Advanced Timecycle Editor 2.0
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14
145
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Advanced Timecycle Editor for GTA 5 Enhanced
This is an in-game visual editor that lets you tweak timecycle .xml files and visualsettings.dat while the game is running.
What it can do
Timecycles:
Visualsettings:
How to Setup
IMPORTANT: This tool is strictly for Single Player use only. Do NOT use it in GTA Online under any circumstances, or you will risk an account ban.
Drop the .asi into your GTA 5 Enhanced main directory.
Press F9 in-game to open the menu.
On its first start, the tool creates an ATE folder inside your Windows Documents directory. Inside this folder, you will find the ATE.ini config file, an Imports folder, and an Exports folder. These paths can be changed later in the settings, but do not choose a folder inside the main GTA 5 Enhanced game directory.
Drop the xmls or visualsettings.dat you want to edit into that Imports folder. You can add files to the Imports folder while the tool is running.
Load them in-game, do your tweaks, and export them. Changed parameters are highlighted in orange and marked with a small star.
You'll find your finished files in the Exports folder.
Right now, there is no automatic region detection. Recommendation: Use the tool to teleport to URBAN or GLOBAL first, just to be sure your location matches the editor.
Requirements
Compatibility
This build was made and tested specifically for GTA 5 Enhanced version 1.0.1013.34.
Because this tool relies on heavy live memory hooking, a Rockstar update will likely break some runtime features. If that happens, I'll look into it and push an update.
Future Updates
This first release focuses on base timecycles and visualsettings.dat. Other categories are already working internally but need more testing before I unleash them:
Those parts are not in the first release because I want them properly tested before shipping them, and right now I am the only tester.
Development & Bugs
Built using Dear ImGui, MinHook, and ScriptHookV by Alexander Blade.
Building this required a ton of Ghidra and IDA analysis, CE tests, memory debugging, and failing a lot.
Bugs are possible! If something loads wrong, exports wrong, causes huge FPS drops, or behaves strangely, let me know what file you used, what you changed, and what happened.
If you want to be sure, compare the imported file with the exported file using WinMerge.
A Legacy version might come later if porting doesn't take up too much time.
Redistribution of this tool is not allowed without my permission.
Changelog 2.0
Added Timecycle Mods Editor
Improved startup stability:
ATE no longer hooks into DX12 the second you launch the game. It now stays completely passive in the background until you actually open the menu with F9.
This stops the tool from messing with the swapchain while GTA Enhanced is still figuring out its resolution, HDR, or window states. This prevents those annoying black screens and ERR-GFX-STATE crashes on startup.
Still getting crashes from the old version?
If you used the previous version and the game still crashes on startup, the old crashes likely corrupted your game settings or shader cache. Try these two quick steps:
Warning: only mess with Timecycle Mods if you know what you're doing. These files control interiors, special FX, cameras, and missions. A tiny tweak can completely blow out the visuals.
Timecycle Mods Support:
You can tweak a modifier, check before and after, and export the .xml.
Quick tip for switching modifiers: Always toggle the new one on before tweaking it. The tool only previews one modifier at a time to keep your visuals from getting mixed up. Your previous edits stay safe in the background until you export.
Live Preview vs. Export:
The live preview forces the modifier to show up around you, so it might look broader than the actual game result (GTA normally blends these dynamically via rooms or scripts). Your exported .xml still only changes the exact modifier you picked.
Apply live may scan for a while. Please wait during the scan.
Custom timecycle mods:
Custom timecycle mods.xml files can be loaded, edited and exported, but full live support for custom layouts is still limited in this version. Custom live support is planned for a future update.
Teleport Support:
Teleporting for Timecycle Mods is planned for a future update. I already tested it internally, but I am holding off until the locations are rock-solid so you don't spawn falling through the map into broken or unsafe spots.
Visualsettings Notes:
This is an in-game visual editor that lets you tweak timecycle .xml files and visualsettings.dat while the game is running.
What it can do
Timecycles:
- live-edit Global and Urban regions separately (copy edits between them)
- tweak values for different hours of the day
- compare changes live (before and after)
- export clean xmls: keeps original structure and unknown extra values intact (custom files and hidden parameters pass through safely, they just won't be editable)
Visualsettings:
- live-edit visual parameters
- compare changes live (before and after)
- preserve original order and unsupported extra entries (hidden custom parameters are safely preserved but remain uneditable)
How to Setup
IMPORTANT: This tool is strictly for Single Player use only. Do NOT use it in GTA Online under any circumstances, or you will risk an account ban.
Drop the .asi into your GTA 5 Enhanced main directory.
Press F9 in-game to open the menu.
On its first start, the tool creates an ATE folder inside your Windows Documents directory. Inside this folder, you will find the ATE.ini config file, an Imports folder, and an Exports folder. These paths can be changed later in the settings, but do not choose a folder inside the main GTA 5 Enhanced game directory.
