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@Number1GojiFan Just one of the vehicles I edited using boxville3 lights
@axslayer33 PLD https://www.gta5-mods.com/scripts/player-location-display-v3-50
@vithepunisher It's a low-poly model, not sure why it would cause a memory issue. Maybe try a different spawn method? (console vs. trainer)
I will check the vehicles.meta and the model to make sure that isn't creating a conflict and upload a fix if that is the case. Looking into it either way.
@raburs May be a couple weeks, still have a couple projects to finish.
@Fifthcell Just a coroner mod I put together from burrito2 I believe
@Masonator_89 The file is small so shouldn't be a memory issue. Is it in the mods/x64e.rpf folder? Optionally, you can install to the mods/update/x64/dlcpacks/mpluxe/dlc.rpf/x64/levels/gta5/mpluxevehicles.rpf Either way, you want to install to the mods folder. Try to remove and reinstall maybe.
Empty version (once approved) was just uploaded to: https://www.gta5-mods.com/vehicles/utility-trailer-long-empty
@bloodykills I use the realistic handling mod, but it inherits the fbi buffalo handling. You can change the vehicles.meta line for FBI to <handlingId>ENTITYXF</handlingId> if you want.
@vithepunisher @iTzKevinFTW Will upload one without the crate.
@Masonator_89 Make sure there is room to spawn it (i.e. not next to objects). Will look into it in case of bug though.
@SasquatchGamesToo Me too. Still working on enclosed trailer, have one mostly finished with mapping for template and working on vehicles.meta. May be a couple days on that one though. Started on the car hauler, gonna get the attachments down first then polish it up.
@Werq89 Can do a gooseneck, was planning on adding a 5th wheel to a bison/bobcat too.