NewHeists [.NET] 0.0.2
7 557
90
-
10. april 2018
1. Introduction
2. Features
3. Keybindings
4. Installation
5. Known Issues
6. TODO
7. Changelog
8. Credits
9. More Pictures
===================
==1. Introduction==
This mod adds some new heists. At the moment their is just one misson, the heist of an armoured truck. This is a nice way to earn some extra cash!
You have to find the mission, located anywhere in the town. If you find the location where it spawns, break up the doors to get the cash.
This is my first bigger Mod for GTAV, so please be nice :)
I really hope you enjoy it
==2. Features==
==3. Keybindings==
Customize your activate/deactivate key in the .ini file
==4. Installation==
==5. Known Issues==
==6. TODO==
==7. Changelog==
Version 0.0.2
Version 0.1
==8. Credits==
Script written by Marcv0dka
Special thanks to MCZocker32
Først Lastet opp: 22. mars 2018
Sist Oppdatert: 5. april 2018
Last Downloaded: 3 dager siden
31 Kommentarer
More mods by Marcv0dka:
1. Introduction
2. Features
3. Keybindings
4. Installation
5. Known Issues
6. TODO
7. Changelog
8. Credits
9. More Pictures
===================
==1. Introduction==
This mod adds some new heists. At the moment their is just one misson, the heist of an armoured truck. This is a nice way to earn some extra cash!
You have to find the mission, located anywhere in the town. If you find the location where it spawns, break up the doors to get the cash.
This is my first bigger Mod for GTAV, so please be nice :)
I really hope you enjoy it
==2. Features==
==3. Keybindings==
Customize your activate/deactivate key in the .ini file
==4. Installation==
==5. Known Issues==
==6. TODO==
==7. Changelog==
Version 0.0.2
Version 0.1
==8. Credits==
Script written by Marcv0dka
Special thanks to MCZocker32
Først Lastet opp: 22. mars 2018
Sist Oppdatert: 5. april 2018
Last Downloaded: 3 dager siden
-
Its cool so far but you could add random spawns and not only "staged" ones (I don't know how to say it) and please add helmets for the Gruppe6 guys also it would be cool if you could use some of the animations and dialogs from the random events and maybe remove the indicator in the top left corner.
12. april 2018 -
@ MCZocker32 i want to create randomly spawned events, the problem is, there is no working function as i know ... the function "randomxyz" return some xyz-coordinates, that do not work ... and the function "findesafeposforped" is one xyz coordinate in the middle of the city. -.-
12. april 2018 -
@Marcv0dka I've played for a while with this mod, it worked good, but when i play like 10-15min, it crashes my game, try to fix it
14. april 2018 -
@mirkog4mer Do you have any crash log or did your game just crashed without any log? Because if you have an crash log it's easier for me to find out whats wrong :)
15. april 2018 -
Expand to read the full comment
@Marcv0dka Ive found only this in my scripthook v net., there are no crash logs, but there is something that says about armoured trucks mod, here:
[00:19:29] [DEBUG] Created script domain 'ScriptDomain_D019BCE6' with v2.10.5.
[00:19:29] [DEBUG] Loading scripts from 'C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_D019BCE6' ...
[00:19:30] [DEBUG] Successfully compiled 'bulkerFunnel.cs'.
[00:19:30] [DEBUG] Found 1 script(s) in 'bulkerFunnel.cs'.
[00:19:30] [DEBUG] Successfully compiled 'daisyFunnels.cs'.
[00:19:30] [DEBUG] Found 1 script(s) in 'daisyFunnels.cs'.
[00:19:30] [DEBUG] Successfully compiled 'Limit Wanted Level - 2.cs'.
[00:19:30] [DEBUG] Found 1 script(s) in 'Limit Wanted Level - 2.cs'.
[00:19:31] [DEBUG] Successfully compiled 'oceanFunnels.cs'.
[00:19:31] [DEBUG] Found 1 script(s) in 'oceanFunnels.cs'.
[00:19:31] [DEBUG] Successfully compiled 'octopusFunnels.cs'.
[00:19:31] [DEBUG] Found 1 script(s) in 'octopusFunnels.cs'.
[00:19:31] [DEBUG] Successfully compiled 'urchinFunnels.cs'.
[00:19:31] [DEBUG] Found 1 script(s) in 'urchinFunnels.cs'.
[00:19:31] [INFO] Loading assembly 'ClearScript.dll' ...
[00:19:31] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[00:19:31] [INFO] Loading assembly 'GunRecoil.dll' ...