Drop the xmls or visualsettings.dat you want to edit into that Imports folder. You can add files to the Imports folder while the tool is running.
Load them in-game, do your tweaks, and export them. Changed parameters are highlighted in orange and marked with a small star.
You'll find your finished files in the Exports folder.
Right now, there is no automatic region detection. Recommendation: Use the tool to teleport to URBAN or GLOBAL first, just to be sure your location matches the editor.
Requirements
- GTA 5 Enhanced
- ScriptHookV by Alexander Blade
Compatibility
This build was made and tested specifically for GTA 5 Enhanced version 1.0.1013.34.
Because this tool relies on heavy live memory hooking, a Rockstar update will likely break some runtime features. If that happens, I'll look into it and push an update.
Future Updates
This first release focuses on base timecycles and visualsettings.dat. Other categories are already working internally but need more testing before I unleash them:
- the 4 timecycle mods files
- watertune
- vfxlightningsettings
- carcols for siren light settings
- additional weather files
- more GTA visual files if they can be edited safely in real time
Those parts are not in the first release because I want them properly tested before shipping them, and right now I am the only tester.
Development & Bugs
Built using Dear ImGui, MinHook, and ScriptHookV by Alexander Blade.
Building this required a ton of Ghidra and IDA analysis, CE tests, memory debugging, and failing a lot.
Bugs are possible! If something loads wrong, exports wrong, causes huge FPS drops, or behaves strangely, let me know what file you used, what you changed, and what happened.
If you want to be sure, compare the imported file with the exported file using WinMerge.
A Legacy version might come later if porting doesn't take up too much time.
Redistribution of this tool is not allowed without my permission.
Changelog 2.0
Added Timecycle Mods Editor
Improved startup stability:
ATE no longer hooks into DX12 the second you launch the game. It now stays completely passive in the background until you actually open the menu with F9.
This stops the tool from messing with the swapchain while GTA Enhanced is still figuring out its resolution, HDR, or window states. This prevents those annoying black screens and ERR-GFX-STATE crashes on startup.
Still getting crashes from the old version?
If you used the previous version and the game still crashes on startup, the old crashes likely corrupted your game settings or shader cache. Try these two quick steps:
- Delete the settings.xml
- Clear your DirectX Shader Cache (Search for "Disk Cleanup" in your Windows search bar, check the "DirectX Shader Cache" box, and hit OK).
Warning: only mess with Timecycle Mods if you know what you're doing. These files control interiors, special FX, cameras, and missions. A tiny tweak can completely blow out the visuals.
Timecycle Mods Support:
You can tweak a modifier, check before and after, and export the .xml.
Quick tip for switching modifiers: Always toggle the new one on before tweaking it. The tool only previews one modifier at a time to keep your visuals from getting mixed up. Your previous edits stay safe in the background until you export.
Live Preview vs. Export:
The live preview forces the modifier to show up around you, so it might look broader than the actual game result (GTA normally blends these dynamically via rooms or scripts). Your exported .xml still only changes the exact modifier you picked.
Apply live may scan for a while. Please wait during the scan.
Custom timecycle mods:
Custom timecycle mods.xml files can be loaded, edited and exported, but full live support for custom layouts is still limited in this version. Custom live support is planned for a future update.
Teleport Support:
Teleporting for Timecycle Mods is planned for a future update. I already tested it internally, but I am holding off until the locations are rock-solid so you don't spawn falling through the map into broken or unsafe spots.
Visualsettings Notes:
- I kept a few entries out for now (Ausgeschlossen). Some use shared memory addresses or packed data, making live edits unpredictable. I'll bring them back once they're solid.
- Getting an ImGui warning on some DOF values? Ignore it. Rockstar left duplicates in the vanilla file, so the tool is working fine.
- Some effects are heavily tied to the current game state. For example, if you edit vehicle headlight values during daylight, the game might actually turn the headlights off completely.
GTA dynamically controls these lights based on time of day, weather, or vehicle state. So if an effect suddenly disappears while you are tweaking it, the parameter isn't broken – the game engine is just overriding it at that moment.
Først Lastet opp: 2 dager siden
Sist Oppdatert: 2 hours ago
Last Downloaded: 2 hours ago
9 Kommentarer
Advanced Timecycle Editor for GTA 5 Enhanced
This is an in-game visual editor that lets you tweak timecycle .xml files and visualsettings.dat while the game is running.
What it can do
Timecycles:
Visualsettings:
How to Setup
IMPORTANT: This tool is strictly for Single Player use only. Do NOT use it in GTA Online under any circumstances, or you will risk an account ban.
Drop the .asi into your GTA 5 Enhanced main directory.
Press F9 in-game to open the menu.
