@AmerykTV still works fine to me, just use the latest gameconfig. The mod is due an update as some things have stopped working (some customisation and light id conflicts) but other than that, it works perfectly fine.
@SomewhatFantasticFox if you're referring to the sound it has in the AWC, it's a siren from Driver: Parallel Lines. Never worked out what the real life model is but it's such a cool siren. I never got round to using it though as I wanted to port over the engine sounds for that car too.
maybe pay attention to the decal placement a bit more because the number decal under the yellow POLICE text on both front doors is awkwardly wrapped around the crease near the sills. Painful to look at.
@Jaayywaavyy@MSX98FMDnB easiest way would be just to delete the game.dat files within the dlcpack, or remove them from the enabled files in content.xml.
Thank you everybody for the tremendous amount of patience on this one. And thank you to everybody who supported & tested on Patreon!
Now for the back story... I & Compeast started on this mod way back in March last year, and the model was basically finished by August/September. But due to real world commitments, complete lack of freetime due to career/life shift, and faded interest in modding in general, the model has basically been sat unused since then. There are more variants currently in progress which I was originally planning on releasing as a pack of 3, but I felt it wouldn't be fair to hold off any longer, so they'll be coming later.
It's unlikely I'll have enough time for the majority of this year (until at least late summer/autumn) to continue working on, or start new mods, however I will try my best to continue on the models I had planned for the Master B8 series and release them when they are ready. In the mean time, however, enjoy these two models as a *lot* of time and patience have been put into them, and I'm so happy & proud to have worked with Compeast on this, as his original concept, design and model, the Master impressed me from the very beginning of its creation.
Cool, but does this address:
- the fucked normals on literally all of these cars? We recently had a pack of day1 vehicles, which includes a few emergency versions, with polished weighted normals so it feels a bit counterproductive to have this conflict with that.
- the police3 physics? seems to be a combination of really bad COM in handling and inertia vectors in the collision model.
I'm also a tad confused as to why the side skirts of the Granger were removed, considering peds stand on them on all 4 variants of the emergency Grangers.
Nicer in-game comparison pics would be nice compared to oofy OIV comparisons which don't really sell the mod very well; can barely tell the difference between the Police Cruiser comparisons, getting closeups in game would be nice.
@AmerykTV still works fine to me, just use the latest gameconfig. The mod is due an update as some things have stopped working (some customisation and light id conflicts) but other than that, it works perfectly fine.
@SomewhatFantasticFox if you're referring to the sound it has in the AWC, it's a siren from Driver: Parallel Lines. Never worked out what the real life model is but it's such a cool siren. I never got round to using it though as I wanted to port over the engine sounds for that car too.
Fuckk dude, you really need to get somebody to get some nicer snaps of these rides because the edits are incredible!
FINALLY, giving the Raiden some Tesla love
maybe pay attention to the decal placement a bit more because the number decal under the yellow POLICE text on both front doors is awkwardly wrapped around the crease near the sills. Painful to look at.
@Jaayywaavyy not possible due to the layout it uses, among other things
@MaxLuk no idea what happened, no new update (yet). thanks tho :)
@Jaayywaavyy @MSX98FMDnB easiest way would be just to delete the game.dat files within the dlcpack, or remove them from the enabled files in content.xml.
Thank you everybody for the tremendous amount of patience on this one. And thank you to everybody who supported & tested on Patreon!
Now for the back story... I & Compeast started on this mod way back in March last year, and the model was basically finished by August/September. But due to real world commitments, complete lack of freetime due to career/life shift, and faded interest in modding in general, the model has basically been sat unused since then. There are more variants currently in progress which I was originally planning on releasing as a pack of 3, but I felt it wouldn't be fair to hold off any longer, so they'll be coming later.
It's unlikely I'll have enough time for the majority of this year (until at least late summer/autumn) to continue working on, or start new mods, however I will try my best to continue on the models I had planned for the Master B8 series and release them when they are ready. In the mean time, however, enjoy these two models as a *lot* of time and patience have been put into them, and I'm so happy & proud to have worked with Compeast on this, as his original concept, design and model, the Master impressed me from the very beginning of its creation.
Thank you all again, and see you soon.
Cool, but does this address:
- the fucked normals on literally all of these cars? We recently had a pack of day1 vehicles, which includes a few emergency versions, with polished weighted normals so it feels a bit counterproductive to have this conflict with that.
- the police3 physics? seems to be a combination of really bad COM in handling and inertia vectors in the collision model.
I'm also a tad confused as to why the side skirts of the Granger were removed, considering peds stand on them on all 4 variants of the emergency Grangers.
Nicer in-game comparison pics would be nice compared to oofy OIV comparisons which don't really sell the mod very well; can barely tell the difference between the Police Cruiser comparisons, getting closeups in game would be nice.