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v1.0.1290 or higher. For current version you need to update to SHVDN 3.6.0 https://github.com/crosire/scripthookvdotnet/releases/tag/v3.6.0
@shamim4s looks like server and client version mismatch. If you update the client via menu you must use "nightly build" server.
@shashwat003 uncheck "disable traffic" in the options menu.
@shamim4s you can use the command /leave in chat (press T), if you are the last racer, the race will end. Use the command /vote to choose a race instead of having a random one.
@azzman_01 it should work with version 1.9 which is the latest. Check ScriptHookVDotNet.log for errors.
@sany07-07 @velesum it works for me in version 2699. Which error do you get? Post your ScriptHookVDotNet.log
@Itzhak880 thanks for the suggestions, I will take a look for the next update.
Regarding using your own car, it doesn't make much sense to me, the cars are determined in the race xml (AvailableVehicles).
There's an updated version in the GitHub repo which adds a respawn option in the F menu (https://github.com/oldnapalm/CommunityRaces/issues/5) but the F key should also work to remount the bike if you are close enough.
About AI drivers there's not much I can do, the mod just uses the game native function which navigates through the routing mesh. For more competitive racing you should use a mod with more complex AI, like Autosport Racing System (linked a few comments above). I can also suggest the race resource for the RageCoop multiplayer mod, it uses the races from Community Races and lets you race against other players https://www.gta5-mods.com/scripts/gtacoop-r-race-resource
@trkedm looks like you don't have write permission to GTA5 folder, run the game as admin or give write permission to your user.
@edwardduck I don't think you can do that in map editor, you need some other mod that modifies peds behavior.
@edwardduck sorry, I don't understand what you mean, do you want them to shoot each other or not? I have no experience with lspdfr but I know it has compatibility issues with map editor, e.g. https://github.com/oldnapalm/MapEditor/issues/3 probably because they use different script hooks.