On its first start, the tool creates an ATE folder inside your Windows Documents directory. Inside this folder, you will find the ATE.ini config file, an Imports folder, and an Exports folder. These paths can be changed later in the settings, but do not choose a folder inside the main GTA 5 Enhanced game directory.
Drop the xmls or visualsettings.dat you want to edit into that Imports folder. You can add files to the Imports folder while the tool is running.
Load them in-game, do your tweaks, and export them. Changed parameters are highlighted in orange and marked with a small star.
You'll find your finished files in the Exports folder.
Right now, there is no automatic region detection. Recommendation: Use the tool to teleport to URBAN or GLOBAL first, just to be sure your location matches the editor.
Requirements
Compatibility
This build was made and tested specifically for GTA 5 Enhanced version 1.0.1013.34.
Because this tool relies on heavy live memory hooking, a Rockstar update will likely break some runtime features. If that happens, I'll look into it and push an update.
Future Updates
This first release focuses on base timecycles and visualsettings.dat. Other categories are already working internally but need more testing before I unleash them:
Those parts are not in the first release because I want them properly tested before shipping them, and right now I am the only tester.
Development & Bugs
Built using Dear ImGui, MinHook, and ScriptHookV by Alexander Blade.
Building this required a ton of Ghidra and IDA analysis, CE tests, memory debugging, and failing a lot.
Bugs are possible! If something loads wrong, exports wrong, causes huge FPS drops, or behaves strangely, let me know what file you used, what you changed, and what happened.
If you want to be sure, compare the imported file with the exported file using WinMerge.
A Legacy version might come later if porting doesn't take up too much time.
Redistribution of this tool is not allowed without my permission.
Changelog 2.0
Added Timecycle Mods Editor
Improved startup stability:
ATE no longer hooks into DX12 the second you launch the game. It now stays completely passive in the background until you actually open the menu with F9.
This stops the tool from messing with the swapchain while GTA Enhanced is still figuring out its resolution, HDR, or window states. This prevents those annoying black screens and ERR-GFX-STATE crashes on startup.
Still getting crashes from the old version?
If you used the previous version and the game still crashes on startup, the old crashes likely corrupted your game settings or shader cache. Try these two quick steps:
Warning: only mess with Timecycle Mods if you know what you're doing. These files control interiors, special FX, cameras, and missions. A tiny tweak can completely blow out the visuals.
Timecycle Mods Support:
You can tweak a modifier, check before and after, and export the .xml.
Quick tip for switching modifiers: Always toggle the new one on before tweaking it. The tool only previews one modifier at a time to keep your visuals from getting mixed up. Your previous edits stay safe in the background until you export.
Live Preview vs. Export:
The live preview forces the modifier to show up around you, so it might look broader than the actual game result (GTA normally blends these dynamically via rooms or scripts). Your exported .xml still only changes the exact modifier you picked.
Apply live may scan for a while. Please wait during the scan.
Custom timecycle mods:
Custom timecycle mods.xml files can be loaded, edited and exported, but full live support for custom layouts is still limited in this version. Custom live support is planned for a future update.
Teleport Support:
Teleporting for Timecycle Mods is planned for a future update. I already tested it internally, but I am holding off until the locations are rock-solid so you don't spawn falling through the map into broken or unsafe spots.
Visualsettings Notes:
This is an in-game visual editor that lets you tweak timecycle .xml files and visualsettings.dat while the game is running.
What it can do
Timecycles:
- live-edit Global and Urban regions separately (copy edits between them)
- tweak values for different hours of the day
- compare changes live (before and after)
- export clean xmls: keeps original structure and unknown extra values intact (custom files and hidden parameters pass through safely, they just won't be editable)
Visualsettings:
- live-edit visual parameters
- compare changes live (before and after)
- preserve original order and unsupported extra entries (hidden custom parameters are safely preserved but remain uneditable)
How to Setup
IMPORTANT: This tool is strictly for Single Player use only. Do NOT use it in GTA Online under any circumstances, or you will risk an account ban.
Drop the .asi into your GTA 5 Enhanced main directory.
Press F9 in-game to open the menu.
On its first start, the tool creates an ATE folder inside your Windows Documents directory. Inside this folder, you will find the ATE.ini config file, an Imports folder, and an Exports folder. These paths can be changed later in the settings, but do not choose a folder inside the main GTA 5 Enhanced game directory.
Drop the xmls or visualsettings.dat you want to edit into that Imports folder. You can add files to the Imports folder while the tool is running.
Load them in-game, do your tweaks, and export them. Changed parameters are highlighted in orange and marked with a small star.
You'll find your finished files in the Exports folder.
Right now, there is no automatic region detection. Recommendation: Use the tool to teleport to URBAN or GLOBAL first, just to be sure your location matches the editor.
