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EDIT: I mismatch the GTA V Resize mod with another, so I didn´t mean "old". I use them by myself since months, though. And what about WOrld of Variety mod? Is your mod compatible with them? I use WoV 10.1 the latest free Version of them.
@CyberdyneSystems Looks promising, Mate! I like the grim, bit dark looking Games Graphics in many games like Skyrim or Fallout 4. For GTA V I didn´t expect something like that. But what I see on your screenshots doesn´t ruin the GTA V feeling I guess. I have in mind that Terminator mod which are or was provided here in the Forum years ago. You may know that one. So far as I remember it was script where the T 1000 hunts you etc. Was fun to play but unfortunetly the script was never improved. Maybe I reinstall it if I find them and pack your Graphic mod on top. Anyway, I will follow the mods Progress and I think I just wait till it´s final. On the other hand I am currently before a new playthrough and have a clean Game Folder right now seeking for new inspiration for my next Graphics for the game. Damn you pics looks so good that I want to try your one out. Parallax is a word I know from Skyrim modifications like from Pfuscher. Where do you get attention of that? And good luck for your big Project. Keep motivation! ;-)
@VoxR4710 Really? Is there a new Game Update today? Didn´t start the R* Launcher today so I read that here in the comments. I am still on 2372, so can I use this mod, right? Another Question: The mods you are recommend are some old mods. Did they really work in present day? Like the Drug mod and the Performance Enhancer?
@brunodrl94 Thank you very much for this brief Guide. That is what I am looking for, if it´s necessary to tweak all those Values I looked in when I open the handling.meta of an Add On Car. The main Values you mentioned are the same Values when I opened the ini File from "True Realistic Driving V" I noticed after I have written my first Post here.
However, I will follow your Advices and test a little around with the 3 Values at my addon cars with too bad behaviour. Your mod Values for the Vanilla cars are for sure a good start for my Tests.
@Skolimowski Pretty nice lightning mod. Well done. Also thanks for an inspiration to combine Graphic mods. So which ENB Preset do you use? Just asking because you mention besides Visual V, Quant V the ENB binaries, but no Preset for the ENB. :-)
In which install order do you install the listed Graphic mods? 1.) Visual V 2.) Quant V 3.) ENB?? Or do you use ENB Preset from Visual V?
@Kangouroux6 man you have done some great additional work and give support for our questions. The OIV is nice. So thanks @brunodri94 and you. I use this mod since it´s earliest stages. Great to have an new update. Anyway, for me after 6 years GTA V modding on PC it´s hard to understand that there are so less possibilities for Addon Cars Handling. I am aware it´s about manual doing if I want to doing it in a proper way. So, what I need to know is which Lines/Values are important for better "Feeling" of the heaviness of an Addon car? Last time I installed a really good handling mod called
Simcade Handling REVO. The handling is nice but the acceleration of the stock Vehicles are to unrealistic. It´s like launching an rocket in an Schafter 5. Oc same for Addons. Than I came back to the asi based mod from last year which gives an much better "feeling " of the heaviness of every car. At the end I forgot what I first installed and rolled up the Handling thing again on a new GTA V install. :-)
So can you point me to an direction where a noob of technical Values like mass or weight etc like me can come to an satisfied Addon Handling beside this great mod here for Vanilla Car handling? Thanks in Advance.
@zBlackPantherr Thanks for your workaround guys and sharing your findings! Really appreciate it, so I hope I could get this great mod working again. What is exactly the common content of your findings? In which order I should start to make it work? Do you could launch WoV too? I noticed it´s not updated for 2372 game Version. Thanks in Advance
Pretty nice mod, gives so much more realizm for a big city. I use an external Traffic spawn mod and the cars shown not every time in my Traffic. It´s getting me bored to test out all the Traffic mods to see my addon Vehicles in Traffic. When I manually edit the popgroups file than I must just add all the names of my addon cars in the particular Areas, right? Is that way recommend over the external Traffic spawn mods like Im not Mental´s or Eddlim´s mod?
@Skysder Looking really Race like. Where are all those liverys from? And just for my curiousity: Is it possible to add those liverys to Add on cars? Where to find? Anyway, awesome Job!
@ikt It was the G Force Meter, but have nothing to do with your mod finally. I changed my x Button config for "duck" in my Controller config. Now the G force Meter didn´t appear everytime I push the x Button on my Controller. Anyway, here is the screenshot. Thanks for the fast reply.