdotnet.log
@airflow 1. yeah, currently there's no way to automatically disable spawning during shootouts
2. reducing the frequency of gang AI updates should be enough to make wars happen less often. The value you should edit in ModOptions.xml is ticksBetweenGangAIUpdates
@squidninja hahaha yeah, editing the options is a big pain point right now... I hope to address that in the future
@BjornJernside you have to edit the modOptions.xml file for that: msTimeBetweenTurfRewards, baseRewardPerZoneOwned, maxRewardPerZoneOwned and rewardMultiplierPerZone are entries that affect the money you get from turfs.
More info here, in the "gang money" section: https://github.com/lucasvinbr/GTA5GangMod/wiki/ModOptions.xml-entries
@scarredface1017 @TheArtificialPasture @klvdl_ hahahhaha thanks everyone
@squidninja Not that I know of
@burrow900 hi, I don't think that relationships menu was from this mod. About the configs, I'm looking into exposing the configs ingame to make editing the options easier; hopefully that should help fine tuning things hehe
@EnenraX hmmm you mean the mod overwrites your changes whenever you do it, right? You have to stop the mod, make the change, save it and then reload the mod. With scripthookvdotnet, you can abort scripts by entering "AbortAll()" without the quotes in the F4 console. You can then reload by entering "Reload()"
@Alexandr_Katleta it's in modOptions.xml: it's baseCostToTakeTurf
@EnenraX here: https://wiki.rage.mp/index.php?title=Blip::color
@02larios make sure the requirements are set up correctly; this is usually a NativeUI issue. If you're sure things are set up correctly, please check your scripthookvdotnet.log
@airflow 1. yeah, currently there's no way to automatically disable spawning during shootouts
2. reducing the frequency of gang AI updates should be enough to make wars happen less often. The value you should edit in ModOptions.xml is ticksBetweenGangAIUpdates