[00:19:31] [DEBUG] Found 1 script(s) in 'GunRecoil.dll'.
[00:19:31] [INFO] Loading assembly 'IngameScreenshot.dll' ...
[00:19:31] [DEBUG] Found 3 script(s) in 'IngameScreenshot.dll'.
[00:19:31] [INFO] Loading assembly 'LicensePlateRandomizer.dll' ...
[00:19:31] [DEBUG] Found 0 script(s) in 'LicensePlateRandomizer.dll'.
[00:19:31] [INFO] Loading assembly 'MapEditor.dll' ...
[00:19:31] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[00:19:31] [INFO] Loading assembly 'MMI-SP.dll' ...
[00:19:32] [DEBUG] Found 3 script(s) in 'MMI-SP.dll'.
[00:19:32] [INFO] Loading assembly 'NativeUI.dll' ...
[00:19:32] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[00:19:32] [INFO] Loading assembly 'NewHeists.dll' ...
[00:19:32] [DEBUG] Found 1 script(s) in 'NewHeists.dll'.
[00:19:32] [INFO] Loading assembly 'NoReticle.dll' ...
[00:19:32] [DEBUG] Found 1 script(s) in 'NoReticle.dll'.
[00:19:32] [INFO] Loading assembly 'NoWantedMusic.dll' ...
[00:19:32] [DEBUG] Found 1 script(s) in 'NoWantedMusic.dll'.
[00:19:32] [INFO] Loading assembly 'SkinPersistence.dll' ...
[00:19:32] [DEBUG] Found 1 script(s) in 'SkinPersistence.dll'.
[00:19:32] [INFO] Loading assembly 'AddOnCarSpawner.dll' ...
[00:19:32] [DEBUG] Found 1 script(s) in 'AddOnCarSpawner.dll'.
[00:19:32] [INFO] Loading assembly 'INMNativeUI.dll' ...
[00:19:32] [DEBUG] Found 1 script(s) in 'INMNativeUI.dll'.
[00:19:32] [DEBUG] Starting 22 script(s) ...
[00:19:32] [DEBUG] Instantiating script 'bulkerFunnels.bulkerFunnels' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:32] [DEBUG] Started script 'bulkerFunnels.bulkerFunnels'.
[00:19:32] [DEBUG] Instantiating script 'daisyFunnels.daisyFunnels' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:32] [DEBUG] Started script 'daisyFunnels.daisyFunnels'.
[00:19:32] [DEBUG] Instantiating script 'Tutorial.Class1' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:32] [DEBUG] Started script 'Tutorial.Class1'.
[00:19:32] [DEBUG] Instantiating script 'oceanFunnels.oceanFunnels' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:32] [DEBUG] Started script 'oceanFunnels.oceanFunnels'.
[00:19:32] [DEBUG] Instantiating script 'octopusFunnels.octopusFunnels' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:32] [DEBUG] Started script 'octopusFunnels.octopusFunnels'.
[00:19:32] [DEBUG] Instantiating script 'urchinFunnels.urchinFunnels' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:32] [DEBUG] Started script 'urchinFunnels.urchinFunnels'.
[00:19:32] [DEBUG] Instantiating script 'GunRecoil' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:32] [DEBUG] Started script 'GunRecoil'.
[00:19:32] [DEBUG] Instantiating script 'AmazingScreenshot.Main' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:32] [DEBUG] Started script 'AmazingScreenshot.Main'.
[00:19:32] [DEBUG] Instantiating script 'AmazingScreenshot.Freecam' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:32] [DEBUG] Started script 'AmazingScreenshot.Freecam'.
[00:19:32] [DEBUG] Instantiating script 'AmazingScreenshot.Settings' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:32] [DEBUG] Started script 'AmazingScreenshot.Settings'.
[00:19:32] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:32] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[00:19:32] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:34] [DEBUG] Started script 'MapEditor.MapEditor'.
[00:19:34] [DEBUG] Instantiating script 'MMI_SP.InsuranceObserver' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:34] [DEBUG] Started script 'MMI_SP.InsuranceObserver'.
[00:19:34] [DEBUG] Instantiating script 'MMI_SP.iFruit.iFruitMMI' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:34] [ERROR] Failed to instantiate script 'MMI_SP.iFruit.iFruitMMI' because constructor threw an exception:
System.IO.FileNotFoundException: Could not load file or assembly 'iFruitAddon2, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'iFruitAddon2, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'
at MMI_SP.iFruit.iFruitMMI..ctor()WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].[00:19:34] [DEBUG] Instantiating script 'MMI_SP.Agency.Agency' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:34] [DEBUG] Started script 'MMI_SP.Agency.Agency'.
