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  • Ec63db x 6f1784a8

    awesome mod man really i havent seen such a big vehicule with corect wheel sizing and i was quite surprised when i saw that it has an interior. Great work

    26. mars 2016
  • Ec63db x 6f1784a8

    @jonny30 you have too many addon cars i had the same problem delete some of them and you sould be fine

    15. mars 2016
  • Ec63db x 6f1784a8

    @k0nj replace the gresley.mods in x64i.rpf/levels/gta5/vehiclemods.

    16. februar 2016
  • Ec63db x 6f1784a8

    @AlexHIT Thank you. The mods work now. Whoever has the same problem (mods not working) replace the gresley.mods in x64i.rpf/levels/gta5/vehiclemods.

    16. februar 2016
  • Ec63db x 6f1784a8

    verry beutifull but the mods dont work (it shows the original mods for the gresly) i have put them in the correct directory.- pirate version

    16. februar 2016
  • Ec63db x 6f1784a8

    hey man your video just got 100 likes will you post the orginal bumpers please

    6. februar 2016
  • Ec63db x 6f1784a8

    [16:32:31] [DEBUG] Created script domain 'ScriptDomain_290701B4'.
    [16:32:31] [DEBUG] Loading scripts from 'D:\games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_290701B4' ...
    [16:32:31] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
    [16:32:32] [DEBUG] Found 1 script(s) in 'FixWheelTurnBack.dll'.
    [16:32:32] [DEBUG] Found 1 script(s) in 'MapEditor.dll'.
    [16:32:32] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
    [16:32:32] [DEBUG] Found 1 script(s) in 'SuperYacht.dll'.
    [16:32:32] [DEBUG] Found 1 script(s) in 'VStanced.dll'.
    [16:32:32] [DEBUG] Starting 5 script(s) ...
    [16:32:32] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_290701B4' ...
    [16:32:40] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
    System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at nativeCall()
    at GTA.Native.?A0x4783db85.NativeTask.Run()
    at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at BennysMotorworks.BennysMotorworks..ctor()
    [16:32:40] [DEBUG] Instantiating script 'FixWheelTurnBack' in script domain 'ScriptDomain_290701B4' ...
    [16:32:40] [DEBUG] Started script 'FixWheelTurnBack'.
    [16:32:40] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_290701B4' ...
    [16:32:41] [DEBUG] Started script 'MapEditor.MapEditor'.
    [16:32:41] [DEBUG] Instantiating script 'SuperYacht.YachtScript' in script domain 'ScriptDomain_290701B4' ...
    [16:32:42] [ERROR] Failed to instantiate script 'SuperYacht.YachtScript' because constructor threw an exception:
    System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at nativeCall()
    at GTA.Native.?A0x4783db85.NativeTask.Run()
    at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at SuperYacht.YachtScript..ctor()
    [16:32:42] [DEBUG] Instantiating script 'VStanced.stanced' in script domain 'ScriptDomain_290701B4' ...
    [16:32:43] [DEBUG] Started script 'VStanced.stanced'.
    [16:38:00] [DEBUG] Created script domain 'ScriptDomain_1FD49EDA'.
    [16:38:00] [DEBUG] Loading scripts from 'D:\games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_1FD49EDA' ...
    [16:38:00] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
    [16:38:00] [DEBUG] Found 1 script(s) in 'FixWheelTurnBack.dll'.
    [16:38:00] [DEBUG] Found 1 script(s) in 'MapEditor.dll'.
    [16:38:00] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
    [16:38:00] [DEBUG] Found 1 script(s) in 'SuperYacht.dll'.
    [16:38:00] [DEBUG] Found 1 script(s) in 'VStanced.dll'.
    [16:38:00] [DEBUG] Starting 5 script(s) ...
    [16:38:00] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_1FD49EDA' ...
    [16:38:06] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
    System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at nativeCall()
    at GTA.Native.?A0x4783db85.NativeTask.Run()
    at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at BennysMotorworks.BennysMotorworks..ctor()
    [16:38:06] [DEBUG] Instantiating script 'FixWheelTurnBack' in script domain 'ScriptDomain_1FD49EDA' ...
    [16:38:06] [DEBUG] Started script 'FixWheelTurnBack'.
    [16:38:06] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_1FD49EDA' ...
    [16:38:06] [DEBUG] Started script 'MapEditor.MapEditor'.
    [16:38:06] [DEBUG] Instantiating script 'SuperYacht.YachtScript' in script domain 'ScriptDomain_1FD49EDA' ...
    [16:38:07] [ERROR] Failed to instantiate script 'SuperYacht.YachtScript' because constructor threw an exception:
    System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at nativeCall()
    at GTA.Native.?A0x4783db85.NativeTask.Run()
    at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at SuperYacht.YachtScript..ctor()
    [16:38:07] [DEBUG] Instantiating script 'VStanced.stanced' in script domain 'ScriptDomain_1FD49EDA' ...
    [16:38:08] [DEBUG] Started script 'VStanced.stanced'.

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    25. desember 2015
  • Ec63db x 6f1784a8

    i get inside it has all the grafiti and sfuff but nothing hapens no menu nothing

    20. desember 2015
  • Ec63db x 6f1784a8

    can you make a version with white turn signals on the front lights

    11. oktober 2015
  • Ec63db x 6f1784a8

    will you fix the white taillights

    5. september 2015