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@MNHC Really cool mod! Could you please add a toggle to enable/disable the removal of old plates, though? Not sure if it's intentional or not but my list seems to clear every time I reload GTA V (I'd love to grow a huge list of mileages for all of the plates I encounter). Toggles or a white/blacklist of vehicle classes (boats/motorcycles/etc.) whose mileages are tracked would be nice too but not that crucial.
Also, might it be a good idea to also include the vehicle model name? That way, in rare cases where the same plate is used on a different vehicle, the mod has better tracking of mileages for the respective vehicle.
The .ini with such changes could therefore look something like:
[Settings]
RemoveOldPlates = False
TrackedVehicleClasses = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 17, 18, 19, 20, 21, 22
; Reference: https://wiki.rage.mp/wiki/Vehicle_Classes
[Vehicles]
ninef:25SBB394 = 5,574.3, 0.0
taxi:48CFI106 = 9,328.0, 0.0
police:25SBB394 = 8,105.7, 0.0
I hope this isn't too big of an ask. The main thing for me would be the retention of every encountered plate if possible. Thank you. :)
This is a fantastic mod and I absolutely love it, however I'm facing some weird physics jank with the front left+right bumper pieces on the POLICE3 police cruiser. Whenever I or an NPC crashes and those pieces come off, they jitter around and continue sliding across the ground endlessly. Is this a bug anyone else can confirm exists on their end? From what I've noticed this doesn't apply to any other vehicle.
Oops, forgot to rate this. Five stars! :-D
This is great, I love this!
JACK'S BACK!!!
@sjaak327 I'm wondering the same as @madera2 asked last year. Is there a way to disable the radio text below vehicles when you change the station? It's cool to have it, but I prefer to not have that text displayed.
@HKH191 No, I bought the game from Steam myself, I'm just using an older version of it. I refuse to update (for the time being, at least) as it will break the many mods I already have installed. v2.0 seems to work okay for me for the time being.
I did some research earlier today and found that that hex ID relates to xenon light colour, which I assume my game lacks support for. If it's not too much to ask, could you add a boolean in the .ini to enable/disable xenon light colour support for compatibility with older versions of the game?
v4.0 does the same thing. v3.5 lets me approach the truck but attempting to enter the interior gives "Can't find native 0xE41033B25D003A07" this time instead.
@HKH191 This mod looks really cool, but I keep running into this problem. When I go near the MOC location specified on the map, I begin to see a Phantom without a trailer, then ScriptHookV throws this error:
FATAL: Can't find native 0x3DFF319A831E0CDB
And then the game completely crashes. Would you happen to know what I could do to fix this?
Cool mod, but there is one small problem I noticed. I bought a scratch ticket and had all six 'cocaines,' but was only awarded $1 instead of $2.
Edit: I should specify. Pressing E+LCtrl causes that to happen.