Better Deformation + More Durable Cars 0.4b
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194 339
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What has been Changed: (0.4b)
-Increased Deformation Damage - instead 25% i tweaked it to about 15%/12%, 10%/8% for update cars.
What has been Changed: (0.4a)
-Tweaked Deformation Damage - 25% decrease from 7.0 to 5.75 for most cars to prevent vehicles from being undrivable after 1-2 hits. [Other cars from 6.5 to 5.25 and from 6.0 to 4.75]
-Sadly Rhino Tank don't have any deformation map so i needed to revert changes to that vehicle. Will it blend? NOPE.
-Added better readme.
What has Been Changed: (0.3b)
-Added several vehicles from update, they vary in deformation durability.
-Tweaked few standard vehicles like helis/planes to not insta explode after deformating.
What has Been Changed: (0.2)
-Added deformation to all missing non-dlc vehicles.
-Tweaked van vehicle category to be a bit more resistant to deformation.
-Lowered a bit Deformation Damage from 7.5 to 7.0 or 6.5/6.0/5.0 for some van cars.
What has Been Changed: (0.1c)
-Vehicle Deformation from 0.5/0.7/0.8 to 7.5 (some 7.25 or other similar variables)
-10 times more durable car engine 1 to 0.1
Installation
Using OpenIV 2.6, select update.rpf > common > data, enter Edit Mode, drag and drop the included handling.meta file, and close.
Also if you want update(dlc) vehicles put handling.meta from dlc folder to GTA V/update/update.rpf/common/data (only from 0.3b)
-Increased Deformation Damage - instead 25% i tweaked it to about 15%/12%, 10%/8% for update cars.
What has been Changed: (0.4a)
-Tweaked Deformation Damage - 25% decrease from 7.0 to 5.75 for most cars to prevent vehicles from being undrivable after 1-2 hits. [Other cars from 6.5 to 5.25 and from 6.0 to 4.75]
-Sadly Rhino Tank don't have any deformation map so i needed to revert changes to that vehicle. Will it blend? NOPE.
-Added better readme.
What has Been Changed: (0.3b)
-Added several vehicles from update, they vary in deformation durability.
-Tweaked few standard vehicles like helis/planes to not insta explode after deformating.
What has Been Changed: (0.2)
-Added deformation to all missing non-dlc vehicles.
-Tweaked van vehicle category to be a bit more resistant to deformation.
-Lowered a bit Deformation Damage from 7.5 to 7.0 or 6.5/6.0/5.0 for some van cars.
What has Been Changed: (0.1c)
-Vehicle Deformation from 0.5/0.7/0.8 to 7.5 (some 7.25 or other similar variables)
-10 times more durable car engine 1 to 0.1
Installation
Using OpenIV 2.6, select update.rpf > common > data, enter Edit Mode, drag and drop the included handling.meta file, and close.
Also if you want update(dlc) vehicles put handling.meta from dlc folder to GTA V/update/update.rpf/common/data (only from 0.3b)
Først Lastet opp: 9. mai 2015
Sist Oppdatert: 10. mai 2015
Last Downloaded: 1 hour ago
218 Kommentarer
What has been Changed: (0.4b)
-Increased Deformation Damage - instead 25% i tweaked it to about 15%/12%, 10%/8% for update cars.
What has been Changed: (0.4a)
-Tweaked Deformation Damage - 25% decrease from 7.0 to 5.75 for most cars to prevent vehicles from being undrivable after 1-2 hits. [Other cars from 6.5 to 5.25 and from 6.0 to 4.75]
-Sadly Rhino Tank don't have any deformation map so i needed to revert changes to that vehicle. Will it blend? NOPE.
-Added better readme.
What has Been Changed: (0.3b)
-Added several vehicles from update, they vary in deformation durability.
-Tweaked few standard vehicles like helis/planes to not insta explode after deformating.
What has Been Changed: (0.2)
-Added deformation to all missing non-dlc vehicles.
