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@alex8b Weird, Visual Studio seems to think it is a reference to SHV.NET. Anyway, I tried using 2.5.1 as a reference and renaming MemoryAccess, alas VS2015 couldn't build the project. The problem now seems to be, that MemoryAccess is not part of the Gta5EyeTracking project, as in: It doesn't even show up in the file tree, yet I cloned master and therefore the physical files are there. VS just can't seem to make sense of them.
@alex8b Hey Alex, so I was trying to make the GazeProjectorResult public via accesor, but ran into a compile error when trying to build the mod, since Utils.cs assumes MemoryAccess to be public, but the ScriptHookV.NET signature declares it internal. Do you have any idea on how to fix this? References? Config?
No, I'm talking about the JIT compilation for the NWB fields. Somehow calling natives from button / GUI event listeners (through a class that extends Script) always results in a NullReferenceException within Scripthook for me.
Awesome tool! I'm perusing the source and I'm wondering: How did you expose the scope of ScriptHook to the code that's being compiled? I'm trying to make a mini tool for saving camera perspectives, changing scriptcam settings and all that, to make it easier to direct scenes in mods and it's in Windows Forms as well.
@alex8b Thanks, I will look into it! Unfortunately I ran into problems recently when trying to create a scriptcam. It seems that the eye tracking mod is switching back to the default cam after only a brief flicker of the scriptcam's perspective. Is this by design? Is there a way to disable it for the purposes of an intro sequence?
@alex8b Hey, I'm working on using this mod for my bachelor's thesis. Is there any way to access the marked objects, as to be able to log when the player is looking at them? Really enjoying it so far, thanks for the great work!