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so, using this, and NVRE, i have only 2 car addons appearing in my game, which at times, dont actually spawn.... ? Any ideas? Normally i use your gameconfig as i know it will work for sure... today is a sad day :(
@Rstein NICE EDIT!! 5* of course ;) sorry i didnt keep the build files
@Swed1431 https://www.gta5-mods.com/vehicles/volvo-850r all the screens you need.
@RsMods YES :D 5* although, i did look for the PD front badge? :P
good to see it finally came forward. didnt really need poly reduction, but still epic ;) 5* from me
nice ;) 5*
my rating is no reflection of your work, i understand the workload, and credit you for doing so, but of the mod itself, and the purpose of, being honest i see no need
i actually meant, for all your hard work, its a shame, GTA just does not support what your trying to achieve. the scale factor used within the models, does not fit the physics model. This is the ass pain with GTA 5, not with your work. i think things like this, are good, if you actually find a way to code in new physics information, rather than just finding compromise lines. I make cars mostly, so when someone edits my handling lines i provide with my work, it pisses me off a little. im sure im not the only one.... so for that i rated half star... it IS good... but it does intrude on others work when "Project Realism - Nissan, Audi, Toyota" etc appear from someone who had no hand in the creation of the initial mod.
as fun an idea as this is,,,, its kinda redundant for GTA since we dont have a genuine physics package to work with. PhysX is NOT the same thing,,, maybe your modding the wrong game... This type of thing would be better suited to Assetto Corsa i think. Others may disagree, but its my opinion... not something id be likely to use, sorry.
i love this mod but wish was better quality... so here is something for you @Bozkurt20
this and the car dealership are epic!! Can we have a FnF1 Doms house YMAP pretty please? :P 5*