-Tweaked van vehicle category to be a bit more resistant to deformation.
-Lowered a bit Deformation Damage from 7.5 to 7.0 or 6.5/6.0/5.0 for some van cars.
What has Been Changed: (0.1c)
-Vehicle Deformation from 0.5/0.7/0.8 to 7.5 (some 7.25 or other similar variables)
-10 times more durable car engine 1 to 0.1
Installation
Using OpenIV 2.6, select update.rpf > common > data, enter Edit Mode, drag and drop the included handling.meta file, and close.
Also if you want update(dlc) vehicles put handling.meta from dlc folder to GTA V/update/update.rpf/common/data (only from 0.3b)
-Increased Deformation Damage - instead 25% i tweaked it to about 15%/12%, 10%/8% for update cars.
What has been Changed: (0.4a)
-Tweaked Deformation Damage - 25% decrease from 7.0 to 5.75 for most cars to prevent vehicles from being undrivable after 1-2 hits. [Other cars from 6.5 to 5.25 and from 6.0 to 4.75]
-Sadly Rhino Tank don't have any deformation map so i needed to revert changes to that vehicle. Will it blend? NOPE.
-Added better readme.
What has Been Changed: (0.3b)
-Added several vehicles from update, they vary in deformation durability.
-Tweaked few standard vehicles like helis/planes to not insta explode after deformating.
What has Been Changed: (0.2)
-Added deformation to all missing non-dlc vehicles.
-Tweaked van vehicle category to be a bit more resistant to deformation.
-Lowered a bit Deformation Damage from 7.5 to 7.0 or 6.5/6.0/5.0 for some van cars.
What has Been Changed: (0.1c)
-Vehicle Deformation from 0.5/0.7/0.8 to 7.5 (some 7.25 or other similar variables)
-10 times more durable car engine 1 to 0.1
Installation
Using OpenIV 2.6, select update.rpf > common > data, enter Edit Mode, drag and drop the included handling.meta file, and close.
Also if you want update(dlc) vehicles put handling.meta from dlc folder to GTA V/update/update.rpf/common/data (only from 0.3b)
Først Lastet opp: 9. mai 2015
Sist Oppdatert: 10. mai 2015
Last Downloaded: 1 hour ago
>better deformation
boy it looks like you turned all the cars into play-doh
the only mod that takes mp cars into consideration, an update would be great tough
This mod has a room for improvement. Firstly its a great mod BUT there isnt enough scratches on the car makes less realistic.
how to uninstall the mod? the backup doesnt work
too much car damage. even the armored cars bend like cans
Sorry for rating it bad. It was the other deformation mod that bent like cans. This one is cool and has decent destruction. Really cool. Not like the other one that even armored cars bend
Oh wait i just realised that i havent installed the mod yet thats why the car crashes is realistic , then i installed the mod and then clay-made cars deform. So this mod is trash
Ik its stupid, but I hve a custom handling file and I dont want to fully replace it, just to add more deformation, any tip?
@razorback01 still working without trouble?
Does it work for both dlc and free roam car if i put it together?
I'm using this for my FiveM server, but now for some reason the cars don't deform at all.
The wheels don't fall off for me
hi so ever since i got this mod my game has been crashing like 5 mids into the game so i deleted all the files it imported from the mod and now when i larnch the game my game just crashes when it starts to load cant even play now thx any help??
its 7 years old yall it wont work
Try https://www.gta5-mods.com/vehicles/realistic-car-damage-with-better-deformation-for-dlc-vehicles instead, its much newer
@Slon26 Use a mods folder next time
@DarkSino do that mod has an oiv uninstalller?
I forgot to make a backup now my game wont get pass the loading screen. I do have a mods folder and i tried putting back both (i only put them in update.rpf-common-data and common.rpf-data) the original handling.meta files from root and it still wont work
shit install instructions icl
@ghou_lish It's hella ez to install