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Combat Behavior Tweaks 1.0

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Ever notice the police AI is a bit more smarter than standard AI?

For example, they can chase you down when you try to run for cover. Can make life difficult, especially when low on health.

And a cool feature, is when they drag their injured allies to cover, giving a little bit more realism during shootouts, sucks it only works for police NPCs only!

Until now.

After a neat discovery I made about a month ago, I decided to make this cool mod that basically enables these cool features for pretty much every NPC type, like gangs and even ambient NPCs too!

This is great for anyone wanting to spice up gameplay, and this all works natively (a.k.a. through editing the game files)
No scripts here!

INSTALLATION: Place "combatbehaviour.meta" in "mods/update/update.rpf/common/data/ai"

And then place "combattasks.ymt" in "mods/update/update.rpf/x64/data/tune"

More detailed instructions are in the readme provided in the mod, if you want to merge these features with your mods.

Anyways, it's a very simple installation, shouldn't be hard at all!

That's really all I have to say, maybe I'll update this when I find more unique combat behavior flags to add.

But for now, enjoy and later on!
-EcLiPsE-
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