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Nostalgia all the way from the palms on Vespucci Beach to the tall trees in the forrests of Paleto..
Thanks you for this stellar world enhancement work, Glock.
Your perseverence paid off.
5 stars coming right your way.
And before anyone gives this mod a low rate, please try to install this correctly. It's the least you can do.
@nkjellman Sorry, but these ymt's are not PSOs, so they are outside of the scope of his current method. Also, you can export all the files to .XML via CW, batch edit them in notepad++, and then import the .XML with CW. However there is a specific "pattern" to reading these files, and understand what how the numbers and the names are connected. Lastly, when I batch edited all mponly point to sponly, it had no effect in-game. Not even with an edited sp_manifest.ymt. Perhaps that was due to the game needing a fresh save, so it can set these points' load-status to load right off the bat. I will happily tell you more and show you how to "decode" the structure of a scenario . x ml if you want me to. Just come and find me in CW's Discord.
THANKS. Something was preventing us from spawning mponly scenario points, even after editing them. Funnily enough someone told me today, that starting with a fresh save AND enabling all the groups in sp_manifest.ymt might be the real non-scripted solution.
You are off to a stellar batting average. WOOD download again.
One star given for each column of smoke, I was still able to simultanously observe, standing on a roof, more than a whole block away from the scene of crime.
@Eddlm Thanks, but I already reloaded the scripts inside the game using "insert". The only text file in the main folder is the "version" one. I have tried to clean up my registry, because I think that my NET.framework files might be the root of the problem. I am using Windows 10, so I can not just uninstall NET.framework and reinstall it, since it is already automatically integrated into the OS.
@Eddlm Well, I found out that I don't have any log files. Neither ScriptHookV or ScriptHookVDotNet generates any log files. No error messages and it loads my 3 .ASI files : Menyoo, SkipIntro and ScriptHookDotNet. I also downloaded another .DLL based mod : More Random Events. That mod works as intended, but no log is created. I uninstalled and reinstalled ALL my TEN different Visual redistrubutables. But still no logs. I simply don't get this. This is all on a new reinstalled game. No OpenIV modding or any other tinkering. Only the aforementioned mods and yours. As far as I know the .ASI and DLL mods should not even work without the logs, because the logs documents the initialisation of the ScriptHooks themselves. Do you have any suggestions about what is going on ?
First things first. Thank you for creating yet another absolutely essential mod. Here is my question. All the previous versions worked as intended, but the latest update simply does not work. What I mean is that nothing happens. Even if I turn on the debug notifications and use "insert" to reset the script while in the the game, no events trigger. I am playing a freshly installed and automatically updated legal non-steam version of the game, with no other mods installed, except for Menyoo, Skipintro and the required files for Lively World. What could possibly be the reason as to why it does not work. I am trying to remember if a script notification should pop up when I first enter the game, but I don't recall there was a notification in the earlier versions either. All help and assistance will be greatly appreciated.