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@enoyan brother they are ALWAYS stuck at the stop sign, they just never move and when they do its one at a time, they trickle in.
@Venoxity bruh its not a diss i am only asking because in my game it does not have that affect https://imgur.com/pk7elmd
@Venoxity would love to see it compatible with HUD Toggler mod - https://www.lcpdfr.com/downloads/gta5mods/scripts/37143-hud-toggler-immersive-mini-map/
@houaryou PROPER innovation with each update. great job
@Dilapidated The texture on these cabs is kinda jacked, any fix? https://imgur.com/a/QJgqwvd
@XYZ_Gaming this is an essential mod for me, always install this!
@SeBoy I'd have to do some looking but I think I can find out will let you know!
@Dilapidated congrats man ive been waiting for this for a long time!
@SeBoy does this effect ambient peds also? like if some rival npcs just happen to roll up will they react just alike?
@SeBoy it would be more realistic if the dealers reacted and run away when police siren/lights are active within a specific range/distance.
@enoyan brother they are ALWAYS stuck at the stop sign, they just never move and when they do its one at a time, they trickle in.
@Venoxity bruh its not a diss i am only asking because in my game it does not have that affect https://imgur.com/pk7elmd
@Venoxity would love to see it compatible with HUD Toggler mod - https://www.lcpdfr.com/downloads/gta5mods/scripts/37143-hud-toggler-immersive-mini-map/
@houaryou PROPER innovation with each update. great job
@Dilapidated The texture on these cabs is kinda jacked, any fix? https://imgur.com/a/QJgqwvd
@XYZ_Gaming this is an essential mod for me, always install this!
@SeBoy I'd have to do some looking but I think I can find out will let you know!
@Dilapidated congrats man ive been waiting for this for a long time!
@SeBoy does this effect ambient peds also? like if some rival npcs just happen to roll up will they react just alike?
@SeBoy it would be more realistic if the dealers reacted and run away when police siren/lights are active within a specific range/distance.