[00:19:34] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:34] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[00:19:34] [DEBUG] Instantiating script 'NewHeists' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:35] [DEBUG] Started script 'NewHeists'.
[00:19:35] [DEBUG] Instantiating script 'NoReticle.Class1' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:35] [DEBUG] Started script 'NoReticle.Class1'.
[00:19:35] [DEBUG] Instantiating script 'NoWantedMusic.ScriptMain' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:35] [DEBUG] Started script 'NoWantedMusic.ScriptMain'.
[00:19:35] [DEBUG] Instantiating script 'SkinPersistence.SkinPersistence' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:35] [DEBUG] Started script 'SkinPersistence.SkinPersistence'.
[00:19:35] [DEBUG] Instantiating script 'AddOnCarSpawner.spawner' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:35] [ERROR] Failed to instantiate script 'AddOnCarSpawner.spawner' because constructor threw an exception:
System.IO.FileNotFoundException: Could not load file or assembly 'INMNativeUI, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'INMNativeUI, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null'
at AddOnCarSpawner.spawner..ctor()WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].[00:19:35] [DEBUG] Instantiating script 'INMNativeUI.BigMessageThread' in script domain 'ScriptDomain_D019BCE6' ...
[00:19:35] [DEBUG] Started script 'INMNativeUI.BigMessageThread'.
[00:20:52] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at NewHeists.deleteArmoredTruck()
at NewHeists.disableMod()
at NewHeists.onKeyDown(Object sender, KeyEventArgs e)
at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
at GTA.Script.MainLoop()
[00:20:54] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at NewHeists.deleteArmoredTruck()
at NewHeists.disableMod()
at NewHeists.onKeyDown(Object sender, KeyEventArgs e)
at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
at GTA.Script.MainLoop()
[00:21:28] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at NewHeists.deleteArmoredTruck()
at NewHeists.disableMod()
at NewHeists.onKeyDown(Object sender, KeyEventArgs e)
at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
at GTA.Script.MainLoop()
[00:22:13] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at NewHeists.deleteArmoredTruck()
at NewHeists.disableMod()
at NewHeists.onKeyDown(Object sender, KeyEventArgs e)
at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
at GTA.Script.MainLoop()
[00:22:25] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at NewHeists.deleteArmoredTruck()
at NewHeists.disableMod()
at NewHeists.onKeyDown(Object sender, KeyEventArgs e)
at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
at GTA.Script.MainLoop()
[00:22:38] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at NewHeists.deleteArmoredTruck()
at NewHeists.disableMod()
at NewHeists.onKeyDown(Object sender, KeyEventArgs e)
at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
at GTA.Script.MainLoop()
[00:22:51] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at NewHeists.spawnArmoredTruckHeist(Int32 index_veh, Int32 index_ped)
at NewHeists.isNearTruck()
at NewHeists.onTick_Trucks()
at NewHeists.onTick(Object sender, EventArgs e)
at GTA.Script.raise_Tick(Object value0, EventArgs value1)
at GTA.Script.MainLoop()
[00:22:51] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at NewHeists.disableMod()
at NewHeists.onAborted(Object sender, EventArgs e)
at GTA.Script.raise_Aborted(Object value0, EventArgs value1)
at GTA.Script.Abort()15. april 2018 -
-
-
@MarciNHOSantiNHO4i20 Os transportadores de caixa aparecem em suas posições mais não aconteceu até agora ... o L tem um significado na próxima atualização
18. april 2018 -
-
@Marcv0dka page down on keyboard does not work or even the controller dpad down also not work no reaction can you make decent controller support
20. april 2018 -
-
@jennyfromtheblock At the moment there is no Controller-Support! I will try to make one... But at the moment I try to figure out how to make the mod works more stable and adding the first heist.
I ask for your understanding and try my best22. april 2018 -
-
@Marcv0dka I've reinstall my gta and installed your mod, crashing gta was not your mod's fault, I apologize.
22. april 2018 -
-
-
-
Hi. I load your mode by instruction but when I go Lester he is stending. I don't know what I do wrong. Help please
3. august 2018 -
Is tis mod compatibel with https://de.gta5-mods.com/scripts/atm-robberies-bank-heists?
13. juli 2019 -
Bad news: For the next update you have to wait a bit, because C # is fucking shit. I'm going to make a backup and try to solve my problem with a different kind of code.
so please be patient
sincerely marcv0dka