@MrGTAmodsgerman Sadly I don't, I'm new to writing scripts for GTA, actually this is my first script mod ever.
I do programming for mmorpgs but I do have little knowledge of the GTA natives.
Still if you like I can take a look at it and maybe we both learn something. My skype is kmc.kmc1.
@LUISDACOS From the code of the script there shouldn't be any memory issues if I got nothing wrong,
anyway I'm trying to rework the code to directly access the game information directly which will cost less memory allocation. Thanks for your report :)
@MrGTAmodsgerman As I didn't find a way yet to assign the values as the vehicles spawn the script has to loop through the vehicles/ collect their information, yes. ATM this is done once per second and uses the precomputed vehicle array from ScriptHookV, the code is written in c++ btw so performance impact should be negible.
But feel free to test yourself and report the results.
For the optional file, it modifies the vehicle lights and has a small hit on performance scaling with vehicle density.
This should be STANDARD game settings.
fck this autosteer and whatever it's not like driving with steering changing within a drift..
Great mod :)
@Nafizz96 Yes, but as stated in the info, they do not always do that.(Yet)
@MrGTAmodsgerman
Sadly I don't, I'm new to writing scripts for GTA, actually this is my first script mod ever.
I do programming for mmorpgs but I do have little knowledge of the GTA natives.
Still if you like I can take a look at it and maybe we both learn something. My skype is kmc.kmc1.
@LUISDACOS
From the code of the script there shouldn't be any memory issues if I got nothing wrong,
anyway I'm trying to rework the code to directly access the game information directly which will cost less memory allocation. Thanks for your report :)
@MrGTAmodsgerman
As I didn't find a way yet to assign the values as the vehicles spawn the script has to loop through the vehicles/ collect their information, yes. ATM this is done once per second and uses the precomputed vehicle array from ScriptHookV, the code is written in c++ btw so performance impact should be negible.
But feel free to test yourself and report the results.
For the optional file, it modifies the vehicle lights and has a small hit on performance scaling with vehicle density.