Requirements
- GTA 5 Enhanced
- ScriptHookV by Alexander Blade
Compatibility
This build was made and tested specifically for GTA 5 Enhanced version 1.0.1013.34.
Because this tool relies on heavy live memory hooking, a Rockstar update will likely break some runtime features. If that happens, I'll look into it and push an update.
Future Updates
This first release focuses on base timecycles and visualsettings.dat. Other categories are already working internally but need more testing before I unleash them:
- the 4 timecycle mods files
- watertune
- vfxlightningsettings
- carcols for siren light settings
- additional weather files
- more GTA visual files if they can be edited safely in real time
Those parts are not in the first release because I want them properly tested before shipping them, and right now I am the only tester.
Development & Bugs
Built using Dear ImGui, MinHook, and ScriptHookV by Alexander Blade.
Building this required a ton of Ghidra and IDA analysis, CE tests, memory debugging, and failing a lot.
Bugs are possible! If something loads wrong, exports wrong, causes huge FPS drops, or behaves strangely, let me know what file you used, what you changed, and what happened.
If you want to be sure, compare the imported file with the exported file using WinMerge.
A Legacy version might come later if porting doesn't take up too much time.
Redistribution of this tool is not allowed without my permission.
Changelog 2.0
Added Timecycle Mods Editor
Improved startup stability:
ATE no longer hooks into DX12 the second you launch the game. It now stays completely passive in the background until you actually open the menu with F9.
This stops the tool from messing with the swapchain while GTA Enhanced is still figuring out its resolution, HDR, or window states. This prevents those annoying black screens and ERR-GFX-STATE crashes on startup.
Still getting crashes from the old version?
If you used the previous version and the game still crashes on startup, the old crashes likely corrupted your game settings or shader cache. Try these two quick steps:
- Delete the settings.xml
- Clear your DirectX Shader Cache (Search for "Disk Cleanup" in your Windows search bar, check the "DirectX Shader Cache" box, and hit OK).
Warning: only mess with Timecycle Mods if you know what you're doing. These files control interiors, special FX, cameras, and missions. A tiny tweak can completely blow out the visuals.
Timecycle Mods Support:
You can tweak a modifier, check before and after, and export the .xml.
Quick tip for switching modifiers: Always toggle the new one on before tweaking it. The tool only previews one modifier at a time to keep your visuals from getting mixed up. Your previous edits stay safe in the background until you export.
Live Preview vs. Export:
The live preview forces the modifier to show up around you, so it might look broader than the actual game result (GTA normally blends these dynamically via rooms or scripts). Your exported .xml still only changes the exact modifier you picked.
Apply live may scan for a while. Please wait during the scan.
Custom timecycle mods:
Custom timecycle mods.xml files can be loaded, edited and exported, but full live support for custom layouts is still limited in this version. Custom live support is planned for a future update.
Teleport Support:
Teleporting for Timecycle Mods is planned for a future update. I already tested it internally, but I am holding off until the locations are rock-solid so you don't spawn falling through the map into broken or unsafe spots.
Visualsettings Notes:
- I kept a few entries out for now (Ausgeschlossen). Some use shared memory addresses or packed data, making live edits unpredictable. I'll bring them back once they're solid.
- Getting an ImGui warning on some DOF values? Ignore it. Rockstar left duplicates in the vanilla file, so the tool is working fine.
- Some effects are heavily tied to the current game state. For example, if you edit vehicle headlight values during daylight, the game might actually turn the headlights off completely.
GTA dynamically controls these lights based on time of day, weather, or vehicle state. So if an effect suddenly disappears while you are tweaking it, the parameter isn't broken – the game engine is just overriding it at that moment.
Først Lastet opp: 2 dager siden
Sist Oppdatert: 2 hours ago
Last Downloaded: 2 hours ago


I've been looking for this for awhile.. Any plans for legacy version?
@ked101 There is one for legacy you can find on github, it was on here before but it was deleted. Idk if there's any differences between this mod and rafk's
https://github.com/rafk342/tcEditor-standalone
@Voyevoda It's just a local editor and can't load TC in-game
@Voyevoda I've had this one for awhile. I've been searching for a in game editor
@ked101 Legacy real time editor is only for 3095 but it's still out there. Looking forward to more development on this mod. Great work.
@ked101 as mentioned at the bottom of the description: a legacy version might come later.
@InfiniteQuestion
Thanks. I am currently working on an update. It should be ready very soon.
In version 1.0.1013.34, I am unable to fully enter the game. The screen goes black, and after a while, the game crashes
@Hzae I had the exact same black screen crash yesterday on a different monitor. I think it's an ImGui/DX12 issue related to resolution changes at startup. I'm pushing an update to fix this today! For now, the best workaround is to run the game in Borderless Windowed mode.
the gsame dont load... always crash... ot better say when i want load into story mode the game close...